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Vampire hunter Group, Intelligent, Hoarder Hand-crossbow (b[2d8] damage 2 piercing) 6 HP 2 armor Close, Near Somehow the undead have altered the hunter's life. Maybe they levelled the hunter's hometown, turned a loved one into one of them or simply murdered the loved one. Or maybe all three! The hunter has now sworn to rid the world of the undead, and he will band together with like minded individuals to accomplish this task. No matter the cost. Instinct: To destroy undead
- Hit with pinpoint precision
- Produce a monsterhunting tool
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Twig-man Group, Devious Twigs and branches (d6 damage) 10 HP 0 armor Close These trees, slighty taller than the average man, have a nasty habit of smacking, grabbing or entangling bypassers, that gets too close. They look exactly like normal trees, so you won't even know what grabbed you before it is already too late. As far as it is known, no one have been able to find a tell that can help spotting a twig-man from normal trees. Instinct: To fall for someone
- Smack bypassers
- Entangles others completely
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(Un)friendly Ettin Solitary, Large, Construct Giant club (w[2d10+4] damage) 16 HP 1 armor Forceful, Close, Reach Special Qualities: Two heads What do you get when you mix an angry hill giant and a good-hearted giant? A giant that is a paradox in itself. And a lot of unwanted destruction - and tears, a lot of giant's tears. Can they be used for anything? Instinct: Ruin/befriend everything.
- Attack two enemies at once.
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Troll rock thrower Group, Large, Intelligent, Hoarder Boulders (d8 damage) 14 HP 2 armor Near, Far These types of trolls are slightly smaller (and some would argue also meaner) than their frontline fighters and doesn't seem to share the same regenerative powers as them. Instead their skin are covered in thicker scales than others. Instinct: To injure others
- Hurls something or someone
- Damage equipment
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Troll fighter Solitary, Large Blunt weapon (d10+2 damage) 20 HP 1 armor Forceful, Reach Special Qualities: Regeneration Trolls are strange creatures. They are big, scaly humanoids with an acquired taste for fighting and crushing other races and each other alike. But when they work together under someone or something, that can keep them in line, they pose a real threat as frontline fighters in most battles. Instinct: To indulge itself
- Batter someone relentlessly
- Grab and throw someone
- Heal a wound
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Goblin Ghoul Group, Small, Construct, Terrifying, Amorphous claws and bites (d6+2 damage) 17 HP 2 armor Close, Forceful Special Qualities: undead slave, decaying A goblin corpse raised as a flesh eater by a ghoulpriest Instinct: to devour
- free and infect
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Oi-Oi Goblin Outcast Solitary, Small, Stealthy, Devious, Intelligent bow (b[2d8] damage 1 piercing) 12 HP 4 armor Close, Near, Far A goblin ranger and hermit, Oi-Oi has developed an almost supernatural camouflage. Instinct: to be left alone
- vanish into or appear from the woods
- blend into his surroundings
- hunt and track
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Goblin Rager Solitary, Small, Intelligent, Terrifying twin axes (b[2d10+4] damage) 20 HP 1 armor Close, Forceful Special Qualities: foaming and bloody A vicious little ankle-biter fueled by hate Instinct: to kill
- pounce unexpectedly
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Goblin Chucker Group, Small, Stealthy, Intelligent hurled objects (b[2d8] damage 1 piercing) 6 HP 0 armor Close, Near A goblin who's mastered the throwing of knives, axes, and stones Instinct: to slay the enemies of the boss
- duck for cover
- chuck from hiding