-
Mushroon Men Infantry Group, Intelligent Direct beetles to run over opponents and slash them with swords (d8 damage) 6 HP 1 armor Close The Mushroom Man infantry is much like the Mushroom Samurai but prefers to attack its victims on beetle back. Instinct: To trample and slash
- run down enemies of beetleback and slash them w long swords
- also can confuse enemies with spores
-
Beetle Mounts Group, Large, Devious Ramming with its cranial horn. (d6 damage) 10 HP 5 armor Reach Very large shiny black body. A large pointed horn grows up from the center of its armored insect head. orange eyes. On its top is a heavily armored plate that forms a natural saddle for a mounted rider. 6 legs that are also armored. Underside is not as armored. It like to bash and run over its enemies when directly. Instinct: It rams!
- Armored infantry creature
- Heavily armored body can crush those in its way.
-
Mushroom Samurai Group, Intelligent Blade attack and shoots spores of confusion (b[2d8] damage 2 piercing) 6 HP 1 armor Close The Mushroom Samurai has a large capped head with glowing red eyes. The cap head sits on a long vertically ridged neck. Mostly brown in color with white underneath the head/cap and neck. They wield a long thin sword. Hand parts can disperse spores that have a confusing effect on their victims Instinct: They attack viciously .
- They appear like a giant mushroom in the ground until they burst forth.
-
Meltheir Solitary, Magical, Intelligent, Hoarder, Terrifying Fogo e Frascos (d10 damage 1 piercing) 12 HP 1 armor Close, Reach, Ignores Armor, Far Special Qualities: Amuleto de Altair, Mar de cicatrizes Meltheir foi um herói de antes da queda do mundo. Lastlife o tornou o sofrimento que é mas ele encontrou a insana Antiga Rainha que lhe convenceu com suas confusões e mentiras. Ele domina a arte do fogo que antes usava para combater os algozes da ordem. Instinct: Impressionar a Antiga Rainha
- Gerar do fogo, ferro
- Gerar Magos Negros
-
Crixes Solitary, Magical, Intelligent Lança Amorfa (b[2d10] damage 1 piercing) 12 HP 5 armor Close, Reach, Ignores Armor, Near Special Qualities: Sua carne é fogo Humanoide coberto por uma camada pesada de armadura. Carrega uma lança que se modifica conforme os desejos de quem à carrega. Fogo cobre sua pele e é usado no combate para aparar golpes facilmente. Instinct: Descobrir a verdade
- Mostrar sua superioridade
- Usar do fogo sua arma e armadura
-
Moon Horde, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct Unravel (Spell) (d6+2 damage) 7 HP 5 armor Close, Reach, Ignores Armor, Far Special Qualities: Unholy Duplication Instinct: To Create Hell on Earth
- Summon Foul Beings
- My minions will protect me!
- Raise The Unliving
-
Escravos Horde, Devious, Intelligent, Terrifying Armamentos Quebrados (d4 damage) 3 HP 0 armor Close, Near, Far Special Qualities: Pele derretida São aqueles que foram dominados pelo poder de Ozuruk e transformados em simples escravos. Alguns tem sua consciência divida e podem surtar a qualquer momento. Instinct: Servir
- Seguir uma ordem hesitando.
- Se amontoar no inimigo
-
Gug Solitary, Huge, Terrifying Claw and Tooth (d12+2 damage) 20 HP 1 armor Reach, Forceful Special Qualities: Warped by the Outer Gods' influence It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally. Instinct: to rip apart and devour entirely
- Rip to pieces