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  • Caterwaul Solitary
    rock rending claws (d6 damage 1 piercing) 12 HP 1 armor
    Close

    Caterwauls are vicious feline creatures with short, midnight-blue fur, yellow eyes and a long, prehensile tail. The face has an almost elven look, with its delicately pointed ears and almondshaped eyes.
    The caterwaul’s preferred method of attack is to hide in a tree or rock outcropping above a trail and leap onto its victim, chasing it only if necessary. Caterwauls are able to move on their hind legs at great speed, then drop to all fours to move even faster.
    The caterwaul is normally a militantly solitary creature, leaving its mother after only three months of life. The normal lifespan of a caterwaul is 5 years. During its life it will breed a maximum of three times. Caterwauls do not mate for life, as this would necessitate a permanent companion.
    Caterwauls are generally found in low mountains, especially those with thick vegetation. Like most felines, the caterwaul hates water, but it can swim if necessary. Its diet is exclusively meat, generally large rodents, but larger prey is not uncommon, and it will occasionally supplement its hunting with a raid on domestic sheep or cattle. After killing something the size of a sheep or larger, the caterwaul will gorge itself, and then it may not hunt again for up to ten days. It will, however, defend its territory at any time from all intruders. The caterwaul is not a scavenger, and will not even finish off its own kills if they are more than a day old.
    The caterwaul’s prehensile tail is of little use in combat, but the creature will often use its tail to secure its food for eating. It will also use it as a sort of “hand” to brush twigs or other obstructions out of its line of sight when it is waiting in ambush. Like most cats, the caterwaul’s tail is also an elegant indicator of the creature’s emotions. Ecology: Caterwauls have no natural enemy, including man. They hunt only for food, and fight to defend their territory. The claws of a caterwaul may be used in the creation of a sword of sharpness. Its fur is prized for its unusual color, but must be carefully treated to remove the caterwaul’s scent.
    Converted from AD&D Fiend Folio
    Instinct: to gorge itself

    • Unleash a earpiercing screech
    • Climb virtually any surface
    • move with prenatural haste
    • Approach unheard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ground Troll Solitary, Large, Terrifying
    Claws (b[2d10+4] damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Disgusting presence

    Burrowing out of the ground comes the ground troll. A creature that is so savage and stupid, it will attack anything. It loves to watch creatures die and be tortured as it eats its prey alive. Instinct: To rampage and destroy

    • Burrow
    • Burst out of the ground
    • Regenerate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deranged Vegetable Horde, Tiny, Organized
    Claws (d4-2 damage) 1 HP 0 armor
    Hand

    A pack of wild vegetables rips across the land in search of food that it can devour. It breaks into houses and eats all the food it can get its minuscule hands on. It shoves food and other small objects into its tiny gaping mouth. Vegetables such as these should not be eaten. Instinct: To steal and eat food

    • Eat food
    • Summon Allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Castle crab Solitary, Large, Cautious
    Pincher (w[2d10] damage) 20 HP 4 armor
    Near

    Peacefully hiding under the ocean waves, sits a giant crab which eats anything that is smaller than itself. It rarely comes above the surface, but when it does, run in fear. There are many creatures on land that cannot protect itself against its dangerous claws. Unless you're a powerful adventurer, I doubt you could defeat it. Instinct: To Eat Smaller Creatures

    • Defend an Attack
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  • The Steel King Solitary, Large, Divine, Intelligent, Hoarder, Planar, Terrifying, Amorphous
    Hellforge Hammer (b[2d12+4] damage) 25 HP 6 armor
    Forceful
    Special Qualities: jagged metal is riveted directly to its body

    The Steel King was once a mortal gone to the mountain of the gods to become a disciple of the dwarven god of smithing, Navanor Truestone. Around this time, the god's daughter Inebra Truestone was but a godling. The mortal attempted to woo her while under her father's tutelage, and when the father found out, the mortal was cast to the fiery underworld. The citizens of Towmyen think this has something to do with why the Blasted Wasteland is so large. Instinct: To shape things as it wishes

    • Toil away
    • it's all in the quench
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bendahr Group, Stealthy, Intelligent, Hoarder
    Hooked Polearm (d8 damage) 6 HP 4 armor
    Reach

    Instinct: to cleverly murder anyone who've wronged him

    • Activate a prepared trap
    • Escape through a trap door
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bermur Group, Cautious, Hoarder
    Bloody Axe (b[2d8+2] damage 1 piercing) 6 HP 4 armor
    Close

    Instinct: to brutally murder anyone who've wronged him

    • Charge into battle
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  • Gigaedes Larva Horde, Tiny, Terrifying
    Maw (d6-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Grows incredibly quickly as it eats, It is a hideous insect larva the size of a large rat, with a terrible and insatiable hunger for flesh

    The Larva stage of the Gigaedes life cycle may not be as dangerous as a full grown one, but it can be dangerous nonetheless. It will eat the flesh of the victims of it’s mother until such time as it is large enough to enter it’s Pupa state. They grow extraordinarily quickly, faster than seems biologically possible. They hatch from their eggs about the size of a very large rat, and will grow to about the size of a dog. Once it reaches full size, it creates a giant stone encasement around itself as a Pupa. There it will lay dormant until blood touches the stone, when it will awaken as a fully grown adult Gigaedes. Instinct: Consume flesh.

    • Consume flesh.
    • Grow substantially in size.
    • Enter Pupa State.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gigaedes (Giant Mosquito) Solitary, Large, Terrifying
    Proboscis (d12+2 damage 1 piercing) 16 HP 2 armor
    Special Qualities: Exoskeleton, Blood-sucking Proboscis, Wings, Inhuman and Paralyzing Gaze, It's terrible eyes with thousands of facets are so black they can paralyze it's victims.

    The Gigaedes is a creature of legend that can be read about in ancient scrolls. Scholars believe them to be long extinct, but treasure hunters insist they can be found in the old places of the world. Typically, you will find them in their dormant state, tucked safely away in their great stone Pupa, only awakening when blood touches the stone. Awakened, they are terrible to behold. A winged and six-legged insect standing 8-10 feet tall, and weighing as much as a horse. A great and terrible bloody proboscis extends forth from its inhuman face, 4 feet in length. As thick as a quarterstaff, it can impale any man easily, and the Gigaedes can suck every last drop of blood from a full grown human man in 30 seconds. As dangerous as this is, the most dangerous thing about the Gigaedes is it’s horrifying gaze. Those who claim to have somehow survived it say that the black of the Gigaedes’s eyes are as black as Death’s himself. Being caught in that gaze will root you to the spot, leaving you paralyzed and unable to stop the Gigaedes from drinking you dry. Thankfully, these creatures are rare. Gods forbid they should ever start to breed… Instinct: To drink blood and lay eggs.

    • Suck the Blood from it's victims.
    • Fly to safety.
    • Return to it's Pupa state.
    • Trap a hero in it's paralyzing gaze.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nephilim Group, Large, Divine, Intelligent, Terrifying
    Longsword (d8+7 damage 4 piercing) 16 HP 3 armor
    Forceful, Messy
    Special Qualities: Resistant to fear, cold and fire, Awesome presence

    Nephilim are the offspring of the divine and the mortal, half of each. Usually larger than life, nephilim draw much personality from their divine parent's portfolio and some develop unique powers based on this. They have one leg in both worlds, which is either a source of comfort or frustration, depending on the individual. Instinct: To express their divinity

    • Crush things with immense strength
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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