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  • Jackalwere Solitary, Magical, Intelligent
    Rifle (d10 damage 3 piercing) 12 HP 1 armor
    Close, Near
    Special Qualities: Can communicate with jackals

    Jackalweres are a strange case of reverse lycanthropy, animals that can shapeshift into humanoid or even human form. Their thinking is heavily based in their animal origin, though augmented with great intelligence and cunning. Instinct: To earn a living

    • Can change shape
    • Put targets to sleep with a gaze
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  • Divine Spawn Solitary, Large, Divine, Amorphous
    Formless strike (d12+4 damage) 25 HP 1 armor
    Near

    Gods, especially those associated with fertility, are very good at birthing a multitude of creatures. But occasionally, it goes wrong even for the gods. The divine spawn is a malformed, underdeveloped, maniacal thing, inheriting a spark of divinity from one of its parent's portfolios, which it seeks to support with an insane dedication. Instinct: To live out its portfolio

    • Spit a damaging substance for D8 damage, Ignore Armour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Denizen of Leng Lifebane Solitary, Devious, Intelligent, Hoarder, Planar, Amorphous
    Hidden Daggers (b[2d6] damage 1 piercing) 19 HP 3 armor
    Close

    The lifebanes deals in both the preservation and destruction of lives, acquiring unique specimen and eliminating threats to the strange designs of the people of Leng. Instinct: To preserve Leng

    • Buys strange object with rubies
    • Shreds limbs, inflicting the shaky condition
    • Reforms on Leng if killed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gazer Group, Magical, Intelligent
    Crushing Pincers (d8+2 damage 2 piercing) 6 HP 3 armor
    Close
    Special Qualities: Takes no damage from superior numbers, Aquatic

    Gazers are spherical denizens of the water, posessing of powerful eyes that serves as highly advanced organs for spellcasting. Even those not inclined to study magic can conjure forth several minor spells by starring hard enough. Instinct: To learn

    • Paralyze with a glance
    • Conjure illusions with a glance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sahaugin Sealurker Solitary, Intelligent
    Needlegun (d10 damage 1 piercing) 12 HP 2 armor
    Close, Near
    Special Qualities: Amphibious

    Highly trained in stealth, sahaugin sealurkers move quietly through the ocean, sneaking up on their enemies to kill them silently, leaving no trace of their passing but the blood in the water. Instinct: To defend their home

    • Go into a frenzy
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  • Gheorjia Solitary, Huge, Hoarder, Terrifying, Amorphous
    "Fist" Slam D8 +2 (+3 for Throwing) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: It is made of the mismatched skin of the ones it has consumed before. You can almost make out where one person begins and another ends....almost.

    The Gheorjia is sinful intention given form. It appears as a writhing mass of amalgamated flesh, indistinguishable limbs and organs riddling it's mass. It is a wicked abomination with a singular mindset: to consume and grow. It is created, either intentionally or accidentally, when magics are used in service of the Lords of Deadly Sins; Lust, Gluttony, Greed, Sloth, Wrath, Envy, or Pride or any combination of the seven. It always starts small, the size of a small rodent, but quickly and exponentially grows, seemingly without limit. It attacks and attempts to consume any living material, favoring flesh particularly that of humanoids. It is mostly unintelligent but displays rudimentary, beast-like survival instincts. It often uses it's surroundings as makeshift armor and weapons, tearing trees straight out of the ground to hurl at foes or rending metal and holding it to it's mass to protect from attackers. It has an aversion to fire and can be weakened by certain holy magics. Instinct: Consume and Grow

    • Consume flesh to grow larger.
    • Destroy any barriers that prevent consumption.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Obsidian Snake Solitary, Huge, Construct
    Bite (d10+7 damage) 28 HP 2 armor
    Reach, Forceful
    Special Qualities: It was made to defend the entrance

    Instinct: To guard the entrance

    • Constrict and devour
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  • Sandworms Group, Large, Terrifying
    Bite! (d8 damage) 10 HP 3 armor
    Ignores Armor
    Special Qualities: To move swiftly through the sands, Giant maw

    Instinct: Tonfeed

    • Devour what disturbs them
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  • Harrowing Armor Sentinel Solitary, Divine, Magical, Construct, Terrifying, Amorphous, Reckless
    Rusted Greatsword (b[2d10+6] damage) 25 HP 6 armor
    Close, Forceful
    Special Qualities: Unholy Aura, Hidden Agility

    A large suit of dark iron platemail, held up by dark and twisted magic. Rusted and chipped from ages of servitude, it stands firm resting on its colossal blade awaiting any would-be miscreants. Usually employed by dark sorcerers to protect ritual chambers or watch over phylacteries. Surprisingly lithe for the jagged way it strides towards intruders, underestimating the strength of a being made of pure hate will certainly lead to a quick demise. Instinct: to guard and defend

    • Guard Eternally
    • Drain Soul
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tragdin Horde, Large, Stealthy, Divine, Organized
    Gore (d8+4 damage 2 piercing) 11 HP 2 armor
    Near
    Special Qualities: Chameleon Scales

    A quadruped lizard with a massive head and huge horns, who's thick iridescent scales mimic the light, blending into any environment. Usually travels in large hunting packs, they use overwhelming numbers and brutal hit-and-run charges to take down small and large prey alike. If caught on their own they will call nearby allies using their massive rattle-like tails. Instinct: to surround

    • Ambush and Overwhelm
    • Blend In
    • Rattle Rally
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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