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Anansi Type 005 Horde, Large Mandibles (b[2d6+2] damage) 7 HP 3 armor Special Qualities: Burrows, Resistant to earth Scan: An infected by G.O. Its body structure is similar to the base creature, but increased to a much larger size. Instinct: To infect
- Dig tunnels
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Anansi Type 004 Horde, Small, Cautious Mandible Bite (d6 damage) 3 HP 6 armor Close Scan: Armadillo infected by G.O. Large amounts of roach DNA has been hybridized into the creature, giving it a near indestructible shell it uses to defend itself. Instinct: To infect
- Curl up defensively
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Anansi Type 003 Horde Gnaw (d6 damage 1 piercing) 3 HP 3 armor Close Special Qualities: Resistant to Earth Scan: Grasshopper infect by G.O. It has lost all capacity for flight and its wings have atrophied in the process. Its mouth has become increasingly capable of chewing through most materials. Instinct: To infect
- Swarm prey
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Anansi Type 002 Group, Large Great Mandibles (d8+3 damage 4 piercing) 10 HP 4 armor Forceful Scan: Stag beetle infected by G.O. Its massive armor is more akin to tank plating than a beetle's exoskeleton. The structure of its mandibles and the sheer musculature supporting enables it to easily guillotine cars in half. Instinct: To infect
- Break things with its huge horn
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Anansi Type 001 Horde, Small, Devious Venomous Stinger (d4 damage 2 piercing) 3 HP 3 armor Close Special Qualities: Resistant to Air, Flight Scan: A common bee infected by the G.O. Powerful muscles allows it to sustain flight despite its increased size. Stinger has been modified to be more similar to a wasp. Injecting its venom is no longer lethal to the organism. Instinct: To infect
- Seek out pollen
- Injects weakening venom
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Cavern Crawler Group, Stealthy Bite (d8 damage) 6 HP 2 armor Close Special Qualities: Climb walls and ceiling This creature appears to be a mix of giant centipede and slate-gray iguana.
Cavern crawlers are subterranean creatures that make their lairs in narrow pits and shafts, feeding on cave rats, monstrous centipedes and spiders, and other such underground denizens. They are feared by subterranean dwellers for their toxic bite which causes its victims to become delusional or lost in deep dark cavern recesses. A cavern crawler attacks from ambush, clinging to stalactites or overhangs and dropping on its unsuspecting prey. The target is subjected to repeated bites and dragged to a safe place before being devoured by the cavern crawler. Instinct: Bite repeatedly- Sicken and confuse with a bite
- Prowl through the stalactites.
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Scarab, Giant Group, Large Barbed legs and razor mandibles (d8+4 damage 2 piercing) 10 HP 3 armor Forceful Special Qualities: clumsy flight, quick burrowing This glossy beetle is the size of a cow, and has a hard, blue-black carapace spattered with dust and dung.
These massive beetles are a threat to ancient tombs as they chew their way through the interred. Some say scarab beetles’ connection with the dead gives them powers greater than those of normal beetles, but any evidence of this has yet to been proven true. Merchants claim powdered scarab is an essential element in magic that protects against death effects. Instinct: Eat flesh and bone.- Chew away armor
- Burrow through stone
- Gnaw deep into the wound
- Inflict filth fever
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Zhyen Horde, Tiny, Intelligent, Planar, Construct Elemental touch (w[2d6-2] damage) 7 HP 0 armor Hand, Ignores Armor Special Qualities: Created by jinn from the elements This little person resembles a storybook genie. They float in midair, barely a foot tall but possessing no legs with which to determine their true height. Wisps of elemental light trail from their eyes, and they bow their turbaned head, ready to serve.
The zhyen is a minor type of genie. Curious beings, they can most often be found freely wandering their home plane in the service of jinn, but occasionally wind up in the mortal world to serve as servants or messengers to more powerful beings. Once drawn from their home plane, a zhyen will often seek ways to stay beyond the duration of the magic that brought them, astounded as they are by the diverse wonders of the mortal world. Instinct: Persist in the mortal world- Perform magical trickery
- Resist the elements
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Merlin Type Alpha Group, Stealthy, Magical, Devious, Intelligent Disorientating Blast (d6 damage) 6 HP 0 armor Close, Ignores Armor, Near Scan: Name tag and remnants of labcoat suggest this organism was a scientist caught at ground zero of the explosion. Previous identity has been erased by transformation, so lethal force is advised. Interaction with neo-physical forces allows this being to implant images in people's minds, overriding visual data. These are purely visual, so hearing, smell and touch can help discern fact from fiction. Instinct: To infect
- Alter people's perception of reality
- Can turn invisible
- Can create illusions
- Blurs the line between friend or foe
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Salamander Type 001 Horde, Small Bony claw (d4 damage) 3 HP 1 armor Close Special Qualities: Immune to fire, Weak to water Scan: This organism is a chimera created by several lab animals being melted together by the G.O. The large dangling sack is an organic factory, mixing several chemicals to produce an unique compound. This compound does not only ignites upon contact with air, it also disrupts neo-physical effects. Instinct: To infect
- Spews dispelling, flammable sludge