• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Halfling Farmer Group, Small, Organized, Intelligent
    farming implements (w[2d6] damage) 6 HP 0 armor
    Close, Reach

    A common halfling farmer, more interested in being left alone than seeking trouble. Instinct: to live a life of leisure

    • offer hospitality
    • retreat and seek help
    Tweet
  • Halfling Trader Solitary, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder
    hidden knives (w[2d8] damage 1 piercing) 12 HP 4 armor
    Close, Near

    A clever trader, keeper of strange baubles and hidden knowledge Instinct: to improve the village

    • offer a deal or bargain
    • roll, dodge, and leap
    • loose a coded whistle
    Tweet
  • Hunting Boa Group, Small, Stealthy, Devious
    Constriction (d6 damage 1 piercing) 6 HP 0 armor
    Close, Near

    Lurking in dark crevices in cave walls and ceilings, hunting boas lie in wait for warm-blooded prey. They attack in twos and threes, coordinating their efforts. Their bite is merely a means to secure a hold - once achieved, the boas quickly wrap around their victim and relentlessly tighten their grip. Suffocation ensues. Instinct: To constrict and devour

    • Hide curled up in cave walls and ceilings
    • Ambush them
    • Wrap around and suffocate them
    Tweet
  • Human Necromancer Solitary, Stealthy, Magical, Intelligent
    Demon Fire (d10 damage) 15 HP 0 armor
    Close, Ignores Armor, Far

    Trying to revert death and continue to learn more of the dark art. The human necromancer wants to be able to conquer death. Instinct: to gain power

    • Escape to Fight Another Day
    • Reveal Preparation or Plan
    • Create Undead Servant
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Human Soldier Horde, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder
    Swords (b[2d4+2] damage 2 piercing) 3 HP 5 armor
    Close, Reach, Near

    Human soldiers in huge armies. Instinct: To defend himself and his country

    • Attacks opponents
    • Humans are dirty: they'll trip you, bite you, pull at your hair, stab you in weak spots, set traps, ambush you, throw rocks, set fires, run away, throw swords, and weapons at you, etc., etc.
    • They congregate into armies of thousands and thousands
    • They literally call for help
    Tweet
  • Cannibal Group, Stealthy, Organized, Intelligent, Hoarder
    bone club (d6 damage) 6 HP 0 armor
    Close

    When desperation drives a man to feast on his own, he must be banished. The cannibals live a pityful existence on the fringes of their old steadings, banding together only to hunt. Instinct: to feast on raw meat

    • Stalk the stragglers
    • Pretend to be a friend
    • "Looks like meat's back on the menu!" - call for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Orcs Solitary, Large, Intelligent, Cautious
    Its huge arms (w[2d10+4] damage 2 piercing) 20 HP 5 armor
    Forceful, Reach, Near

    A dragon-like monster that tries to remain solitary. It will avoid humans, not attack them. Instinct: To defend itself

    • Attacks people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Steedflames Horde, Large, Intelligent
    Fire (b[3w[3d6+2] damage 1 piercing) 11 HP 4 armor
    Reach, Far
    Special Qualities: It can breathe fire

    Jurassic Park Velociraptors with the ability to breathe fire, as well as horns, and small flightless wings. Instinct: To defend its pack

    • Burn people alive
    Tweet
  • Haurus, The Blackened. Solitary, Magical, Cautious
    Creating a field of smoke and attacking unseen with fire. (d10 damage) 12 HP 7 armor
    Close, Near

    A char-covered black wyvern the size of a castle gave birth to its children in the pit of fire, these fires where called The Blackened, among them the most famous was Haurus, which could summon the power of its birth place and create smoke. Instinct: To burn

    • Shoot smoke in all directions, engulf the smoke to flame.
    Tweet
  • The Dread Solitary, Large, Stealthy, Intelligent
    Its claws (w[2d10+2] damage 3 piercing) 16 HP 3 armor
    Reach, Near

    A giant white longman or great-ape-like person. Instinct: To defend itself

    • Attack people
    • It can melt into the snow, and is very good at hiding
    Tweet
Previous
Next