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Shade Thrall Horde, Stealthy, Organized, Intelligent, Planar Bite or Claw (d8 damage 1 piercing) 11 HP 0 armor Close, Near Special Qualities: Undead The Shades, the ancient force of darkness that keeps Light in balance, sends forth its army of possessed Shade Thralls. They hide among us, biding their time, and slowly corrupting civilization from the inside out like a slow rot. And when they have gained control of one population, they will spread to the next and begin infiltration. For The Shades is eternally patient, relentless, and methodical. Instinct: To destroy civilization from the inside
- Sabotage inner workings
- Pose as non-threatening
- Summon kin
- Consume life
- Spread darkness
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Howler Solitary, Large, Planar Quill Charge (d10 damage) 16 HP 0 armor Agonizing Special Qualities: Covered in quills that deal d4 damage with 2 piercing Howlers are predators from the abyss, looking like a nightmarish cross between a tiger and a hedgehog. Its quills serve it well both on the offensive and defensive, helping it take down prey while protecting it from even more dangerous predators. Instinct: To eat
- Unleash a confusing howl
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Bone Devil Group, Large, Devious, Intelligent, Planar, Terrifying Bony Stinger (d6+1 damage 1 piercing) 10 HP 3 armor Reach Special Qualities: Immune to fire and poison, Resistant to acid and cold, Flight, Menacing Aura Bone devils are the inquisitors of Hell, trained to root out betrayal and insurgency even among Hell's elite. They are tough, ruthless and thorough, qualities that also sees them summoned for less subtle endeavors. Instinct: To serve Hell
- Interrogate suspects
- Injects weakening venom
- Can turn invisible
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Tiefling Shadowstalker Solitary, Stealthy, Intelligent Silenced Pistol (d10 damage 1 piercing) 12 HP 1 armor Close, Near Special Qualities: Resistant to Cold, Electricity and Fire Tiefling shadowstalkers often gain their powers from their dark lineage, many of them being children of kytons. While revered in some places, in those areas where tieflings are reviled, these powers let them get a comfortable existence by robbing someone else of it. They get +2 armour and damage in darkness and their damage die upgrades by one step when ambushing. Instinct: To succeed
- Animate shadows
- Melt into shadows
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Lemure Horde, Intelligent, Planar Wet slap (d4 damage) 3 HP 2 armor Close Special Qualities: Immune to fire and poison, Resistant to acid and cold When divine beings enroll into Hell's order, they are transfigured into the beings known as lemures. Slimy, amorphous beings, this is the midway point between their previous life and their new one as a devil. In the meantime, they roil around, trying to endure the indignity of their transformation. Instinct: To become a true devil
- Burble
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Lemure Horde, Intelligent, Planar Wet slap (d4 damage) 3 HP 0 armor Close Special Qualities: Immune to fire and poison, Resistant to acid and cold When divine beings enroll into Hell's order, they are transfigured into the beings known as lemures. Slimy, amorphous beings, this is the midway point between their previous life and their new one as a devil. In the meantime, they roil around, trying to endure the indignity of their transformation. Instinct: To become a true devil
- Burble
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Ogre Shadow Walker Group, Large, Organized, Intelligent Tree trunk (d8+2 damage) 14 HP 0 armor Forceful, Reach Special Qualities: Hide behind a small object Instinct: to Eat humans
- Appear, seemingly from nowhere
- Scream out for help
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Goblin Pest Horde, Small, Stealthy, Devious, Organized, Intelligent, Hoarder Scrap-metal blades or prepared traps (d4+2 damage 1 piercing) 3 HP 1 armor Close Instinct: to Spread Chaos
- Lead someone into a trap
- Steal something from it's foes
- Set a fire
- Run away and return with more goblins
- Get eaten by something bigger and scarier
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Equiceph Group, Large, Stealthy, Organized, Intelligent, Hoarder Massive great axe (d8+2 damage 1 piercing) 14 HP 2 armor Forceful, Close, Reach Merciless and relentless slavers raiding from their forest homes for captives. These horse-headed humanoids prefer to target hobgoblins because they are used to taking orders and are small enough to push around. Equicephs however are not picky and will enslave any creature that they can catch and coerce. Instinct: To enslave
- Sacrifice a slave for an advantage
- Utilise tactics with an uncanny fluidity
- Summon reinforcements