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  • The Bleak Rider Solitary, Large, Intelligent, Cautious
    Long-Bladed Spear (b[2d10+2] damage 1 piercing) 23 HP 7 armor
    Forceful, Reach, Near

    It was huge and terrifying... A rider in pale green full-plate, on a freakish, Clydesdale-like steed. Only the horse didn't have a face! Its neck just rounded off where a head should have gone, and a gash like a mouth spewed some sort of... foul... grey mist. And it wasn't burned at all where flames shot out of the joints in the rider's armor. There was frost where the blue flames touched it, instead. A-and the rider's eyes... Cold blue points of light. They weren't malicious, but I don't think they knew what mercy was. Those horrible eyes passed over me the once and my heart skipped, and it passed on. I don't know what I'd have done if it hadn't - I probably would have just died. Instinct: to fight fair duels

    • Charge on Horseback
    • Breathe Foul Mist to Chill Foes and Hamper Vision
    • Spout Flames to Keep At Bay
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tiefling Dark Preacher Solitary, Divine, Magical, Intelligent, Hoarder
    Mace (d10+2 damage) 14 HP 3 armor
    Close
    Special Qualities: Resistant to Cold, Electricity and Fire

    Tieflings often feel drawn to the gods, either out of a sense of belonging or because they feel only the gods can protect them. The most succesful of these often become leaders among tieflings and at their worst, can create powerful, fanatical cults. Their healing skills are less impressive than other clerics, but they make up for it with their mastery of necromancy. They can once per day heal themselves or an ally for 8 HP. Instinct: To succeed

    • Create clouds of darkness
    • Can create and control the undead
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  • Tiefling Brute Solitary, Intelligent
    Good Ol' Fisticuffs (b[2d10] damage 1 piercing) 16 HP 3 armor
    Hand
    Special Qualities: Resistant to Cold, Electricity and Fire

    Tiefling brutes and brutal close range fighters, trusting in their infernal blood to keep them alive while they beat their opponents to a bloody pulp. Instinct: To succeed

    • Create clouds of darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tiefling Hellcaller Solitary, Magical, Intelligent
    Inferno Blast (w[2d10] damage) 12 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Resistant to Cold, Electricity, Fire and Poison

    Tiefling sorcerers most often draw upon the infernal heritage to power their sorceries, mastering the arts of devilry. It is this blood that grants them their resistance to poison and painful touch. Instinct: To succeed

    • Create Clouds of Darkness
    • Call upon the powers of hell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tiefling Pocketthief Group, Stealthy, Intelligent, Hoarder
    Pistol (d8 damage 1 piercing) 6 HP 1 armor
    Close, Near, Sidearm
    Special Qualities: Resistant to Cold, Electricity and Fire

    Many tieflings can only get by by taking what they need from society. The most skilled at this move unseen, liberating money and personal items from people without anyone noticing. Instinct: To succeed

    • Create clouds of darkness
    • Move unseen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Rot Grub Group, Small, Devious
    Gnaw (d6 damage) 6 HP 0 armor
    Close

    Rrot grubs are primarily scavengers and carrion eaters, but when they grow to big enough size, they shift to a more predatory life style. Instinct: To eat

    • Grabbing foes, gaining Combo against them
    • Injects weakening poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tiefling Hobo Horde, Intelligent, Hoarder
    Pocket Knife (w[2d4] damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: Resistance to Cold, Electricity and Fire

    In some societies, tieflings are outcasts. They live of whatever meager scraps they can gather, using their infernal heritage to get out of problems. Instinct: To succeed

    • Create a cloud of darkness
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  • Goblin Ambusher Group, Small, Stealthy, Intelligent, Hoarder
    Dual Homemade Pistols (b[3w[3d8] damage) 6 HP 1 armor
    Close

    Goblin ambushers are dedicated rogues. Their set-up is the very art of subtlety, though everyone in the vicinity will know the attack went off, as the little warriors jump screaming out of the dark while wildly firing their weaponry. Instinct: Secure victory for the goblin tribe

    • Attack from Ambush
    • Lurk in Shadows
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  • Beeble Horde, Diminutive, Amorphous
    Dissolving Gnaw (d6-4 damage) 6 HP 3 armor
    Hand
    Special Qualities: Immune to Acid, Ooze/Insect Chimera, Weak to Mental Manipulation, Eyeless

    Beebles are strange hybrids of slimes and insects, hybridized accidentally in a weird chimeric form. They are normally scavengers, but groups of these pink things can be tempted to fight larger prey when in groups. Their minds are exceedingly weak to intrusion and even people only capable of telepathy finds the beings easy to command. Instinct: To eat

    • Scavenge Food
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Thief Group, Stealthy, Magical, Devious, Organized, Intelligent
    Void Touch (d6 damage) 6 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Half-there

    Just a shred of a man, who had most everything taken from him. His soul, his memories, his very name. Only a vague outline of him remained, and a hungry power with it bound up in his blood. She's doing society a favor by keeping his prey to trespassers and thieves. Instinct: To serve Lady Ennui

    • Take something ephemeral
    • Steal someone's appearance
    • Steal another's powers
    • Call shadow-selves into being
    • Call on bonded mutants
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