• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Automaton Birds Horde, Tiny, Devious, Organized, Intelligent, Hoarder, Construct
    Tiny beaks and talons (d4-2 damage 1 piercing) 3 HP 1 armor
    Hand
    Special Qualities: Fly away quickly, Beautiful construction

    Instinct: Flock to anything interesting

    • Get in the way for no reason
    • Hypnotic Songs
    • Come out of the woodwork
    Tweet
  • Automaton God Statue Solitary, Huge, Magical, Devious, Intelligent, Construct
    Disturbing abstract visions (d8+3 damage) 24 HP 2 armor
    Reach, Ignores Armor, Far
    Special Qualities: Multiple Faces, Carefully crafted

    Instinct: To exemplify the eating gods

    • Inspire intense awe and fear
    • Project otherworldy energies
    • Communicate directly with Vitrim Spledidor Rex
    Tweet
  • Automaton Lightbearer Solitary, Divine, Intelligent, Construct
    Burn with its powerful torch (d10+2 damage) 14 HP 3 armor
    Close, Ignores Armor, Near
    Special Qualities: Intense heat all around it, Stand still for great lengths of time

    Instinct: To Bring light to darkness

    • Glow blindingly bright
    Tweet
  • Giant Tarantula Group, Gargantuan, Devious
    Giant bite (d6+5 damage 3 piercing) 18 HP 3 armor

    Giant tarantulas are house sized hunting spider which even giants and adult dragons have to be careful around. While not the most stealthy of the oversized arachnid family, they make up for that by their strength and power. Instinct: To eat

    • Fire its hairs a people. Harmless, but Agonizing
    • Injects a weakening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gnoll Host Solitary, Intelligent, Cautious, Troop
    Shotgun Barrage (d10+2 damage) 12 HP 2 armor
    Close, Forceful, Troop

    A large group of gnolls gathered into a potent warband for the purpose of waging war. Instinct: To protect the tribe

    • Laughs in a chorus
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Shaitan Dunereaver Group, Intelligent, Planar, Evasive
    Twin scimitars (b[2d8] damage) 6 HP 2 armor
    Close
    Special Qualities: Immune to Acid, Tremorsense, Burrows

    Shaitan dunereavers specialise in ambushing people from below, rising from the ground and unleashing a flurry of blows. Like all rogues, their damage die is upgraded by one step when they ambush prey. Instinct: To push boundaries

    • Shape metal
    • Sink opponents into stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Cult Guards Group
    Spear (d8 damage) 6 HP 3 armor
    Close, Reach, Near

    Simple Guard for a cult research facility Instinct: Prevent Escape

    • Guard Exits
    Tweet
  • Void Demon Horde, Magical, Divine, Intelligent, Planar, Terrifying
    Rending claws (d6+6 damage 2 piercing) 13 HP 4 armor
    Close, Forceful
    Special Qualities: Soulless

    "The first symptoms are blackened veins, spreading across the body - then black crystalline growths form as a deep fever sets in. By the third day the victims are almost certainly mad, screaming about 'the voices'. If left untended they all hunch together into the fetal position as the growths form over them entirely forming a chrysalis of sorts, then those wicked creatures erupt from what remains of the poor victims. Sharp of claw, lacking heads but instead possessing a black flame atop which sits a golden eye, black shiny hides and the strength to tear a man limb-from-limb and the speed to snuff a life without needing to stop. If this truly spreads then we are all doomed." Instinct: To Serve the Void

    • Infect and Corrupt
    • Wield void magic
    • Issue forth a black miasma
    Tweet
  • Mirror Snake Group, Small, Cautious, Construct
    Embrace and crush (d8+2 damage 1 piercing) 10 HP 3 armor
    Close
    Special Qualities: Reflects magic, shines bright light

    Python-sized biomagical snake. Moves/slithers with alarming, almosty supernatural speed. Its plate armour skin is made up entirely of reflective magic material, that makes it impervious to most ordinary attacks. It cannot be scratched or burned. The material is brittle however, and may shatter when brute, blunt force is applied to it. Instinct: To suffocate

    • Encoil (1d8)
    • Focus light as a weapon (blinding)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Frost Giant Group, Huge, Intelligent, Planar
    Giant-sized axe (b[2d10+5] damage) 18 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: Immune to cold

    Few know this, but the world was once ice. Or nearly all of it. Most of the lands were theirs, but then it began to thaw and they retreated, farther and farther, unable to tolerate the warmth, until most had returned to their own realm, but there they just schemed and planned, seeking to make the world like it once was: A frozen tomb, but more important to these giants - tall and mighty, clad in ancient armour and wielding ancient arms - theirs. Instinct: To create an ice age

    • Pelt with boulders
    • Command ice and frost
    • Shatter things
    • Rend asunder
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next