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  • Kitsune Solitary, Stealthy, Intelligent, Hoarder
    Talons (w[2d8] damage) 12 HP 0 armor
    Close
    Special Qualities: Shapeshifter, Illusionist, Trickster Guardian

    Kitsune (狐, キツネ) is the Japanese word for the fox. Foxes are a common subject of Japanese folklore; in English, kitsune refers to them in this context. Stories depict them as intelligent beings and as possessing paranormal abilities that increase with their age and wisdom. According to Yōkai folklore, all foxes have the ability to shapeshift into human form. While some folktales speak of kitsune employing this ability to trick others— as foxes in folklore often do— other stories portray them as faithful guardians, friends, lovers, and wives. Foxes and humans lived close together in ancient Japan; this companionship gave rise to legends about the creatures. Kitsune have become closely associated with Inari, a Shinto kami or spirit, and serve as its messengers. This role has reinforced the fox's supernatural significance. The more tails a kitsune has—they may have as many as nine—the older, wiser, and more powerful it is. Because of their potential power and influence, some people make sacrifices to them as to a deity. Conversely foxes were often seen as "witch animals", especially during the superstitious Edo period (1603–1867), and were goblins who could not be trusted (similar to some badgers and cats) Instinct: Cast Illusions

    • Pretends to be human
    • Shapeshifter
    • Be resourceful for evil or good
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Truck Driver Solitary, Large, Organized, Intelligent, Hoarder
    Log Chain (b[2d10] damage) 24 HP 1 armor
    Reach
    Special Qualities: Lives on Truckstop Slop, Built like a truck driver

    You ever hear that expression "hits like a truck driver"? Now you know. Instinct: Make good time

    • Deliver the Payload
    • Breaker, breaker, one nine!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jubokko
    Blood Drain (d6 damage) 14 HP 2 armor
    Near
    Special Qualities: Undead, Leaves act as bandages

    According to Japanese folklore, it appears in former battlefields where many people have died, and its appearance does not differ that much from ordinary trees. Since it becomes an undead tree by sucking up large quantities of blood from the dead, it lives on human blood. When a human being happens to pass by, it supposedly captures the victim and, changing its branches into the shape of a tube, sucks the blood out of the victim. A Jubokko that sucks life out of human beings in such a way is said to always maintain a fresh appearance. When a Jubokko is cut, blood trickles out. It is said that a Jubokko's leaves could heal and decontaminate an injured person. Instinct: Drain the living

    • Consume Life
    • Ambush
    • Haunt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gashadokuro Solitary, Large, Amorphous
    Talons (d10+2 damage) 16 HP 4 armor
    Forceful
    Special Qualities: Damaged only by magic or magic weapons, Undead

    The Gashadokuro are undead that take the form of giant skeletons and are fifteen times taller than an average person, said to be created from the amassed bones of people who died of starvation or in battle, without being buried. These monsters roam after midnight, grabbing lone travelers and biting off their heads to drink their spraying blood. There is a way to know of their approach, as the victim would hear the sound of loud ringing in the ear. The Gashadokuro are said to possess the powers of indestructibility; though Shinto charms are said to ward them off. Instinct: Consume the Living

    • Hide from the Sun
    • Haunt battlefields
    • Patrol unholy graves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kappa Small, Stealthy, Intelligent
    (d8 damage) 3 HP 2 armor
    Close
    Special Qualities: Aquatic

    The kappa is typically depicted as roughly humanoid in form and about the size of a child. Its scaly reptilian skin ranges in color from green to yellow or blue. Kappa supposedly inhabit the ponds and rivers of Japan, and have various features to aid them in this environment, such as webbed hands and feet.They are sometimes said to smell like fish and they can swim like them. The expression kappa no kawa nagare ("a kappa drowning in a river") conveys the idea that even experts make mistakes.Although their appearance varies from region to region, the most consistent features are a beak, a shell, and a plate (sara), a flat hairless region on the top of the head that is always wet, and that is regarded as the source of the kappa's power. Kappa are usually seen as mischievous troublemakers or trickster figures. Their pranks range from the relatively innocent, such as looking up women's kimonos, to the malevolent, such as drowning people and animals, kidnapping children, raping women and at times eating human flesh. Folk beliefs claim the cucumber as their traditional favorite meal.Kappa may also be related to the Kelpie of Scotland and the Neck of Scandinavia. Like the Japanese description of the beast,in Scandinavian lore this beast is infamous for kidnapping and drowning people as well as horses. The Siyokoy of the Philippine islands is also known for kidnapping children by the water's edge. Instinct: Trickster

    • Misleads
    • Drowns innocents
    • Devours children
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Oni Solitary, Large
    Iron Club Smash (b[2d10] damage) 16 HP 0 armor
    Near
    Special Qualities: Repelled by holly and monkey statutes

    Oni (鬼) are a kind of yōkai, or supernatural ogre, or trolls in Japanese folklore. They are popular characters in Japanese art, literature, and theatre.Depictions of oni vary widely but usually portray them as hideous, gigantic ogre-like creatures with sharp claws, wild hair, and two long horns growing from their heads.They are humanoid for the most part, but occasionally, they are shown with unnatural features such as odd numbers of eyes or extra fingers and toes.Their skin may be any number of colors, but red and blue are particularly common.They are often depicted wearing tiger-skin loincloths and carrying iron clubs called kanabō (金棒). This image leads to the expression "oni with an iron club" (鬼に金棒 oni-ni-kanabō), that is, to be invincible or undefeatable. It can also be used in the sense of "strong beyond strong", or having one's natural quality enhanced or supplemented by the use of some tool. In addition to this, it can mean to go overboard, or be unnecessarily strong or powerful.In more recent times, oni have lost some of their original wickedness and sometimes take on a more protective function. Men in oni costumes often lead Japanese parades to ward off any bad luck, for example. Japanese buildings sometimes include oni-faced roof tiles called onigawara (鬼瓦), which are thought to ward away bad luck, much like gargoyles in Western tradition Instinct: Smash

    • Devour
    • Doom
    • Destroy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tengu Group, Small, Intelligent, Construct
    Talons (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Cursed Buddhist priests, Flight

    Tengu are impish Japanese mountain goblins that play tricks on people, featured in countless folktales and considered purely evil until about the 14th century. They were originally depicted as birdlike, with wings and beaks, though now the beak is often replaced with a comically large nose. They are known to lead people away from Buddhism, tie priests to tall trees and towers, start fires in temples, and kidnap children. Many legends say the tengu were hypocritical priests who must now live the rest of their lives as mountain goblins as punishment. Locals made offerings to the tengu to avoid their mischief, and there are still festivals in Japan dedicated to them today. Instinct: Subvert Buddhists

    • Make Mischief
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corpse-Weeper Group, Large, Stealthy, Hoarder
    Barbed proboscis (b[2d8] damage 2 piercing) 10 HP 1 armor
    Messy
    Special Qualities: Wings

    "Sh! Keep quiet! I don't care what you hear, it's not the other cave raiders. Not this far away from camp. Yeah, I hear 'em. Those screams... but no, listen closer. Shit. Hear that flutter? Cave raiders ain't got wings. There's corpse-weepers ahead. Sounds like four, but you never know. Head back the other way. We're not clearing that nest without help." Instinct: Trick prey, feed on the dead

    • Lure the unwary to their doom
    • Move with startling speed and grace
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Coin Mimic Horde, Tiny, Stealthy, Devious
    Stinger (d4-2 damage) 1 HP 1 armor
    Hand, Ignores Armor

    Coin mimics take the form of coins, gems or other small pieces of loot. They often hide among piles or bags of treasures, to take greedy adventurers unaware. They attack in a small swarm, stinging and paralyzing their prey so they may take their time in consuming them. Rumors say that these are actually the young of the more common varieties of mimics, but who can say? Instinct: To hide

    • Ambush unsuspecting adventurers
    • Blend in with mundane loot
    • Paralyze with stinging poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wheeler Group, Stealthy, Devious, Construct, Terrifying
    Catchpole D8 (w[2d6] damage) 10 HP 1 armor
    Close, Reach
    Special Qualities: Held together by fear, Scarecrow stitches over mechanical horror

    The Archmagistrix used these to acquire test subjects. The are tireless, and roam far and wide in their hunt of unique or unusual prey. Instinct: Seek, detain, acquire

    • Capture specimens
    • Blend into the unusual
    • Teleport prey to the master
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