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  • Goblin Footpads Horde, Small, Stealthy, Organized, Intelligent
    rusted short sword (d4 damage 1 piercing) 3 HP 0 armor
    Close

    A common goblin brigand Instinct: to serve the boss

    • latch on
    • go for a weak point
    • run for help
    Tweet
  • Hegelaki Solitary, Small, Divine, Magical, Intelligent
    necromantic breath (d10+2 damage) 18 HP 1 armor
    Close, Reach, Ignores Armor

    Hegelaki is a ghoulpriest, a half-undead goblin necromancer. He seeks to take control of the tribe. Instinct: to usurp authority

    • breath the life of the dying
    • raise a ghoul from the recently dead
    Tweet
  • Chief Ungo Solitary, Small, Intelligent, Cautious
    short sword (b[2d10+2] damage) 16 HP 3 armor
    Close, Forceful
    Special Qualities: hard to kill

    Ungo is a hobgoblin, a chief of a tribe of goblins. He's a brutal and bloodthirsty warrior, with an amazing ability to come back from the gates of death. Instinct: to brutalize

    • tear armor and skin to shreds
    Tweet
  • Tengu Layabout Horde, Small, Stealthy, Magical, Organized, Intelligent
    dagger (d4 damage) 3 HP 0 armor
    Close

    The most common tengu, these are not particularly adept nor driven but have mastered a few handy illusions and love to play tricks Instinct: to be left alone

    • play tricks and lead astray
    • hide and move silently
    • cast a petty illusion
    • trade places with a clanfolk
    Tweet
  • Tengu Razor Group, Small, Devious, Organized, Intelligent
    wicked daggers (b[2d6+2] damage 2 piercing) 6 HP 1 armor
    Close, Forceful

    A bloody warrior of the tengu Instinct: to slay the clan's enemies

    • inflict a bleeding wound
    • appear from hiding
    • trade places with a clanfolk
    Tweet
  • Tengu Sneak Group, Small, Stealthy, Devious, Organized, Intelligent
    small knives (d4 damage 2 piercing) 6 HP 1 armor
    Close

    A sneaky tengu thief Instinct: to bring bounty for the clan

    • appear suddenly from hiding
    • scamper behind cover or into hiding
    • steal something unnoticed
    • trade places with a clanfolk
    Tweet
  • Obidan Solitary, Small, Magical, Stealthy, Devious, Organized, Intelligent, Construct
    shadow tendrils (d8 damage) 16 HP 6 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: reborn by the shadow elder

    Obidan is a shadowmancer, a blessed sorcerer of the tengu Instinct: to protect the eldest

    • conjure and manipulate shadows
    • walk through shadows
    • capture someone's shadow
    • trade places with a fellow clanfolk
    Tweet
  • Eldest Heren Solitary, Small, Stealthy, Organized, Intelligent
    many knives (b[2d8] damage 2 piercing) 12 HP 3 armor
    Close, Near

    The eldest of the Black-Talon clan, Heren is a wily and cunning old rogue. Instinct: to make fat his clan

    • move with shocking speed and grace
    • duplicate any noise
    • switch places with another clanfolk
    Tweet
  • Rat Swarm Group, Small, Devious, Organized
    many bites (b[2d6] damage 1 piercing) 6 HP 2 armor
    Close

    A swarm of rats kept plump on good grain Instinct: to feed and multiply

    • crawl under armour and clothes
    • appear or disappear from holes and burrows
    • regroup from the nest
    Tweet
  • Matsutsa, Hill Giant Solitary, Large, Intelligent
    clobber (d10+2 damage) 20 HP 2 armor
    Forceful

    Matsutsa is a solitary hill giant who brews beer and roasts rats in the ruins of Ivan Zigoravich's manor. Instinct: to be left alone

    • Grab and hurl
    Tweet
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