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  • Bulbasaur Group, Small, Magical, Intelligent, Cautious
    vine whip (d6 damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near, Far
    Special Qualities: photosynthesis, plant-symbiote

    A seed pokémon. When this weird reptile hatches, a strange seed is planted on it's back and they grow in symbiosis. It draws nourishment from the seed and the seed draws nourishment from the sun. As this creature develops, the seed will sprout and blossom. When it's injured, it's plant attacks grow more furious. Instinct: to grow

    • use it's vines to defend itself and its territory
    • cause a minor wonder of nature
    • use it's pollen and seeds to poison or confuse
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sphinx Solitary, Large, Devious, Intelligent, Hoarder
    Claws (w[2d8] damage) 16 HP 2 armor
    Special Qualities: Wings

    The Sphinx is a curious beast; not much is known about its agenda. It appears to be very solitary, to the point that it is unknown, whether there even is more than one of its kind. When encountered, it will often propose a riddle to whomever found it, giving them three chances to answer. It will show disappointment when the riddle is not solved, but only attack those who don't try. As people often find it hard to concentrate on anything besides the riddle proposed, fighting back is often to no avail. Luckily the Sphinx wants to punish rather than kill, and all who were killed by it attacked first. If overwhelmed, the Sphinx will flee, utilizing its wings to achieve tremendous speed. Instinct: To propose a riddle

    • To puzzle
    • Puzzle enemies (-1 until riddle is solved)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dream Eater Solitary, Stealthy
    Bite (d10 damage) 16 HP 0 armor
    Close
    Special Qualities: Incorporeal

    A powerful psychic monster lurks among circus performers. In its natural form, it appears as a dense cloud of darkness with glints of tiny metal spikes and the sound of something smacking its teeth. With a manipulative and deceptive nature and resistance to mind-affecting magics, it is a challenging foe and can only be found in a corrupted Circus. It makes its lair in the Circus' mirror maze and drives a town mad by preventing anyone from sleeping.Its sole drive is to sow confusion and to heighten the circus visitor’s fear, paranoia,and madness so it may safely consume a community's restful sleep until everyone is dead. It has three powers: • Mimic: Appear as anyone who has gone through the Mirror Maze • Amplify: Amplify another’s emotional state so others can feel it. • Hallucinate: Cause someone’s hallucinations to manifest as illusions experienced by everyone. It may only be damaged by magic and magic weapons. Instinct: Creates Madness

    • Consumes Sleep
    • Casts Illusions and Emotions
    • Based on a monster in an Adventure Location by Stephanie Bryant
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Intelligent Mimic Solitary, Stealthy, Amorphous
    Bite (d10 damage) 12 HP 1 armor
    Close
    Special Qualities: Shapeshifter, Take an enticing form

    Mimics are natural predators, born by magical means, that will eat just about anything that touches them. As shapeshifters, capable of perfectly replicating the appearance of wood, stone, and metal; Mimics commonly take on the form of stairs, door frames, chest, and many other shapes. These mutant mimics though are not only capable of greater intelligence, but even of tactics and speech. Intelligent mimics care only to feed themselves, but what the food is doesn't matter to them, and smaller specimens will gladly let an adventurer go by unscratched in exchange for a bag of food. Such bribes can also be used to gain information or even guidance though a dungeon. (Based on a Dungeon World Tavern monster posted by by Patrick Schenk) Instinct: Satisfy Hunger

    • Bargain information for food
    • Take an enticing form
    • Ensnare with tongue
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fossegrimen Solitary, Small, Stealthy, Devious, Intelligent, Hoarder
    haunting melody (d6 damage) 12 HP 0 armor
    Close, Ignores Armor, Far
    Special Qualities: amphibious, fey

    Fossegrimen is a lonely creature, but an expert fiddler. If you bring him a worthy sacrifice, preferably a a white he-goat thrown with head turned away into a waterfall that flows northwards or a lucious fenalår (smoked mutton), he'll teach you how to play a tune so sweet that tables and benches, cup and can, gray-beards and grandmothers, blind and lame, even babes in the cradle will begin to dance.

    But beware, if the goat is too scrawny or the fenalår picked clean, he'll be less than pleased.
    https://en.wikipedia.org/wiki/Fossegrim Instinct: to enthrall

    • receive a worthy sacrifice in return for his teaching
    • a dangerously catchy tune
    • reject a unworthy offer spitefully
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dispater Solitary, Large, Stealthy, Divine, Magical, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying
    Mace and Claw (b[2d10+6] damage 2 piercing) 26 HP 5 armor
    Forceful, Reach, Near
    Special Qualities: Can see in perfect darkness, Immune to Fire and Poison, Armor Doubled vs. Cold and Acid, Telepathy, Exudes an Aura of Fear

    Dispater is the Iron Duke—the lord of the Iron City of Dis. His home is the Iron Tower, an impregnable fortress standing in the center of the Hellfire Imperium, made to protect a paranoid archdevil. He stands approximately 7 feet tall, and has dark hair and small horns. Instinct: To rule all of Hell with an iron fist.

    • Lord over the First Hell
    • Backup Plan
    • Cast a master Death, Divination, Enchantment, or Fire spell
    • Rust mundane metal to powder
    • Shape lesser Demon or Devil
    • Bend a soul into service
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Romani tolvaj Horde, Intelligent
    tőr (1d6) (w[2d6] damage 1 piercing) 3 HP 3 armor
    Close

    Instinct: to defend

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  • Earth elemental Group, Large, Planar, Amorphous
    fists of stone (d8 damage) 17 HP 6 armor

    An angry spirit of earth, controlled by a powerful force, annoyed by something or protecting something sacred to the balance of all things. Instinct: to serve

    • shape earth
    • travel through earth
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  • Chimera Horde, Large, Intelligent
    Bite, gore and chomp (d6 damage) 11 HP 0 armor
    Special Qualities: Flight

    Chimeras are the original chimera, as might be obvious from the name. A mixture of lion, goat and dragon, they were crafted by a goddess of monsters many eons ago. They lead to the entire field of chimerism, the art of fusing living organisms. Instinct: To eat

    • Use a breath weapon that deals d8/d6 damage with either the Group or +2 damage tags and the Ignore Armour tag
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  • Mimic Solitary, Stealthy, Intelligent, Hoarder, Amorphous
    Adhesive Pseudopod (d10 damage 1 piercing) 15 HP 1 armor
    Close

    Mimics were created by aboleths in ages past as infiltrators and ambushers. They can take on the shape and texture of mundane objects, which make them easy to overlook. Instinct: To eat

    • Use adhesives to disarm and grabble opponents
    • Can take on the shape of mundane objects
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