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Great Songflower Solitary, Large, Cautious Vine Whip (d10 damage) 1000 HP 0 armor Reach Special Qualities: Crystal Core: 10x Damage Received Instinct: To prevent passage.
- It lashes out vines at any outsiders that encroach the path it guards
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Lovecraft Deep One Group, Intelligent, Planar, Amphibious Talons (d8 damage) 6 HP 2 armor Close The Deep Ones are creatures in the Cthulhu Mythos of H.P. Lovecraft. They made their debut in Lovecraft's 1931 novella "The Shadow Over Innsmouth". They are described as being an ocean-dwelling race, as evidenced by their name, with an affinity for mating with humans. The Deep Ones are humanoid beings with fish, human, and amphibian-like traits. In The Shadow Over Innsmouth they are described as having grey-ish green, glossy and slippery skin with white stomachs. They have scaled, ridged backs, as well as webbed hands and gilled necks. Notably, they have a head similar to that of a fish, with eyes incapable of blinking. They move about in an inhuman fashion, by hopping oddly, and occasionally move on all fours. The narrator, Robert Olmstead, describes them as having abhorrent, croaking voices that spoke a language other than English. As part of their pact with the Deep Ones, many Cthulhu cultists are forced to interbreed with them. Although the Deep One hybrid offspring are born with the appearance of a normal human being, they gradually assume the appearance of their Deep One ancestors. These traits ("The Innsmouth Look") include: shrunken/nonexistent ears, glassy, bulging, unblinking eyes, narrow, hairless head, rubbery, blue-gray skin, folds on the neck which eventually become functional gills, and webbing between fingers. When the hybrid becomes too obviously non-human, they go into seclusion in ostensibly abandoned buildings until fully capable of living solely underwater. The rate of progression varies with each individual, however it normally does not reach completion until the human middle age. Once this transformation is complete they are also functionally immortal. Apart from the physical change they also feel a scorn for humanity, an affinity for the Non-euclidean artwork of the Deep One race, and an increasingly powerful desire to abandon the human world and go to a Deep One city beneath the waves. Instinct: Corrupts
- Enslaves
- Cthulhu Servant Race
- Alien and Evil
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Efreeti Flamecarver Solitary, Large, Intelligent, Planar Heated Scimitar (b[2d10+5] damage 2 piercing) 16 HP 3 armor Forceful Special Qualities: Immune to fire Mightiest of efreeti warriors, the flamecarvers lead hosts of lesser efreeti to secure the dominion of their kind. Instinct: To dominate
- Alter size
- Grants wishes
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Brass Golem Solitary, Huge, Construct Heated Brass Falchion (d10+3 damage 2 piercing) 24 HP 3 armor Fire Elemental Special Qualities: Cannot be disarmed, Immune to fire and non-cold magic, Construct, Can see the invisible Brass golems are towering battle constructs first created by the efreeti. the design has spread since and proves potent for those that can afford it. Instinct: To serve its creator
- Breathes a cloud of cinders that deals D6 damage with the Fire Elemental tag and gains the Ignore Armour tag on a 6-
- Explodes when killed for D12/D8 damage 3 piercing with the Fire Elemental tag
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Nightmare Cauchemar Solitary, Huge, Planar Flaming Hooves (d10+5 damage 4 piercing) 20 HP 0 armor Reach, Forceful Special Qualities: Immune to Fire, Flight Cauchemar nightmares a bread for combat and are much larger and tougher than their smaller cousin species. Instinct: To eat
- Release sickening smoke
- Can shift it and its rider between worlds
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Wasp Monkey Warrior Group, Small, Devious, Planar Huge Stinger (b[2d4+2] damage 2 piercing) 6 HP 1 armor Close Instinct: To defend the hive
- Carry a foe into danger
- Paralyzing venom
- Never quite where you think they are
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Wasp Monkey Horde, Tiny, Devious, Organized, Hoarder, Planar Stinger (b[2d4] damage 2 piercing) 3 HP 0 armor Hand Special Qualities: Flight Instinct: To protect its territory against all comers
- Make incredible leaps and jumps
- Paralyzing venom
- Call out the hive
- Never quite seem where you think they are
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Vitrum Spledidor Rex Solitary, Large, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar Gaze of Power (d8 damage) 20 HP 4 armor Far Special Qualities: Shielded magically with forces from outside the world Instinct: Bring all into harmony
- Rewrite intelligence to its will
- Seemingly immovable
- Control items with its intellect
- Compel immobility
- Mutate time and spatial relationships
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High End Servant Automaton Group, Devious, Organized, Intelligent, Hoarder, Construct, Terrifying Batter with exquisite fists (d6+2 damage) 10 HP 1 armor Close, Forceful Special Qualities: Intricate mechanisms, gruesome life-like mask Instinct: perform as instructed
- Obsequious flattery
- Recombine even when destroyed
- Ring for more service
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Automaton Guards Group, Large, Divine, Intelligent, Cautious, Construct Massive metal staff (d8 damage) 16 HP 6 armor Reach, Near Special Qualities: Immune to fire and heat, Eerie coordination Instinct: Defend the master
- Throw a foe aside