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Ripper Group, Organized, Intelligent, Terrifying Shark-Like Teeth (d8+4 damage) 6 HP 1 armor Close, Forceful Special Qualities: Amphibious Ripper hunts. She hunts good for Lady Ennui. Cold flesh is rent and torn in salty water. Yes. So that she may have warm flesh. Sometimes, Ripper regrets what she's become; the collar takes that away. Instinct: To serve Lady Ennui
- Hunt the waters
- Call on bonded mutants
- Fix prey in place with pheremones
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Thorn Group, Magical, Organized, Intelligent Thorn Lash (d8 damage) 6 HP 1 armor Close, Reach Special Qualities: Plant Flesh "That one? She's lucky, stolen from a life of poverty and want at an early age. No memory of her parents, just of Lady Ennui. Serves her gladly, without a collar or the "adjustments" that the others must go through. Lucky her. Instinct: To Serve Lady Ennui
- Bend plants to her will
- Grant a conjured plant a mind of it's own.
- Contact other bound mutants
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Elven Sailor Horde, Magical, Intelligent Cutlass (d6 damage) 3 HP 0 armor Close Sing to the waves, brethren, call the sails to thee. We have a heading and the shining moon, that we might be free. The wood does not protest, it lives on still. For to walk upon the waters is not a science but a matter of will. Instinct: To sail the seas
- Move with incredible grace
- Sing a magical song of wind or water
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Morticai Seven-Eyed Solitary, Magical, Stealthy, Intelligent, Planar, Amorphous arcane blast (d10 damage 1 piercing) 19 HP 5 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: unbodied An apprentice wizard, still terrible Instinct: to collect and examine
- conjure, banish, or ward
- vanish into ether
- eat a apell
- reveal secrets of the grey realms
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Lady Ennui, Demonic Councilwoman Solitary, Large, Magical, Devious, Intelligent, Hoarder, Planar Crushing Grip (d10+2 damage) 20 HP 4 armor Forceful A proper demonness that one. Takes her time with the charities she does. Even takes orphans and urchins off the streets, gives them a proper education and tools to succeed. The ones who ain't good for much she sends back to their homes, never to be heard from again. The others get a gilded collar, and give her their undying loyalty. Instinct: To keep order in Nessus
- Strike with incredible strength and unexpected speed.
- Place a binding circlet upon someone
- Bring the might of the High Council to bear.
- Warp someone's senses
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Sphere of Eyes Tiny, Construct Gaze turns target to stone 3 HP 0 armor Hand, Far Special Qualities: Arcane Construct, Petrification, Flight A rare magical alchemist's construct created from the eyeballs of petrifying creatures (Medusa, cockatrice, etc.)the Sphere of Eyes guards its maker's treasure unceasingly as long as it exists. While its creator is immune from the sphere's gaze the Sphere itself may be turned to stone by its own reflected image. The Sphere of Eyes is immune to fear, charm and sleep sleeps as it is a purely magical construct without personality.A victim's statue coated with goo from the Sphere's eyes will return to flesh. Instinct: Guards
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Hollow Guardian Casigator Group, Magical, Organized, Intelligent Hammer of Judgement (d8 damage) 6 HP 4 armor Close Instinct: To judge the Wicked
- Speak Judgement
- Healing and Bolstering its allies
- Horn of the Judge
- Talust Chains: Coruscating chains of psychic energy emanate out of the Casigator, roll+Wis, on a 10+ you shake off the affects of the energy, on a 7-9 you become Confused, on a 6- you gain Confused and you can no longer attack the Castigator directly
- Thunderous Edict: Words of judgement bellow forth from the Castigator their force drives into you: roll+str on a 10+ the shock of the words roll over you with no effect, on a 7-9 you are driven back from the Castigator, on a 6- you are pushed back and driven to your knees.
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Hollow Guardian Assassin Group, Stealthy, Intelligent Talust Longbow (d8 damage 1 piercing) 6 HP 1 armor Close, Far Instinct: To hunt down the Guardians enemies
- Strike down the wicked
- Immobilizing Shot: When struck by an assassin's arrow, roll+con; on a 10+ you shake off the poison, on a 7-9 the poison briefly sickens you take -1 to your next roll, on a 6- You are immobilized
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Hollow Guardian Slaugterer Group, Organized, Intelligent, Cautious Talust Longsword (b[2d8+4] damage 1 piercing) 6 HP 4 armor Close, Forceful Instinct: To indulge the fury of the sword
- Deliver judgement upon the wicked
- Summon the Guard
- Chosen Foe: When the Slaugterer deals damage for the first time roll+Wis: on a 10+ you are fine, on a 7-9 take -1 hold against the Slaughterer, on a 6- take -1 hold and the Slaughterer's allies roll damage twice and take the higher amount.
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