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The Destroyer Solitary, Large, Divine, Intelligent, Terrifying Smashing Fists (d10+4 damage 2 piercing) 18 HP 5 armor Forceful Special Qualities: Made from the flesh of man. Instinct: To shatter all obstacles
- To consume the flesh of its foes
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Troll Protector Spirit Group, Stealthy, Organized, Construct, Amorphous (d8 damage 1 piercing) 10 HP 2 armor Close Special Qualities: Shadow Walk, Blood Shadow Instinct: To obey
- Surround Enemies
- Blind enemies
- Join with other spirits
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Troll Priest Group, Divine, Magical, Devious, Intelligent, Hoarder Sacrificial dagger (d6+2 damage) 8 HP 1 armor Close, Near Instinct: To lead
- Guide lesser trolls
- Call upon the troll protector spirits
- Use others for sacrifice
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Verduth Solitary, Large, Intelligent Warhammer (d10+3 damage 2 piercing) 13 HP 2 armor Forceful Rusty metal adorns this Ogre warrior. She is known to hire herself out to others as a bodyguard. However, she does view protecting as a broad verb. Sometimes engaging an enemy before it can actually threaten her charge. Instinct: To wreck
- Protect her charge
- Break Something important
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Gobbledygook the Tinkerer Solitary, Small, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar Giant Red Hot Adjustable Spanner (b[3d10+6] damage 2 piercing) 18 HP 4 armor Close, Forceful, Near Special Qualities: Seemingly Never Ending Rucksack, Knows much more than it seems Gobbledygook is a wide wanderer. One of a relatively small number of goblins that isn't hostile. Rumor has it, he founded Monstertown on Towmyen. Rumor also has it he's been places other than Towmyen, like maybe Earth, or... I think I've said too much. Instinct: Seek Out Adventurers
- Purvey Exotic Goods
- Bigger they are
- Harder they fall
- Goblin Horn
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Primordial of Ice Solitary, Tiny, Magical, Intelligent, Planar, Terrifying, Amorphous Pseudopod, freeze (d12-2 damage) 19 HP 5 armor Hand, Ignores Armor, Far Special Qualities: Non euclidean geometry Instinct: To learn
- Unravel the fabric of reality to understand its true nature.
- Freeze our enemies
- Disorient with eldritch knowledge beyond comprehension
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Lesser Mountain Troll Group, Organized, Intelligent, Cautious Spear, Sword (b[2d8] damage) 6 HP 2 armor Close, Reach Furry man sized creatures that live on the mountain. Little is known of them other than that they are ruthless against those who show them fear. Their hierarchies are can be observed by the attentive but the trolls seem to recover quickly once their leader is killed. To truly kill a troll clan requires not a one to be left. Instinct: To dominate the weak
- Fight with the clan
- Send in the weak
- Exploit a weakness in an enemy
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Gremlins Horde, Small, Stealthy, Organized Slings, Daggers, Spears (d4 damage) 3 HP 1 armor Close, Near Small Greenish gray creatures with mole teeth. These creatures are craven and weak when alone. However, should a sufficient force appear they are a true threat. Instinct: To confuse and distract.
- Cower in fear, then run when disregarded
- Create wooden traps and snares.
- Gather the siblings
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Beholder Solitary, Large, Magical, Intelligent, Hoarder, Terrifying toothy maw (d10+2 damage) 16 HP 2 armor eye rays (d10+2) Special Qualities: Levitates, All Seeing Eyes Terrifying and powerful these creatures are a floating head with a single giant eye, surrounded by tentacle eye stalks surrounding it. Their main eye can create an antimagic field where it looks, while its eye stalks project a variety of powerful magical effects. Found in underground lairs, either of their own making or adapted from something existing, they will destroy any adventurers unlucky enough to find themselves in its presence. Eye rays: 1 Fear (defy danger + WIS to avoid fleeing), 2 Charm ray (if they attack their closest ally gain an xp), 3 Sleep (possible defy danger + CON or WIS), 4 Telekinetic (pick up and throw into wall or down pit), 5 Paralysis (hold person), 6 Force (forceful), 7 Disintegration (ignores armor), 8 Petrification Instinct: to protect a place
- Negate magic with its gaze
- Target several enemies with eye rays (roll 3d8 to pick ray)
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Werebear Solitary, devious, intelligent huge paws (d8+2 damage) 12 HP 1 armor Forceful, reach Special Qualities: Immune to most weapons, vulnerable to cold forged iron and deadly nightshade, lycanthropic curse The farmers up in the valley tell of a particularly vicious bear. Whole flocks of sheep torn asunder. The belly of old Svitun's daughter ripped out. How Aslak, the boy on the neighbouring farm, was found wandering confused in the forest, clothes ripped asunder, twigs in his hair. And he was fixing to be a father come spring, now both babe and soon to be wife was taken from him. Instinct: to rage
- Hug them tight and don't let go
- spread the curse
- Crush and maul
- Change form