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Crystal Golem Solitary, Magical, Intelligent, Construct Beam of supernatural light (d10 damage 1 piercing) 20 HP 4 armor Close, Far Special Qualities: Supernaturally charismatic This is Malvolian's improvement on "Glass golem". While in human it's very charismatic. Unusually so. The magical link that controls these and the "Glass golems" works to share some power that then can be used to cast magical spells. Although they are crude by comparison power grows as creature count grows. Instinct: To Replace
- To relay glass control
- Cast a spell using surrounding golems
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Lumbering Wanderer Solitary, Large, Magical, Cautious, Hoarder, Terrifying Smashing and thrashing (b[2d10+4] damage) 24 HP 1 armor Forceful Special Qualities: One single yellow horrible eye with vertical eyelids Instinct: Protecting something of value or importance
- Wandering, patrolling - forever
- Freezing gaze
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Ignacio De La Raphael Solitary, Cautious, Intelligent, Precise Rapier Riposte (b[2d10] damage 2 piercing) 12 HP 4 armor Close, Reach Special Qualities: Ambidextrous, Flawless Defenses A duelist of legend, is also known for his skill as a tailor. Instinct: To put on a flawless display
- En Garde!
- Invitation
- Coupé
- Lunge
- Symphony of Battle
- Botte Segrete
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Queen of the Sorceror Isles Group, Magical, Devious, Organized, Intelligent, Hoarder, Planar Whips and Chains (d6+2 damage 1 piercing) 10 HP 2 armor Close, Near, Far Special Qualities: Feeds on Sexual Energies, Wrapped in a Web of Lies A woman of many faces, this one is often found light skinned, in red leather, and bestowed with prodigious endowments. Instinct: To Enthrall
- Tap into Primal Power
- Summon Thrall
- Sex Hex
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Violet Fungus Horde, Devious Fungal Lash (d4 damage) 3 HP 0 armor Close, Reach The violet fungus is named after its colour, so zero points for creativity there. It lashes out against anything organic that comes close in an attempt to render them into easily digestible melted flesh. Instinct: To absorb the decaying matter of organics
- Stands still to seem harmless
- It's necrotizing poison causes weakness and sickness
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Tanarukk Group, Magical, Terrifying Savage Chopper (b[2d8+2] damage) 10 HP 1 armor Close Special Qualities: Immune to flames The breeding program between demons and orcs guaranteed a steady supply of soldiers for Hellgatekeep. Now they breed true among themselves. So if you see red glowing eyes in ancient ruins, abandoned catacombs and deep caves - don't not mistake them for a dying half-breed abomination hold out, expect a colony. Instinct: To find its place in the world
- Bend fire
- Unleash demonic rage
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Alzabo Solitary, Large Bite (b[1d10+2] damage) 12 HP 2 armor Claws 1d10+1 piercing damage Special Qualities: Sharp Teeth, Wicked Claws, Mimicry Bright red fur; bear-like appearance with rows of long teeth and large, sharp claws. It eats you and absorbs your memories. Afterward it mimics your speech and intelligence to convince others to leave the safety of their homes, pretending to be the victim. Instinct: To eat and absorb memories
- Rends Flesh
- Consumes Memory
- Mimics Speech
- Hunts Victim's Loved Ones
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Fruit golem Solitary, Huge Bite (d10+5 damage) 20 HP 0 armor Reach, Forceful Instinct: to destroy
- It goes bananas
- Can heal by eating fruit
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Taer AD&D Horde, Stealthy, Organized, Hoarder Punch, kick, bite (d6+2 damage) 8 HP 1 armor Close Special Qualities: Cold immunity secretions Vile brutish animals. Or are they ? From their caves in the coldest mountains they are cunning and tactical, to underestimate the Taer is to be dragged into their caves and eaten. Instinct: To hunt for food
- Assail and disorient with vile odour
- Ambush
- More in hiding