• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Splinterfright Solitary, Magical, Devious, Terrifying, Amorphous
    Bone Shards (d8 damage) 19 HP 4 armor
    Close
    Special Qualities: Shifting form of bones

    Many things want for life. Trees grow, animals survive, and even stars reach maturity. The force of evil wants for life as well. It dwells in what it finds available, in the raised undead, in the golem of stitch flesh, and in the bone amalgam of the splinterfright. And behold! Its progeny of bones raised freshly from the grave. Who says that unlife is not beautiful? Instinct: To grow in strength

    • Attack with a storm of bones
    • Absorb undead power
    • Raise skeletons
    Tweet
  • Blind Exile Group, Stealthy, Devious, Organized, Intelligent
    Fingers and teeth (d4 damage) 14 HP 0 armor
    Close
    Special Qualities: Blind sight

    The former bandit occupants of the red stockade, forced into the mines by Gariksokadron. Warped and twisted by all the awful magic in the Devil's Molar. Instinct: Stay alive to eat tomorrow

    • Attack then flee
    • Meld into shadows
    • Disease and infection
    • Weird coordination
    Tweet
  • Light-Eating Centipedes Horde, Tiny, Devious, Organized
    Venomous bites (d4-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: sense in perfect darkness

    Centipedes the size of dinner plates that absorb and consume light, live deep in the mines called up by the presence of "Saint Kamaria" Instinct: Make all dark and consume it

    • Consume light
    • Hemorrhagic venom
    • Swarm across walls and ceilings
    Tweet
  • Polypidae Spiker Group, Small, Intelligent, Planar, Terrifying
    Spiked tentacles (b[2d8+2] damage 4 piercing) 6 HP 2 armor
    Close, Near
    Special Qualities: Waves of fearful nausea

    A spiky mass of tentacles and malice Instinct: Hunt for the collective

    • Jam a spike into something
    • Skip over intervening space
    Tweet
  • Polypidae Lurk Group, Small, Stealthy, Devious, Intelligent, Planar, Terrifying
    whip-like tentacles (d6 damage 1 piercing) 6 HP 3 armor
    Close, Near
    Special Qualities: Slither and stretch, Terrifying disgust

    A camoflaged monstrosity, scouting for the collective Instinct: scout for the Collective

    • Attack from ambush
    • Warp vision and senses
    • Magic-sapping venom
    • Sense disturbances in space
    Tweet
  • Polypidae Bulk Solitary, Large, Divine, Intelligent, Cautious, Planar, Terrifying
    Hammering tentacles (b[2d10+2] damage) 22 HP 4 armor
    Forceful, Reach, Near
    Special Qualities: Waves of nausea and disgust

    A huge plated tentacled horror, weighing hundreds of pounds. Instinct: defend the Collective

    • Slam and batter
    • generate field of force
    Tweet
  • Aelia Pulchra Praecantatora Solitary, Magical, Divine, Devious, Intelligent, Hoarder
    Beams of force (d8+2 damage 1 piercing) 18 HP 4 armor
    Close, Reach, Far
    Special Qualities: A skin of polypidae flesh

    Aelia Pulchra Praecantatora is an ancient sorceress of the dead Imperium, who seeks to bring back the eating gods to finish their feast. Instinct: Bring back the eating gods

    • Command swarms of polypidae
    • Warp space and time
    • Command lesser minds
    Tweet
  • Polypidae Spawner Solitary, Divine, Intelligent, Planar, Terrifying
    Flailing spiked tentacles (d12+2 damage 1 piercing) 14 HP 1 armor
    Close, Reach
    Special Qualities: Eats magical forces, Causes nausea

    A twisted mass of tentacles and legs, spawning out minor polypidae. Instinct: to expand the Collective

    • Spawn polypidae
    • Warp reality around it
    Tweet
  • Battle Seer Solitary, Stealthy, Magical, Intelligent, Cautious
    Deadly Spear (b[2d10] damage 2 piercing) 12 HP 3 armor
    Close, Reach, Near

    The Battle Seer is an assassin. In thrall to its terrible master it lives only to serve, hunt and destroy. It feels most alive in battle against many foes, in fact it will often wait until its target is surrounded by allies before attacking. It is most comfortable fighting surrounded on all sides, using its foes own attacks against them and their allies. Those few who have survived an encounter with one tell of unnaturally quick reflexes, deft strikes and an apparent total awareness of the entire battlefield. The Battle Seer is a surgeon with a spear. It wears no armour, only light cloth robes which flow around them like water as they twirl and spin through the battlefield. Its face is covered in a cloth mask revealing only its piercing, knowing eyes. If you are unfortunate enough to encounter one, run. Instinct: To serve its master unflinchingly.

    • Audacious Assault - The Battle Seer regularly engages entire groups of foes on its own, managing to parry, dodge and redirect attacks from all around with terrifying and unsettling ease.
    • Deadly Redirection - The Battle Seer has an uncanny knack for exploiting the attacks of others and turning them on its other foes.
    • All Seeing - The Battle Seer seems to know where those around it will be and what they will do before even they. This is more than strong instincts, this is unnatural.
    Tweet
  • The Heart of Mycelus Solitary, Large, Divine, Devious, Organized, Terrifying, Amorphous
    Parasitic Spores (d8 damage) 21 HP 1 armor
    Ignores Armor, Near
    Special Qualities: Fungal creature

    The Heart of Mycelus, an ancient and deadly being. Locked away for centuries it now feeds on the Dwarves who invaded it's home. Instinct: To consume

    • Command it's minions
    • Cause a parasitic infection.
    • Bring forth more children
    Tweet
Previous
Next