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Cyka Solitary, Large, Construct Hellebarde (d10+2 damage) 16 HP 5 armor Forceful, Near, Far Special Qualities: Steinerner Gargoyle, der erschaffen wurde, um seinen Meister zu schützen Ihr seht vor euch einen Gargoyle, größer als ein Wagen. Das einzige, das er von sich gibt ist sein Name: Cyka. Seine Fähigkeit zu fliegen und seine Hellebarde machen ihn zu einem ernsthaften Gegner. Instinct: Seinen Meister schützen
- Mit Hellebarde zerschmettern
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Lesser Stone Golem Solitary, Construct Rock Fist (d10 damage) 16 HP 2 armor Close Special Qualities: Resistant to Cold, Fire and Electricity, Ignores invisibility, Budget stone golems created by those without the means or patience to create the more powerful variants. Instinct: To serve its creator
- Smash flat
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Imentesh Group, Large, Intelligent, Planar, Amorphous Chaotic Combo (b[2d8] damage 2 piercing) 13 HP 3 armor Special Qualities: Immune to acid and transformation, Resistant to Electricity and Sound, Flight Imentesh are one of the more common proteans for other people to engage with, as they are much more talkative and friendly. Still, they are beings of entropy and chaos, and any facade of normality is exactly that. When they hit a target with their chaos wave, roll a D20 for effect: 1 = Weakness 2 = Shaky 3 = Sickly 4 = Stunned 5 = Confused 6 = Scarred 7 = Two debilities of their choice 8 = Blinded 9 = Strike s next target at random 10 = Tied up 11 = -1 ongoing 12 = -1 forward 13 = -2 forward 14 = -3 forward 15 = -4 forward 16 = Heal 6 health 17 = Loses a debility 18 = Petrification 19 = Transform into random being 20 = D6 damage with a random type Instinct: To spread chaos
- Blast a wave of chaos at the enemy
- Understand all languages
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Breathless Guard Group, Organized, Intelligent, Planar, Terrifying Black Steel Halberds (b[2d8] damage) 10 HP 5 armor Close, Reach, Ignores Armor Special Qualities: Shadowy form, Featureless face Even Death is not alone. With all the souls to have ever died under her watch, it is inevitable that some would choose to serve rather than suffer. Her servants keep the peace and crush the will of wayward souls still to spirited to bend knee to their Empress. Cloaked in an armor of darkness and wielding Halberds to cleave through the souls of even the living, these faceless and breathless soldiers are a force to be feared. Instinct: To quell the dead
- Purge what doesn't belong
- Call the dead to action
- Bend the will of Unclaimed Souls
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Naunet Horde, Large, Magical, Devious, Intelligent, Planar Transforming bites (d4+1 damage 2 piercing) 7 HP 2 armor Special Qualities: Immune to acid and transformations, Resistant to electricity and sound Naunets are some of the simpler proteans, enjoying their daze in the entropic maelstrom. Due to their simplistic, hedonistic lives, they are sometimes compared to animals, which is rather unfair. The naunets just prefer not to make complex plans and long reaching ambitions. Instinct: To spread chaos
- Create banks of chaotic fog with its peers
- Can change shape
- Injects chaos
- Limbs transform to fit the opponent, granting a cumulative +1 piercing for each attack made
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Shaitan Duneblade Solitary, Large, Stealthy, Magical, Intelligent, Planar, Evasive Scimitar (d10 damage) 16 HP 2 armor Special Qualities: Can see in the dark, Immune to acid, Tremorsense, Burrows Shaitan duneblades are master ambushers, patiently waiting within the earth for the prey to arrive, striking with a vicious attack from below to quickly finish their opponent off. Like most rogues, their damage die increases by one step when they surprise their prey. Instinct: To push boundaries
- Shape Metal
- Take on the guise of mortals
- Grants wishes
- Sink people into stone
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Dobbelganger Group, Intelligent, Amorphous Copied Strike (d6 damage) 13 HP 1 armor Close Special Qualities: Does not sleep Dobbelgangers have fluid and adaptable bodies. Normally looking like featureless, pale humanoids, they can copy the shape of other humanoids. Some create patchwork identities by copying select parts, creating new identities, while others remove and replace individuals to leech off their fortune. Instinct: To steal identities
- Copy a persons shape
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Cerynitis Solitary, Large, Divine, Evasive Golden horns (w[2d8] damage) 18 HP 6 armor Special Qualities: Cannot be slowed or trapped The cerynitis is a creature crafted by very powerful beings as a challenge, embodying the ultimate prey. Fast, speedy and impossible to pin down, the cerynitis live to evade all but the greatest of hunters. Instinct: To run free
- Run with incredible speed
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Cultist Abomination Group, Large, Terrifying Smash (d8+2 damage) 14 HP 0 armor Forceful Special Qualities: Soulless eyes, Mutation A cultist removes a jagged, rust-red stone from his robes and swallows it. His physical form begins to change. Muscles bulge forth, ripping through the sleeves of his robe. Within seconds, he grows to nearly ten feet in height, his formerly unimpressive limbs thick and covered in protruding black veins. His eyes have also gone entirely black, as if his pupils had swallowed the rest of the eye. Blood spills from his wide mouth as he lets out a hideous roar. What unholy bargain allowed the creation of this monstrosity? Instinct: To smash
- Rip something (or someone) apart
- Vomit blood
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Polypidae Larvae Horde, Tiny, Stealthy, Organized, Planar, Terrifying Piercing mandibles (b[2d8] damage) 3 HP 1 armor Hand Special Qualities: Sicken with unnatural horror The least evolved form of the Polypidae, can be created in tremendous numbers quickly. A kind of 9-armed octopus/centipede looking thing, clearly completely unnatural. About the size of a housecat. Instinct: To enrich the Collective
- Seek out sources of energy and resources
- Camoflage skin
- Summon more evolved Polypidae
- Absorb magical energy to heal itself