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  • Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (b[2d12+5] damage 2 piercing) 20 HP 4 armor
    Reach
    Special Qualities:

    Instinct:

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  • Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (b[2d12+5] damage 3 piercing) 20 HP 4 armor
    Reach
    Special Qualities:

    Instinct:

    Tweet
  • Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (b[2d12+5] damage 4 piercing) 20 HP 4 armor
    Reach
    Special Qualities:

    Instinct:

    Tweet
  • Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (b[2d12+7] damage 3 piercing) 20 HP 4 armor
    Reach, Forceful
    Special Qualities:

    Instinct:

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  • Old dragon Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (b[2d12+5] damage 3 piercing) 20 HP 4 armor
    Reach
    Special Qualities:

    Instinct: To rule his territory

    • Make them run
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  • Solitary, Huge, Magical, Intelligent, Hoarder, Terrifying
    (d12+5 damage 3 piercing) 20 HP 6 armor
    Reach
    Special Qualities:

    Instinct:

    Tweet
  • The Entity Known as Four Souls (Slatebrew) Solitary, Magical, Intelligent, Planar
    The Axe of Winter's Breath (b[2d10+2] damage) 20 HP 3 armor
    Close, Forceful

    Instinct: To rule with an iron fist

    • Hack them to Pieces
    • Enhance his attacks with magic
    • Possessed by three souls
    • Flip the Pythian Coin
    • Trip with the Axe Chain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Red Knife Thugs Group, Organized, Intelligent, Hoarder
    Big honkin' knives (d8+2 damage 1 piercing) 6 HP 1 armor
    Close

    Serge's personal goon squad. Natural selection and a strict (and violent) initiation ritual separate this wily band of killers from the common bandit rabble. Instinct: To loot and plunder

    • Encircle foes
    • Sound the alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • "Dry Hands" Mordrid Solitary, Stealthy, Devious, Organized, Intelligent, Hoarder
    Sword cane (w[2d8] damage 1 piercing) 12 HP 0 armor
    Close, Reach

    The Crimelord known as "Dry Hands" Mordrid is a fixture at most Royal feasts, usually found cavorting with counts and barons at the lower tables. Some circles call him a "merchant prince", but many of his enterprises are only tolerated because of the fat sacks of loot he passes off to the local lordships. Clever, cunning, and wicked as sin, it is only a matter of time before Mordrid becomes something more than a mere criminal. Instinct: to gather wealth and power

    • Put out a bounty
    • Honeyed words and lies
    • Call in favors with dangerous people
    • Surround self with bodyguards
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  • "Red Knife" Serge Solitary, Stealthy, Organized, Intelligent, Hoarder
    Swordbreaker daggers (d10+2 damage 1 piercing) 12 HP 3 armor
    Close

    "Red Knife" Serge is one of "Dry Hands" Mordrid's lieutenants. He is a brutal man, and former bandit chief who moved on from highway robbery to thug for hire. Paychecks were more consistent. His custom-made crimson swordbreakers are designed to catch and wrench weapons out of his opponents hands, where he will not hesitate to seize an unfair advantage. Instinct: to heedlessly accumulate wealth.

    • Disarm with a flourish
    • Fight dirty
    • Send in the mooks
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