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  • Undine Type Alpha Group, Large
    Tearing Bite (d8+5] damage 1 piercing) 10 HP 2 armor
    Forceful, Messy, Bleeding Bane
    Special Qualities: Immune to Water, Weak to Fire, Aquatic, Blindsight

    Scan: Shark infested by G.O. Eyes and most internal organs have atrophied to the points of uselessness. The creature is now almost literally a giant swimming mouth. Instinct: To infect

    • Rip prey apart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jormungandr Type 001 Group, Huge
    Massive Maw (d8+5 damage 5 piercing) 18 HP 4 armor
    Forceful
    Special Qualities: Resistant to Water, Aquatic

    Scan: Eel infected by G.O. It has grown to truly massive size and has little to fear from ordinary threats. Instinct: To infect

    • Devour people whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undine Type 002 Horde, Stealthy, Devious, Amorphous
    Venomous Tentacle (d4 damage) 6 HP 1 armor
    Close, Reach
    Special Qualities: Immune to Water, Weak to Air, Aquatic

    Scan: Whatever the original mammal, the G.O. has scoured it of almost all discernible traits. Organs, bones and the like has been reduced to either nothing or its absolute minimum requirements. Transparent, it becomes almost invisible in water and is filled with toxins to boot. Instinct: To infect

    • Hide in water
    • Almost invisible in water
    • Injects shaky venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undine Type 001 Horde, Large
    Strangulating Tentacle (b[2d6]+1 damage 1 piercing) 11 HP 2 armor
    Reach
    Special Qualities: Immune to Water, Weak to Air, Aquatic

    Scan: Heavily modified human organism, possibly former scientists at the facility. Their bones have completely dissolved and their limbs have split into multiple long tentacles. Capable of hiding in minor crevices, they make for effective ambush predators. Instinct: To infect

    • Drag people down and drown them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ziz Type Alpha Group, Large, Intelligent
    Vicious Claws (b[2d8+3] damage 2 piercing) 14 HP 2 armor

    Scan: Genetically based in the same roots as Ziz Type 001, though with some notable exceptions. For one, muscle growth and development of the skeleton has rendered it much larger. Development of the legs has also lead to the growth of very sharp talons. However, the beast can no longer operate equipment meant for normal humans. Instinct: To infect

    • Harry targets from the air
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ziz Type 001 Horde, Intelligent
    Rifle (b[2d6] damage) 3 HP 2 armor
    Close, Near, Far
    Special Qualities: Flight, Resistance to Air

    Scan: Uniform indicates that this is a transformed security guard. Some elements remain, such as the armor and the rifle the being uses with its modified feet. The altered arms allow the creature flight, much like a bat. Instinct: To infect

    • Harry from the skies
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  • Deinogalerix Group, Small
    Jagged teeth (b[2d8+2] damage) 10 HP 1 armor
    Close
    Special Qualities: Echolocation, Rabid rage

    Deinogalerix has a long, thin, conical face, small pointed ears, a lengthy, tapering tail and long hairs. Like its smaller shrew relatives, it has a rapid metabolism and is constantly hungry. While it mainly feeds of smaller vermin, the beast has little sense of scale and will attack anything it perceives as a threat. Unlike most mammals but like some shrews, deinogalerix is venomous. Its venom is not conducted into the wound by fangs, but by grooves in the teeth. The venom contains various toxic compounds, and the contents of the venom glands are sufficient to kill a healthy human. Instinct: Kill invaders and eat

    • Envenom with terrible teeth
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  • Anansi Type Alpha Solitary, Huge
    Penetrating Proboscis (d10+3 damage 4 piercing) 20 HP 5 armor
    Reach
    Special Qualities: Flight, Resistant to Earth

    Scan: Butterfly mutated by G.O. Its monstrous size dose not prevent it from flying. The powder on its wings has been modified, now causing an allergic reaction in most organisms just by being near it. Armoring makes it akin to a organic attack helicopter. Instinct: To infect

    • Spreads poisonous dust
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Anansi Type 007 Horde, Small
    Nibble (d4 damage) 3 HP 0 armor
    Close

    Scan: This being, despite being infected by the G.O., shows no signs of mutation besides growth in size. The G.O. remains mostly dormant. Hypothesis: The G.O. is awaiting the creature's metamorphosis to truly alter it. Instinct: To infect

    • Eat plants
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  • Anansi Type 006 Horde
    Scything Limbs (b[2d6] damage 1 piercing) 3 HP 3 armor
    Close, Reach
    Special Qualities: Resistant to earth

    Scan: Human infected by G.O. Large amounts of mantid DNA has been used to alter the host. Front limbs have been heavily modified. Similar in concept to that of a mantis, but serrated edges are more designed for carving pray up that grasping them. Instinct: To infect

    • To hide well
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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