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  • Trade Captain Worley Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder
    Savage Sorcery (b[2d10+4] damage 2 piercing) 18 HP 6 armor
    Close, Ignores Armor, Far

    Hunted down and killed by privateers, Trade Captain Worley found himself at Death's Gate where he made a deal - his life and power for the soul of the dreaded Apocalypse Dragon. A vile creature in life, death has twisted his heart and mind. Depraved and on the verge of madness, Worley relentlessly seeks the Apocalypse Dragon. But when he finally overtakes the hellish creature, he has no intentions of yielding his prize. Instinct: To defeat death

    • Relentlessly attack a single enemy
    • Create illusions
    • Emit force
    • Summon crew
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rug of smothering Solitary, Small, Construct, Amorphous
    Choking (d10 damage) 15 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Flight

    Instinct: to Protect the treasure

    • Trap the thief
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wererat Group, Small, Devious
    Short swords or bites (b[2d6] damage) 6 HP 1 armor
    Close

    Instinct: scare of adventurers

    • Call a horde of rats
    • The wererat curse
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  • Kobold Artilery Horde, Small, Stealthy, Intelligent, Hoarder
    Throw Fire Bombs (d6 damage) 3 HP 1 armor
    Close, Far

    Instinct: to Prtect the bridge

    • Hide everywhere
    • Turn anything into a weapon or trap
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  • Atiloc (Knight Panoptic) Solitary, Large, Intelligent
    Razor forelimbs (b[2d12+2] damage 2 piercing) 16 HP 1 armor
    Near
    Special Qualities: Any kind of energy weapon is absorbed into its crystalline carapace and redirected at enemies

    Atiloc the Crystal Spider is rumored to be the leader of the Order of the Knights Panoptic. Its spider-like body is covered in large crystalline growths. It principally resides in the Old Cathedral, though it is just as often found skulking about in the dark corners of the asylum city. Instinct: To observe the asylum city unmolested

    • Stalk from the darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giulina Castafiel (Knight Panoptic) Solitary, Stealthy, Intelligent
    Blood magic (d10 damage) 20 HP 0 armor
    Close, Ignores Armor, Near

    Giulina Castafiel is a member of the Order of the Knights Panoptic. She is a vampiress, usually dressed in pristine robes like those worn by the followers of St. Evelyn the White, though she is just as often found wading in a shallow pool of blood in which hundreds of malformed, vampiric fetuses are swimming. Her lair is in the heart of the asylum city's old infirmary. Instinct: To observe the asylum city unmolested

    • Perform a blood rite
    • Vampiric fetus swarm
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  • Ungalion (Knight Panoptic) Solitary, Huge, Divine, Magical, Intelligent
    Claw (d12+9 damage 1 piercing) 22 HP 3 armor
    Reach, Forceful, Far
    Special Qualities: Electrify the air around its body

    Ungalion is a member of the Order of the Knights Panoptic. He is a massive, deer-headed man-beast, three times the size of a normal human. He can be found at the top of the old watchtower, the highest point in the city. Instinct: To observe the asylum city unmolested

    • Call down a destructive storm
    • Chain lightning bolt
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  • Knight Orderly Group, Intelligent
    Sword (d8 damage) 6 HP 3 armor
    Close

    Members of the Order of the Knights Orderly wear long white vestments over their plate armor and blank-eyed, expressionless masks on their faces. They almost never speak. Instinct: To maintain order

    • Violently subdue a resident of the asylum city
    • Inject a person with paralyzing chemicals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magic Novice Solitary, Magical, Intelligent
    Faulty Spell 1 D4+1 (Chaotic Effects) (d10 damage) 7 HP 0 armor
    Close, Near, Far

    He is simple. He was given knowledge beyond his comprehension and tried to use it for his personal gain. His danger lies not in what he can do to harm you, as he is more likely o harm himself given his control over the spells he casts, but rather in the consequences of his actions and what he has brought into the world. Instinct: Learn more powerful Magics

    • Cast Faulty Spells
    • Attempt a spell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jackalwere Raider Solitary, Magical, Intelligent
    Assault Rifle (b[2d10+2] damage 1 piercing) 12 HP 3 armor
    Close, Near
    Special Qualities: Can communicate with jackals

    While jackalweres are usually not very confrontational, something they get from their animal side, there are some that decide to kick ass. Mind you, they still prefer to keep combat as a last option, but when it does happen, they are ready. Instinct: To earn a living

    • Can change shape
    • Put targets to sleep with a gaze
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