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Halfling Farmer Group, Small, Organized, Intelligent farming implements (w[2d6] damage) 6 HP 0 armor Close, Reach A common halfling farmer, more interested in being left alone than seeking trouble. Instinct: to live a life of leisure
- offer hospitality
- retreat and seek help
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Halfling Trader Solitary, Small, Stealthy, Organized, Intelligent, Cautious, Hoarder hidden knives (w[2d8] damage 1 piercing) 12 HP 4 armor Close, Near A clever trader, keeper of strange baubles and hidden knowledge Instinct: to improve the village
- offer a deal or bargain
- roll, dodge, and leap
- loose a coded whistle
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Hunting Boa Group, Small, Stealthy, Devious Constriction (d6 damage 1 piercing) 6 HP 0 armor Close, Near Lurking in dark crevices in cave walls and ceilings, hunting boas lie in wait for warm-blooded prey. They attack in twos and threes, coordinating their efforts. Their bite is merely a means to secure a hold - once achieved, the boas quickly wrap around their victim and relentlessly tighten their grip. Suffocation ensues. Instinct: To constrict and devour
- Hide curled up in cave walls and ceilings
- Ambush them
- Wrap around and suffocate them
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Human Necromancer Solitary, Stealthy, Magical, Intelligent Demon Fire (d10 damage) 15 HP 0 armor Close, Ignores Armor, Far Trying to revert death and continue to learn more of the dark art. The human necromancer wants to be able to conquer death. Instinct: to gain power
- Escape to Fight Another Day
- Reveal Preparation or Plan
- Create Undead Servant
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Human Soldier Horde, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder Swords (b[2d4+2] damage 2 piercing) 3 HP 5 armor Close, Reach, Near Human soldiers in huge armies. Instinct: To defend himself and his country
- Attacks opponents
- Humans are dirty: they'll trip you, bite you, pull at your hair, stab you in weak spots, set traps, ambush you, throw rocks, set fires, run away, throw swords, and weapons at you, etc., etc.
- They congregate into armies of thousands and thousands
- They literally call for help
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Cannibal Group, Stealthy, Organized, Intelligent, Hoarder bone club (d6 damage) 6 HP 0 armor Close When desperation drives a man to feast on his own, he must be banished. The cannibals live a pityful existence on the fringes of their old steadings, banding together only to hunt. Instinct: to feast on raw meat
- Stalk the stragglers
- Pretend to be a friend
- "Looks like meat's back on the menu!" - call for help
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Steedflames Horde, Large, Intelligent Fire (b[3w[3d6+2] damage 1 piercing) 11 HP 4 armor Reach, Far Special Qualities: It can breathe fire Jurassic Park Velociraptors with the ability to breathe fire, as well as horns, and small flightless wings. Instinct: To defend its pack
- Burn people alive
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Haurus, The Blackened. Solitary, Magical, Cautious Creating a field of smoke and attacking unseen with fire. (d10 damage) 12 HP 7 armor Close, Near A char-covered black wyvern the size of a castle gave birth to its children in the pit of fire, these fires where called The Blackened, among them the most famous was Haurus, which could summon the power of its birth place and create smoke. Instinct: To burn
- Shoot smoke in all directions, engulf the smoke to flame.