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  • Urumviel Solitary, Large, Magical, Intelligent, Planar, Terrifying
    Claws (d10+4 damage 1 piercing) 20 HP 5 armor
    Forceful, Ignores Armor
    Special Qualities: Goring Antlers, Antlers of Anhilation

    Instinct: To Slaughter

    • Chilling Wind
    • Chilling Shadows
    • Pythian Knowledge
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  • Blood-boiled Clucks Group
    claws (d8 damage) 6 HP 0 armor
    Close

    Feathered, mangy, stooped, these creatures hunt in loose packs. Mostly foraging for scraps and bugs, they don't usually engage in outright combat. The blood-boiling process has rendered these specimens enraged and hungry for eggs... and blood. Instinct: To scramble their eggs

    • Swarms, pecks, and scratches
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  • Possessed Melody Group, Small, Terrifying
    Uncanny strength (d6 damage) 10 HP 0 armor
    Close

    Instinct: to free the siren

    • climb the walls like an insect
    • Easily survive impossible falls
    • Harm with the spirit of the other place (d8 damage)
    • Reach out with the spirit of the other place
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alix, Lord Montmuide Solitary, Stealthy, Devious, Organized, Intelligent
    Fine Raper (d8+1 damage, 1 piercing) 12 HP 0 or 1 armor (context)
    Close

    Instinct: To enrich herself, to gain power

    • Strike without warning when advantageous
    • Feign vulnerability to lower an opponent's guard
    • Stall until backup arrives
    • Hint at real or false secrets to manipulate
    • Make 'an offer you can't refuse'
    • Summon her forces
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alex, Lord Montmuide Solitary, Stealthy, Devious, Organized, Intelligent, Hoarder
    Fine Rapier (b[2d8] damage 1 piercing) 12 HP 0 armor
    Close

    Instinct:

    • Feign vulnerability to lower an opponent's guard
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  • Viellewatch Solitary, Intelligent, Organized
    unarmed (d4 damage) 6 HP 1 armor
    Hand

    Instinct: to protect the city

    • call for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Noble Guard Group, Organized, Intelligent
    shortsword or spear (d8 damage) 7 HP 2 armor
    Close (sword)

    Instinct: to do as ordered

    • uphold the rule of the lords temporal
    • make a profit
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flame Archon Group, Construct
    Brass Spear (d8 damage) 14 HP 2 armor
    Close, Reach, Ignores Armor, Near
    Special Qualities: Bleed Flame, Burning Heart

    Instinct: Defend the Talust Forge

    • Incinerate Intruder
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  • Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (b[2d12+5] damage 4 piercing) 20 HP 4 armor
    Reach
    Special Qualities:

    Instinct:

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  • Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (b[2d12+5] damage 4 piercing) 20 HP 4 armor
    Reach
    Special Qualities:

    Instinct:

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