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Morlock Horde, Stealthy, Intelligent, Hoarder Stone club (d6 damage) 3 HP 0 armor Close Special Qualities: Excellent climber, Blinded by light Descendants of humans who fled underground long ago, morlocks have lost much of their past. Adapted to the dark, they skulk around, fighting to survive in an environment filled with danger. While not stupid, they have been set back millennia technologically, relying on clubs and crude constructions to defend their lairs. Their damage die increases by one step when ambushing. Instinct: To protect the warren
- Leap at enemies
- They deal an additional +1 damage when attacking in groups
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Xill Wildtender Solitary, Divine, Devious, Intelligent, Planar Quadruple Blade Blender (b[3d8+2] damage) 14 HP 2 armor Close Many groups of xill work with various beings, such as plants or animals, that they cultivate for their aid. The wildtenders are given dominion over these beings, communicating with and nourishing them. Once per battle, they can heal a target for twelve HP. Instinct: To procreate
- Fight with multiple weaponry
- Can inject eggs
- Travels to and from the Ethereal Plane
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Dream Eater Solitary, Magical, Devious, Intelligent, Planar, Terrifying Dream Sundering Claws (w2d8 damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: Can sense the sleeping, Nightmare mimicry Dream eaters are born in the ethereal world of dreams, where they nourish themselves off the dreams of mortals. The more intense the dream the better, so they have been known to cause nightmares to heighten the emotions. This is normally harmless, but if a dream eater fixates on a specific person, the continual nightmares can have detrimental effects on the person's well being. Instinct: To eat dreams
- Cause creatures to fall asleep
- Can inflict the scarred debility with a touch
- Can turn dreams into nightmares with a touch
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Tiefling Furyguard Group, Intelligent, Cautious Sawn-Off Shotgun (d8 damage 1 piercing) 6 HP 3 armor Close Special Qualities: Resistant to fire, cold and electricity Some tieflings channel their rage into a desire to protect others. These furyguards fuel their defence with sheer rage, keeping enemies away from their allies. Their damage die increases to D10 when below half health. Instinct: To succeed
- Create a cloud of darkness
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Ribaiasan Solitary, Huge, Devious Fangs (d8+5 damage) 20 HP 3 armor Reach, Forceful Quadrupedal Over-developed muscles able to hold up the stone-like scales which bear a similarity to the stone found in the Ia Isati Desert Hollow bones to reduce weight Often used as a pack animal Perhaps due to its large size and bulky nature or perhaps as a natural reaction to their advanced age Ribaiasan breed rarely and their eggs take longer to hatch (on average 20-25 months) More prone to dwelling in the mountainous regions such as The Sunchaser Mountains where their rocky appearance provides better camouflage, it is however not unusual to see breeding pairs in some of the more rocky areas of the lowlands albeit ones flooded with magic. Carnivorous, though not fast the Ribaiasan hunts by burying itself in sand or rock and catching its prey unaware from below. Instinct: to dwell in magic
- Burrow: When hunting Ribaiasan burrow beneath the sand lies in wait, bursting forth to devour whatever disturbs it.
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Sang Horde, Divine, Terrifying, Amorphous boiling blood (d8+4 damage) 15 HP 1 armor Close, Ignores Armor, Near Special Qualities: Impossible pale humanoid with a large terrible gash on it's chest constantly spilling out boiling hot blood, form seems to be constantly shifting as if it has no bones Pale child of the church of blood standing alone among the sacred lights, why do you weep? Do you bring us salvation or are we damned? Child of crimson blood return Logan to us. Instinct: to weep, to bring a terrible salvation
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Ku Orla (Bleeding Fungus) Solitary, Terrifying, Amorphous Sprays digestive fluids. (d8 damage) 15 HP 2 armor Close, Far Special Qualities: It pops its pustules and sprays victims with digestive fluids. , Its pale white and is covered in blood blisters which explode and spray digestive chemicals Ku Orla looks like a kindly old wizard but will shed its skin when provoked revealing an amorphous pale white form, covered in bulging blood sacs. The sacs actually contain digestive fluids which is can spray onto its victims before it consumes them. Instinct: To consume.
- Sprays digestive chemicals over its victims.
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Grehbec the Servant Solitary, Small Uses its speed to deliver hard blows (b[2d10] damage 2 piercing) 12 HP 2 armor Close Grehbec is a small little green man in dark robes. He appears to be a servant. Doesnt speak much and is not intimidating at all. Grehbec seems to get things done, but it mysterious how he accomplishes things. Actually he is has great speed and it very acrobatic. He can deliver a punishing blow with his fists. Deceitful little bastard. Instinct: To take what it wants.
- Its extremely fast and hits hard.
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Dandelion Sentries Group, Amorphous Shoots sharpened seeds like darts (d6 damage 2 piercing) 9 HP Close, Reach The Dandelion Sentry is roughly 7 feet tall and has a large flowered head. It can suck air into a bellows type organ and blow sharpened seeds from it head/face. Mostly green with 4 limbs (leaf like). Yellow flower surrounds the darts/seeds that comprise its face/head. Not the hardiest of foes. Instinct: attack movement
- Can shoot sharp seeds like darts
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Cactifence Group, Large, Cautious can pluck spines of its body and throw. (d8+2 damage) 14 HP 2 armor Reach The Cactifence is a large pill shaped creature with large quills all overs its body. It is bright green with red flowers dotting its body. The quills can be extended and are an imposing defense. It also has 4 tentacle like arms that can pluck its own quills and throw them. The Cactifence is stationary and rooted in the ground. Instinct: To block
- Throw its spines (like spears)