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Tribal Leader/King Solitary, Intelligent Tribal Sword (b[2d10+2] damage) 12 HP 4 armor Close The leader of the tribe, the one who gives the tribesman their orders and talks with important representatives. They can sometimes be greedy, and keep secret hoards of gold or other valuables in a secret place(e.g. inside a statue, under a throne, in a vault, etc.). Instinct: To lead
- Order a guard
- Call for help
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Tribal Guard Group, Intelligent Spear (d8 damage) 6 HP 2 armor Close Tribal guards, the protectors of the tribe. Instinct: To protect
- Jump in front of an attack
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Tribal Shaman Solitary, Magical, Intelligent Quarterstaff (w[2d10] damage) 12 HP 1 armor Close The tribal shaman is the doctor or healer of their tribe. Shamans are highly valued and when a tribe can have more than one, they will. The shaman of the tribe is usually guarded by a few tribesmen wielding spears. Instinct: To heal the weak or wounded (of their tribe)
- Give or drink a healing potion
- Cast Magic Missile(2/day)
- Cast Invisibility(2/day)
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Mosquito, Giant Group, Small Bug Bite (b[2d6] damage) 6 HP 0 armor Close Instinct: To suck blood
- Suck Blood
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Vrazda Solitary, Terrifying, Amorphous Undead Crows (d8 damage) 19 HP 1 armor Close, Far Special Qualities: 6 Feet under- his corporeal form is buried underground Vrazda was once a man, and a rather sedate and scholarly man at that. He would have told you how nice it was to meet you and asked if you'd like to come in for a cup of tea or if you'd have liked to peruse the vast tomes stored within the Varje library and he would have genially meant it, as far as he or anyone else could tell. Indeed the very thought of thousands of slowly decomposing undead crows animated by a single will, would have, as with most people filled Vrazda with the sort of inordinate terror usually reserved for Agoraphobics, arachnophobes and those with a fear of Jesters, Mummers and any others who practice make-upped frippery. Now you may think the mention of undead crows oddly specific but when the Library became overrun with strange unholy magic (these things tend to happen when said Library is a repository for information on the divine and is specifically attempting to "create" an artificial God. His maddened colleagues conducted a number of...interesting experiments, one of which was merging Vrazda's soul with that of about twelve dozen slowly dying crows. The man they buried alive under the eaves of the Library, the crows however perch on the roof and look out attacking any who approach and often seen amongst them is a man who appears almost like a crow himself, attacks seem to pass right through him almost like he isn't there, but one thing is most assuredly true, the crows do his bidding, after all spending years trapped underground with naught but an endless chorus of crows screaming inside your head is enough to turn even the most sedate man vicious. Instinct: To protect the Porch, to drive within
- Astral Projection- Casts a flickering image amongst his crows
- Murder of Crows- Commands his rotting Undead crows to strike at his foes
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Yak-Man Group, Large, Stealthy, Magical, Devious, Intelligent, Terrifying Lacerate with foul magic (d6 damage) 10 HP 2 armor Far Special Qualities: Shrouded in ice & fog Yak-men live in the highest mountains, comfortable among the foreboding heights and deep, hidden valleys of the most inaccessible ranges. Here, they maintain their petty empires, ruling all other life forms within their borders. They come under cover of ferocious blizzards to steal children into slavery and possess the bodies of adults, living undercover as agents of a nefarious purpose among us! Instinct: To kidnap, infiltrate, and control
- Take over another's body
- Pass without a trace
- Control the weather
- Summon a Mountain Spirit
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Gnatters Group, Small, Stealthy, Devious, Organized, Intelligent, Hoarder Drain (d4 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Wings Spindly, grey little insectoids, they stand on half a dozen thin legs, chest high to a human. Their wings, antennae and segmented eyes twitch and flick, a soft buzzing noise rising to a deafening drone when several take flight. Gnatters rub their large eyes with their thin hands and appear quite fragile when sitting still - but their reaction speed is second-to-none, escaping (or attacking) in a buzzing blur, repositioning or circling for another strike before their foes know what happened. Always an annoyance, gnatters become deadly when several work in unison, such as when their herds of Swampstriders are disturbed. Even if you survive their hit-and-run blood-draining, the cocktail of diseases they'll leave you with afterwards will see you face down in the mud before sun up. Instinct: Gorge on warm blood
- Strike and retreat on a blur of wings
- Dodge with incredible speed
- Inflict fast-acting diseases
- Call up swarms of mosquitoes
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Swampstrider Group, Large, Stealthy, Organized Piercing limbs (d8+2 damage 2 piercing) 14 HP 1 armor Reach, Near Special Qualities: Wings, Mudwalking Towering, gangly creatures, serene like cattle, pick their way through the swamp on sharp spindly legs supporting a body that shrivels and bloats with blood consumption. They almost appear as leafless trees, their spear-like forelimbs hovering about the mud for minutes on end before striking at lightning speed, piercing fish, lizards and anything else they can find, before sucking them dry with the proboscis on their bodies and legs. When attacked or startled, they buzz into the air and swoop back, striking with many impaling legs. Their prey here is nearly fished out, so they migrate to find new grazing grounds. Instinct: To graze on blood
- Pierce them through
- Drive them into the muck
- Summon the herd
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Tantarian Solitary, Large, Stealthy, Divine, Devious, Intelligent, Planar, Construct, Terrifying Paper Storm (d8 damage) 26 HP 4 armor (0 when open) Near, Far Special Qualities: Levitation, paper pages, bound in humanoid leather, can attack an area Legends tell of an infernal library watched over by an animated book of great power that was once a powerful demon with 36 Legions under its command. The legends go on to state that treachery befell the demon's mortal body but not before he had laid a contingency plan for his body to be contained in the foul tome. Instinct: to teach all Arts and Sciences unto any;
- Watch over the Infernal Library
- Open its pages
- Absorb their knowledge
- Close its pages
- Strike with the spine
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Symbiotic Jelly Group, Tiny, Magical Psychich lash (d6-2 damage) 3 HP 0 armor Hand Special Qualities: milky white tendrils, ESP The symbiotic jelly exists by controlling the mind of another creature, which it then uses for protection and to obtain sustenance.
These creatures choose unoccupied caves in which to dwell, and stick to the ceiling in the shadows, where they are almost impossible to detect. When a carnivore ventures into the cave, the symbiotic jelly will attempt to use its innate charm monster ability to persuade the intruder telepathically to remain in the cave and attack any other creature which enters.
Thus, if a huge cave bear is charmed, it may be made to appear as a weak bear cub, while the back of the cave might appear to contain a rich vein of gold ore if a dwarf entered the cave, or a sumptuous banquet if a hungry halfling wandered by. Instinct: to feed of carnivorous instincts- Read your desires
- provide what you want the most
- make its host appear harmless and weak