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Harvest Wood Group, Huge, Intelligent Scything Branches (d8+7 damage 3 piercing) 14 HP 1 armor Forceful Special Qualities: Weak to Fire Harvest woods are intelligent plant like creatures, posited by some to be distant relatives of treants. They have no ability to photosynthesize and instead survive by pulping and consuming other plants. More animated plants are especially nutritious to them and they hunt such creatures with great enthusiasm. The flesh of plant-related fairies are downright euphoric for them to consume and consumption can lead to outright addiction to fairy flesh. Instinct: To devour plants
- Pulp plants
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Allosaurus Solitary, Huge bite (d12+5 damage) 20 HP 2 armor Reach, Forceful Instinct: to eat
- Attack with great ferocity
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Arachnid, Mother of the Vault Solitary, Large, Magical, Intelligent, Terrifying Drow Kophesh (b[2d10] damage 2 piercing) 16 HP 0 armor Special Qualities: Spider legs to scuttle across the walls., Half-spider, half-Drow Arachnid, Mother of the Vault is a Drow Priestess of the Order of Stalag. She is charged with guarding the Shadow Vault in the Underdark city of Spintar. Using the Scrying chamber she had the Red Drow slaves build inside the Vault, she watches every nook and cranny of her territory for intruders. Arachnid was bestowed her name for the spider legs, and multiple eyes that blend with her Drow features in a gross abomination. No-one knows how she came to be this way - those who asked died slowly and painfully in a toxic spiderweb tomb. Instinct: To guard the Shadow Vault
- Watch every nook and cranny of the Shadow Vault
- Encase the target in a poisonous spider's web.
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Weeping Red Prince Group, Large, Intelligent, Hoarder, Planar Golden weapons and implements (d10+2 damage) 14 HP 1 armor Close, Reach, Forceful Guardians of The Vault, these hulking figures weep blood from beneath their shrouded faces. It is said they enforce The Vault's laws, preventing any from leaving with ill-gotten gains, or at least not without some form of.... exchange. Those that resist are pulverised by their hulking fists, their rag-clad bodies heaving golden implements that crush all that they assault. Legends tell of them pursuing thieves of The Vault for the rest of their lives, never stopping until they claim back what was stolen. Instinct: To guard
- Sense wealth unerringly
- Pursue thieves through time and space
- Judge the value of an exchange
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Flock of Carrion Birds Horde, Tiny Claw (d6-2 damage) 3 HP 0 armor Hand These bird never linger far from a source of food, weather fresh or rancid. They are not above attacking vulnerable creatures. Instinct: To feast on carrion
- Descend with ripping claws
- Distract with flapping wings
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Flock of Carrion Birds Horde, Tiny Claws (d4-2 damage) 3 HP 0 armor Hand, Near These bird never linger far from a source of food, weather fresh or rancid. They are not above attacking vulnerable creatures. Instinct: To feed upon the dead
- Descend with ripping claws
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Logosta deus azul Solitary, Huge, Stealthy, Divine, Cautious Massive claws (d12+9 damage) 26 HP 4 armor Reach, Forceful, Ignores Armor, Near A vast blue glowing blind crayfish, the size of a yacht. Instinct: Subconsciously demand worship
- create huge waves
- Submerge and dissappear