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Krakens Solitary, Huge, Stealthy, Intelligent, Terrifying Its tentacles (b[2d10+5] damage 3 piercing) 20 HP 0 armor Reach, Far Special Qualities: It is a giant ugly squid. Krakens are huge eight-tentacled monsters that live in every ocean, and hunt down ships to eat people. They prefer fogs when ships are more isolated, and more easily targeted. Instinct: To eat
- Sink ships
- It sneaks up on prey
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Sinister Kings Solitary, Huge, Magical, Stealthy, Intelligent, Cautious, Construct, Terrifying, Amorphous Its arms (b[2d10+7] damage 4 piercing) 31 HP 8 armor Reach, Forceful, Ignores Armor, Far Special Qualities: It can fly, Can be controlled using soulslavery, They are huge, and obviously very predatory Sinister Kings are white tallmen without eyes, hair, horns, or wings, and with nine lyzard-like tails instead of fox-like tails. They are intelligent so they can fly. They are actively very violent. Instinct: To destroy
- Destroys villages
- About as intelligent as a human, willing to set traps, hide, trip its opponents
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Thylycaons Horde, Organized, Intelligent Its fangs (b[2d4] damage 3 piercing) 3 HP 0 armor Close, Near They are thylacines, striped wolf-like creatures that organize into packs, and go after single humans or small groups. Instinct: To eat
- Eats people
- They howl to attract more thylycaons
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Sandworms Solitary, Huge, Stealthy, Devious, Intelligent, Terrifying Its mouth (d8+7 damage 4 piercing) 20 HP 0 armor Reach, Forceful Special Qualities: Can swim in sand, can camouflage its skin, It is a giant tower of worm flesh, bony claws, and eyes Sandworms are giant worms that can swim in sand, and surprise their prey by burrowing underneath them, and jumping up to eat them. They set traps, and are known to run away if their initial attacks don't work. Instinct: To eat
- Eat people
- It surprises its victims by burrowing under them or setting traps for them
- It surprises you and is hard to fight because it runs away
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Sayerthenner Scoripions Solitary, Large, Devious, Cautious Its stinger (b[2d8+2] damage 4 piercing) 16 HP 6 armor Reach, Near Giant yellow scorpions. They are solitary, and tend to live in small burrows or caves. Some of them live in the sea, while others live on land. Instinct: To be left alone
- Poisons people
- Its injects you with venom
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Burningjaws Solitary, Huge, Intelligent Fire (b[2d10+5] damage 3 piercing) 24 HP 0 armor Reach, Forceful, Ignores Armor, Far Burningjaws are large spinosaurus-like dragons with the ability to glide short distances, and spit huge columns of fire not unlike giant flamethrowers. They are however susceptible to fire attacks, "fight fire with fire," and all that. Instinct: To eat
- Burns villages
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Tallmen Group, Huge, Construct, Terrifying, Amorphous Its fists (d8+7 damage 2 piercing) 25 HP 1 armor Reach, Forceful, Ignores Armor Special Qualities: Tallmen can be controlled through soulslavery, It has no soul, and since eyes are the window into the soul, its eyes are mindbreaking Tallmen are humans whose souls have been ripped out of them, used to fuel lychgates. This causes them to transform into black giants (10 meters tall), with black antler-like horns, dry stringy hair, black-yet-bright eyes, no noses or ears (they don't produce cartilage), no lips, white fangs, claws, and talons, and huge paper-thin wings. They can't fly with these wings because they are too stupid to use them. They also have nine dry stringy fox-like tails. The humans that were the tallmen are still alive within the monster, and are aware of all their actions, unable to do anything about it. Instinct: To wander aimlessly
- Accidentally destroys things with its huge body
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Moravlogn- The demon of lies Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying Scream of many tongues (d12+5 damage) 20 HP 4 armor Reach, Ignores Armor, Far Special Qualities: True Form- The demons true form is a huge creature of liquid silver, with many open gaping mouths over its liquid-serpentine form all speaking different languages at once Moravlogn wasn't always a demon, once she was known as the mother of all things, a giver of bounty and provider of peace, a source of reason amongst the other bickering and violent brethren of her pantheon. Her words were said to be able to calm the heart of any creature and her beatific smile to make the stars weep. But that was long ago, her faith, her people, her children, the ones who sustained her have been lost, ground into dust by the steady and ineffable onslaught of time and so she has lost her godhood. In rage and anguish at this upheaval, she with the last of her power took the last child of her people and imbued her with the remainder of her pantheon's power. Now she hides within the crumbling remains of her own demesne, sealed at the bottom of a well, sustaining herself and what little she can of her realm by leeching power from the young child. Instinct: To keep it's prisoners
- Tempt and Charm
- Shapeshifter
- Demon- God-being displaced from its seat of power
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