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Skilled Ronin Solitary, Intelligent Katana (b[2d10+2] damage 1 piercing) 12 HP 2 armor Close Instinct: to duel, to drink, to kill for money
- a practiced swordsman with no master
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Solomon, flame of Eons Solitary, Medium, Magical, Terrifying Blades of flame (d10 damage) Hand, Reach, Ignores Armor, Near Special Qualities: Blessing of the outer beings A long time ago there was a Man. This Man fought many battles, and brought back much treasure, but that was never of value to Him. He fought only for power, and no amount of blood spilled or gold taken could sate that lust. Every time He was faced with an obstacle He could not overcome, he turned to the skies and parleyed with whoever would listen. There was nothing He wouldn't sacrifice for more power. Years passed and the sacrifices grew greater and ever greater. A final challenge stood in His path, but there was nothing left for Him to lose. So he made a pact with the one being who would still listen, and sacrificed Himself so that the world would burn. He is long gone now, yet all of that power is still sealed within the body He left behind, animated by a threat far beyond our reality. Instinct: To burn
- Spawn a fiend from opened wounds
- Make a sacrifice for appropriate power
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Amazons Group, Cautious Arrows (b[2d8] damage) 6 HP 3 armor Close, Near In Greek mythology, the Amazons were a tribe of women warriors.Classicist Peter Walcot wrote, "Wherever the Amazons are located by the Greeks, whether it is somewhere along the Black Sea in the distant north-east, or in Libya in the furthest south, it is always beyond the confines of the civilized world. The Amazons exist outside the range of normal human experience." These Amazons are based on J.E. Holmes "Maze of Peril" version, noble female warrior enemies of the evil Cult of Dagon(Cthulhu) and able mariners. Instinct: Destroy the Cult of Dagon (Cthulhu)
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Cursed Jewelry Solitary, Tiny, Intelligent, Hoarder, Construct, Amorphous, Stealthy Strangle (d8-2 damage) 19 HP 4 armor Hand, Ignores Armor Special Qualities: Made of precious metals and gems This piece of jewelry can be found in a treasure trove. It may not necessarily be a necklace, but if not, it will resize to about that size whenever the user is unaware, and travel to the neck where it does its ghastly deed. Instinct: Steal the air that they breathe
- Entice potential victims
- Move around on the sly
- Tighten its grasp on either the mind, or the body
- Make an animated escape upon discovery
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Magestone golem Solitary, Large, Magical Crushing grip (w[2d10] damage) 20 HP 4 armor A large construct made by some forgoten mage. It's only task is to piece together skeletal minions. However if something gets in the way, it tries it's best to remove the obstacle. Sometimes it remembers that fleshy meatbags have skeletons inside... Instinct: Do the task it's constructed to
- Craft skeletal creatures
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Kalarel Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Burning blood (d8 damage) 12 HP 0 armor Close, Near, Ignores Armor Clad in red trimmed black robes, Kalarel makes a formidable figure despite his pale flesh. A big red beard covers his gaunt cheeks and he moves with magical strength and vitality. Often chanting to the demon with whom he has made a pact, he often cries "For Memmon Wrar, I will spill your blood!" Instinct: To seek a shortcut to power
- Mentally dominate the strongest one
- Sacrifice a follower
- Cast a fire spell
- Rip a heart out in a complex ceremony
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Sarcophagus Mummy Solitary, Divine, Intelligent, Terrifying Decaying touch (d10 damage) 18 HP 2 armor Close, Ignores Armor Special Qualities: Undead "The sarcophagus opens with a soft crack to reveal a tall, skeletal human wrapped in cloth strips from head to toe. It reeks of scented oils and decay and it's eyes glow faintly red. What do you do?" A mummy causes fear in the living by its sight, and any creature it touches is affected by a quick-acting leprosy-like rotting curse called "mummy rot". They often inhabit great tombs or temple complexes, destroying would-be grave robbers. Instinct: To steal life
- Touch of decay (decayed wound, max hp reduced unless defy with +Con)
- Gaze of death (fear unless defy with +Wis)