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  • Cyka Solitary, Large, Construct
    Hellebarde (d10+2 damage) 16 HP 5 armor
    Forceful, Near, Far
    Special Qualities: Steinerner Gargoyle, der erschaffen wurde, um seinen Meister zu schützen

    Ihr seht vor euch einen Gargoyle, größer als ein Wagen. Das einzige, das er von sich gibt ist sein Name: Cyka. Seine Fähigkeit zu fliegen und seine Hellebarde machen ihn zu einem ernsthaften Gegner. Instinct: Seinen Meister schützen

    • Mit Hellebarde zerschmettern
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  • Lesser Stone Golem Solitary, Construct
    Rock Fist (d10 damage) 16 HP 2 armor
    Close
    Special Qualities: Resistant to Cold, Fire and Electricity, Ignores invisibility,

    Budget stone golems created by those without the means or patience to create the more powerful variants. Instinct: To serve its creator

    • Smash flat
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  • Imentesh Group, Large, Intelligent, Planar, Amorphous
    Chaotic Combo (b[2d8] damage 2 piercing) 13 HP 3 armor
    Special Qualities: Immune to acid and transformation, Resistant to Electricity and Sound, Flight

    Imentesh are one of the more common proteans for other people to engage with, as they are much more talkative and friendly. Still, they are beings of entropy and chaos, and any facade of normality is exactly that. When they hit a target with their chaos wave, roll a D20 for effect: 1 = Weakness 2 = Shaky 3 = Sickly 4 = Stunned 5 = Confused 6 = Scarred 7 = Two debilities of their choice 8 = Blinded 9 = Strike s next target at random 10 = Tied up 11 = -1 ongoing 12 = -1 forward 13 = -2 forward 14 = -3 forward 15 = -4 forward 16 = Heal 6 health 17 = Loses a debility 18 = Petrification 19 = Transform into random being 20 = D6 damage with a random type Instinct: To spread chaos

    • Blast a wave of chaos at the enemy
    • Understand all languages
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Breathless Guard Group, Organized, Intelligent, Planar, Terrifying
    Black Steel Halberds (b[2d8] damage) 10 HP 5 armor
    Close, Reach, Ignores Armor
    Special Qualities: Shadowy form, Featureless face

    Even Death is not alone. With all the souls to have ever died under her watch, it is inevitable that some would choose to serve rather than suffer. Her servants keep the peace and crush the will of wayward souls still to spirited to bend knee to their Empress. Cloaked in an armor of darkness and wielding Halberds to cleave through the souls of even the living, these faceless and breathless soldiers are a force to be feared. Instinct: To quell the dead

    • Purge what doesn't belong
    • Call the dead to action
    • Bend the will of Unclaimed Souls
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  • Naunet Horde, Large, Magical, Devious, Intelligent, Planar
    Transforming bites (d4+1 damage 2 piercing) 7 HP 2 armor
    Special Qualities: Immune to acid and transformations, Resistant to electricity and sound

    Naunets are some of the simpler proteans, enjoying their daze in the entropic maelstrom. Due to their simplistic, hedonistic lives, they are sometimes compared to animals, which is rather unfair. The naunets just prefer not to make complex plans and long reaching ambitions. Instinct: To spread chaos

    • Create banks of chaotic fog with its peers
    • Can change shape
    • Injects chaos
    • Limbs transform to fit the opponent, granting a cumulative +1 piercing for each attack made
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shaitan Duneblade Solitary, Large, Stealthy, Magical, Intelligent, Planar, Evasive
    Scimitar (d10 damage) 16 HP 2 armor
    Special Qualities: Can see in the dark, Immune to acid, Tremorsense, Burrows

    Shaitan duneblades are master ambushers, patiently waiting within the earth for the prey to arrive, striking with a vicious attack from below to quickly finish their opponent off. Like most rogues, their damage die increases by one step when they surprise their prey. Instinct: To push boundaries

    • Shape Metal
    • Take on the guise of mortals
    • Grants wishes
    • Sink people into stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dobbelganger Group, Intelligent, Amorphous
    Copied Strike (d6 damage) 13 HP 1 armor
    Close
    Special Qualities: Does not sleep

    Dobbelgangers have fluid and adaptable bodies. Normally looking like featureless, pale humanoids, they can copy the shape of other humanoids. Some create patchwork identities by copying select parts, creating new identities, while others remove and replace individuals to leech off their fortune. Instinct: To steal identities

    • Copy a persons shape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cerynitis Solitary, Large, Divine, Evasive
    Golden horns (w[2d8] damage) 18 HP 6 armor
    Special Qualities: Cannot be slowed or trapped

    The cerynitis is a creature crafted by very powerful beings as a challenge, embodying the ultimate prey. Fast, speedy and impossible to pin down, the cerynitis live to evade all but the greatest of hunters. Instinct: To run free

    • Run with incredible speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist Abomination Group, Large, Terrifying
    Smash (d8+2 damage) 14 HP 0 armor
    Forceful
    Special Qualities: Soulless eyes, Mutation

    A cultist removes a jagged, rust-red stone from his robes and swallows it. His physical form begins to change. Muscles bulge forth, ripping through the sleeves of his robe. Within seconds, he grows to nearly ten feet in height, his formerly unimpressive limbs thick and covered in protruding black veins. His eyes have also gone entirely black, as if his pupils had swallowed the rest of the eye. Blood spills from his wide mouth as he lets out a hideous roar. What unholy bargain allowed the creation of this monstrosity? Instinct: To smash

    • Rip something (or someone) apart
    • Vomit blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Polypidae Larvae Horde, Tiny, Stealthy, Organized, Planar, Terrifying
    Piercing mandibles (b[2d8] damage) 3 HP 1 armor
    Hand
    Special Qualities: Sicken with unnatural horror

    The least evolved form of the Polypidae, can be created in tremendous numbers quickly. A kind of 9-armed octopus/centipede looking thing, clearly completely unnatural. About the size of a housecat. Instinct: To enrich the Collective

    • Seek out sources of energy and resources
    • Camoflage skin
    • Summon more evolved Polypidae
    • Absorb magical energy to heal itself
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