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Skeletal Abomination Solitary, Large, Construct, Terrifying Skeletal claws (d10+2 damage 1 piercing) 20 HP 3 armor Special Qualities: Many bones - one purpose, Nauseating miasma Mass death and magical effluent do not mix easily, nor rest easily. This is one such thing that can arise from such a horrific event, filled with directionless rage at the world and the living, all it seeks to do is jealously snuff out the lives it covets, and add more bones to its structure, still pulsing and oozing with the foul fluids that brought it to unlife. Instinct: To kill
- Grab and crush
- Fling magical waste
- Divide and conquer
- Poison surrounds
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Kobold Dragonshield Group, Small, Stealthy, Organized, Intelligent, Cautious Short sword (d8 damage) 6 HP 2 armor Close These rat-like dragon-men show more courage than their brethren, for they are generally bigger, and wield shields patterned with dragonscales. However do not mistake their bravery for lacking in the cunning that all kobolds possess, they are known to strike unexpectedly, and use their more severe appearance to draw their foes out and distract them for better to have their throats slit by their allies. Furthermore, given how they are equipped dragons cannot be far away. Instinct: To serve dragons
- Defends its allies
- Fight dirty
- Call on dragons or draconic allies
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Strangler Branch Solitary, Small, Stealthy Constriction (d10+2 damage) 16 HP 1 armor Close, Forceful, Near Special Qualities: Can imitate the bark, leaves and branching structure of trees These worms are almost impossible to see in the trees they live in. When young, they look like twigs, when grown, like branches - bark, leaves and all. They wait for prey to pass below them or to climb in the tree. Then they strike, coiling around their victim like a leafy constrictor snake. If they change to a different species of tree, it takes a few days for their camouflage to adapt. Instinct: Smother and strangle
- Drop from a tree on its unsuspecting victim, and strangle or constrict it
- Climb on a tree and lie in wait
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Flying Razorfish Horde, Tiny, Devious Razor Teeth (d4-2 damage 2 piercing) 3 HP 0 armor Hand Special Qualities: Amphibious Ocean scavengers which know that people aren't native to the sea, and therefore, are vulnerable. While they do not prey on bigger fish, they will gladly attack a ship full of pirates. Cannons and other siege equipment is useless as they are too small and numerous, so sailors and other seafarers must fight them hand-to-tooth. Prone to appearing suddenly and disappearing just as suddenly without a trace, the Razorfish is rated among even the largest predators in the oceam Instinct: Eat and thrive
- Group together and gnaw flesh
- Swarm around living things
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The Kraken Solitary, Huge, Divine Titan tentacles (d12+7 damage) 26 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Aquatic, Ancient force of nature A shadow in the ocean that dwarfs the greatest ship of the empire, a maw that can devour an island, and a powerful presence which causes even dragons and gods to pause. The great consumer and ruler of the seas, the Kraken holds its dominion with a subtle and alien intelligence which prioritises its own agenda above all other things. No one knows what this is, and few have seen it and lived. If one comes face to face, then one should show deference but be prepared to escape. Even such, one should not expect to escape with their life... Instinct: To rule the oceans
- Drag someone or a ship to the watery depths
- Create a sudden storm
- Overwhelm with awful presence
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Pirate scumbag Group, Stealthy, Intelligent Rusty cutlass (d6 damage) 6 HP 1 armor Close, Near Special Qualities: Manners of a boar, Attracted to shinies! The scum of the seas! They like to gang up on their victims and won't shy from violence or thievery. Watch out for ships of them on the horizons. The more of them there are, the harder they fight. Instinct: Mug lubbers and take loot
- Gang up on victims
- Fire a hidden flintlock
- Steal something and retreat
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Caged Corpse Head Group, Huge, Magical, Terrifying Cold Breathe (d8+3 damage) 14 HP 0 armor Reach, Ignores Armor, Near Special Qualities: Disturbing appareance Instinct: To freeze enemies
- Breathes freezing air
- Ice needle burst
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Death Wall Solitary, Huge, Devious, Amorphous Falling Icicles (d6+3 damage) 27 HP 3 armor Reach, Near Instinct: To crush
- Slowly advances against enemies
- Crushes very hard!