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Brass Soldier Solitary, Construct Grab (w[2d10+2] damage) 6 HP 3 armor Close, Forceful Special Qualities: Magical construct, Regenerate Moving at one eighth normal speed, these solid metal statues are easily avoided by retreating, but in tight quarters(or when attacked with short weapons, pushed, or rushed past) they attempt to grab limbs or clothing.Patrolling brass soldiers will not kill except in defense (i.e. against melting or drilling),but seek to drag whomever they grab to a jail of some sort. Their master generally controls them by some sort of magical device. Nearly impervious to harm (especially electricity), they only ‘die’ if their silver hearts are bored into or melted. Dungeon World creature inspired by Michael Prescott's 'The Moon is Mine" adventure location. See http://blog.trilemma.com Instinct: Obey
- Grip
- Patrol
- Imprison
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Starbeast Alacranos Solitary, Large, Intelligent, Planar Pincers (b[2d10+2] damage 1 piercing) 16 HP 1 armor Near Starbeast Alacranos is a massive, half-man/half-scorpion monstrosity with vicious pincers and three stinger tails. Instinct: To protect the First Starlight
- Envenom
- Whisper the secrets of the First Star
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Shelharadan Solitary, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder, Planar storm of knives and chains (b[2d10+4] damage 2 piercing) 18 HP 3 armor Close, Reach An ancient trickster-demon, a torturer intent on making foul deals Instinct: to torment and entice
- conjure the storm of torturous spikes
- offer a vile pact
- see far-off things
- conjure the damned
- infest with visions of torment or glory
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Ice Mephit Solitary, Tiny, Stealthy, Magical, Devious, Intelligent, Hoarder, Planar icy claws (b[2d10-2] damage 1 piercing) 16 HP 0 armor Hand A tiny ice demon, angry and wild, looking to cause trouble. Instinct: to cause havoc
- freezing ray
- create ice illusions
- frost magic
- offer a demonic pact
- cast a spell of the icy hells
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Guard Golem Solitary, Construct, Amorphous clobber (w[2d10+2] damage) 23 HP 4 armor Close, Forceful Special Qualities: living shield A mighty man of stone and steel. Instinct: to defend
- send sprawling
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Alchemical Ooze Solitary, Large, Magical, Hoarder, Construct, Amorphous psuedopod touch (w[2d8] damage) 23 HP 2 armor Reach, Ignores Armor Special Qualities: made of potions A many-colored ooze made of alchemical run-off. It doesn't particularly like to fight, but does enjoy eating magic. Instinct: to propogate
- touch with a random magical effect
- duplicate a minor spell
- devour magic
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Imbued Rat Swarm Solitary, Small, Terrifying, Amorphous flaming bite (d8 damage 1 piercing) 19 HP 4 armor Close Special Qualities: flaming filthy rats A swarm of rats imbued with fire elemental magic. Instinct: to feed and explode
- explode in fire
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Demonic Bat Group, Tiny, Planar flaming bite (d10 damage 2 piercing) 10 HP 2 armor Hand A bat out of hell. Instinct: to feed
- drink blood
- breath hellfire
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Moleman Elder Solitary, Small, Intelligent, Cautious, Planar the claw of iphresu (d12+2 damage 2 piercing) 16 HP 6 armor Close, Reach, Near The elder of the Molemen. He has mystical powers and bears the fabled Claw of Iphresu, a giant golden gauntlet which allows expedited burrowing and extends upon an animated chain for climbing and attack. Instinct: to stay alive
- offer secrets of the earth realm
- cast earth magic
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Moleman Hunter Solitary, Small, Devious, Intelligent, Planar grappling hook (b[2d8] damage 1 piercing) 12 HP 3 armor Close, Reach, Near A mighty scout of the moleman Instinct: to explore and conquer
- knock them to the floor
- appear from or disappear into the earth
- sense movements in the earth