• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Swarm of Rats Group, Devious, Amorphous
    Jagged Incisors (d6 damage) 13 HP 1 armor
    Close
    Special Qualities: Dozens of sharp mouths, hive mind

    Perhaps gathered to execute vengeance on behalf of the dark alleys of the city, or to avenge the destruction of a fetid swamp. A little boy or blood-sucking fiend might pull their strings. Then again, perhaps they're just hungry. Instinct: To breed unceasingly and consume all in sight

    • Consume most anything that stays still for long enough.
    • Ignore traps, disease, and poison.
    Tweet
  • It, also known as Pennywise the Dancing Clown or Bob Gray Solitary, Stealthy, Magical, Intelligent, Planar, Terrifying
    Claws or Bite (d12 damage) 12 HP 0 armor
    Close
    Special Qualities: Shapeshifter, Charms, Regenerates and can only be killed by magic or magical weapon

    A monster of unknown origins, It originated before the creation of the universe itself in a dimension that is referred to as the "Macroverse"; the true form of It is a mass of destructive orange lights known as the "deadlights". It usually takes the form of a clown named Pennywise, which It uses as a decoy when stalking a child. It takes the form of a monstrous black spider in its home under the sewers, where It is revealed to be pregnant.The monster arrived on Earth in the form of an asteroid during prehistory. It awoke, fed on the settlers, and started a cycle of hibernation, in which It would sleep for almost three decades and be awake for approximately two years. Every time its hibernation stage finished, events of extreme violence happened. To feed on its prey, It transforms into the shape of whatever the victim most fears. Instilling this fear, the creature informs readers, is the equivalent of "salting the meat". It could feed on adults just as easily as children, but it preferred children because their fears were easier to embody into a single shape, making hunting easier.It has a variety of powers that include the ability to shapeshift, manipulate, regenerate and go unnoticed by adults. Coming face to face with the deadlights true form drives any living being instantly insane, and may only be killed by magic or magic weapons. Custom Move: If IT assumes its true form roll +Wisdom; 10+ your O.K.; 7-9 take -1 forward on all rolls directed against IT from now on and if 6 or less you are insane and flee gibbering until you next make camp. Instinct: Consumes fearful children

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Ooze Rex Solitary, Huge, Hoarder, Amorphous
      ooze filled bite (d10+3 damage) 23 HP 1 armor
      Reach

      a gross combo creature part T-rex part body warping ooze, it's mostly just the head and mouth of a Trex and the legs of a green blob. Which is worse who can say really Instinct: too consume

      • Trap them in ooze
      Tweet
    • Clockwork Constable Group, Organized, Construct
      Baton Spear (d8 damage) 14 HP 2 armor
      Close, Reach, Near
      Special Qualities: Full of Gears, Perfect Sense of Time

      Designed by the wealthy and the desperate as reservoirs for souls too unstable to reincarnate into the Faded Lands, Clockwork Men are a sizable minority in both the Galbrethian Empire and the cities of Hell. While they may once have been Elves, Squidfolk, Demons, or something stranger, Clockwork men are united by what they've lost of their mortal lives, and by a unique talent for work that involves danger, risk, and standing vigil unceasingly for days at a time; hence, clockwork constables. Instinct: To maintain the status quo

      • Keep The Peace (As Their Masters Define It)
      • Sound the Alarum (or the All Clear)
      Tweet
    • Sorrow Wasp Group, Small, Organized
      Stinger (d8 damage 1 piercing) 6 HP 1 armor
      Close
      Special Qualities: Can Sense Sadness and Despair

      A wasp about the size of a small dog, jet black with bright red stripes and a wickedly curved trifold stinger. Sorrow wasps haunt the battlefields and abattoirs of Hell, their wombs filled to near bursting with eggs looking for fertile hearts to bury them within. Instinct: To inject it's young into those full of despair

      • Inject a paralyzing venom
      • Spawn eggs in the bodies of those filled with despair.
      Tweet
    • Rasper Horde, Tiny, Devious, Hoarder, Planar
      Rasping Tongue (d6-2 damage) 3 HP 1 armor
      Hand, Reach
      Special Qualities: Wall-Climbing, Can Absorb Memories and Voices

      Looking like a mix between a cartilaginous spider and an anteater, Raspers are the scavengers of the faded world. They don't just eat bone dust and scraps of rotting flesh though: Raspers take scraps of secrets and fragments of the dead's last thoughts with them. Commonly thought a nuisance, Raspers are commonly sought by sneak thieves and other low sorts on the hunt for opportunities known only to the permanently deceased. Instinct: To scavenge among the dead

      • Scrape flesh from bones
      • Inject an extraordinarily painful venom
      • Speak with a voice stolen from a corpse
      Tweet
    • Reaver Name-Speaker Group, Divine, Magical, Devious, Organized, Intelligent, Hoarder
      Curved blade (d6+2 damage) 6 HP 1 armor
      Close

      Hearing but a fragment of deaths name changes you, breaks you. All the more so when you see it as an honor, a blessing given to humanity alone and a weapon against the impure souls who death has forsaken Instinct: To seek the death of the impure

      • Mark a mutant or monster for death
      • Utter a fragment of deaths name
      • Spread the Reaver Cult
      • Rile up a human mob
      Tweet
    • Argyx-Tan (Squidfolk bounty hunter) Solitary, Stealthy, Devious, Intelligent, Hoarder, Terrifying, Amorphous
      Crossbow (b[2d10] damage 1 piercing) 15 HP 4 armor
      Close, Near, Far
      Special Qualities: Shapeshifting, Gecko-like suckers, Read your mind and let you know it.

      Perhaps the most famous bounty hunter of the faded lands, Argyx-Tan has the experience of several lifetimes and the mutations to show for it. Taking only the most dangerous bounties, Argyx-Tan prides itself on outwitting and terrifying it's prey before claiming the bounty. It's rates are commensurately ridiculous, and it only takes 1 bounty a year. If it comes for you, no doubt you deserve it. Instinct: To fulfill dangerous bounties for the thrill of it

      • Shift it's form to stalk it's quarry
      • Lay an insidious trap and lie in wait
      • Lull prey into a false sense of security
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Nagath (Devourer Newt) Solitary, Large, Devious
      Giant Toothless Maw (d8+2 damage) 16 HP 1 armor
      Special Qualities: Amphibious, Flexible Jaw, Toxic Flesh

      A newt of the land of lost shadows, kin to the newts of the humans lost world, but bigger and far hungrier, grown savage and strange under this new worlds distant sun. Instinct: To devour

      • Swallow prey whole, no matter how large
      • Regenerate from a grievious wound
      Tweet
    • Moon Baby Solitary, Magical, Stealthy, Planar, Terrifying
      Silver knife (d10 damage) 16 HP 4 armor
      Close, Far
      Special Qualities: Incomplete and hideous, Normal weapons cannot harm it; Any non-magical object striking it becomes a watery reflection and splashes to the floor.

      Identical in appearance to its summoner, but hollow and inside out, with the near side always invisible. It makes a ceramic click on stone floors as it walks, and is a profoundly unsettling sight.What it wants, however, is to give clairvoyant visions. Anyone who accepts a vision from the Moon Baby sees a plausible but false vision, a creation of the Moon Baby. From that moment on, the Moon Baby can see out of the recipient’s eyes. The Moon Baby’s alien mind allows it to integrate this sight from everyone it has ever bestowed a vision upon.The Moon Baby attacks with a silvered knife; it can inflict cuts at any range and always on the far side of the target.If the Moon Baby locks eyes and kisses a being with magical powers, they too are instantly replaced by a Moon Baby version of themselves, loyal to the Moon Baby. Victims will be sent to another plane of existence.Normal weapons cannot harm it; any object striking it becomes a watery reflection and splashes to the floor.. A hit by a Carcosan Spire will kill a Moon Baby. Dungeon World creature inspired by Michael Prescott's 'The Moon is Mine" adventure location. See http://blog.trilemma.com ***Special Move: If magic targets the Moon Baby, roll a d4. On a 1, the effect is reversed (fire becomes ice, harming spells heal, etc.).On a 2 or 3, the effect is reflected back toward the caster. On a 4, both. Instinct: Corrupts

      • Decieves
      • False prophet
      • Can teleport victim with a kiss
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    Previous
    Next