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  • Flind Pyroblaster Solitary, Magical, Intelligent, Evasive
    Swath of Fire (d10+2 damage) 15 HP 1 armor
    Close, Ignores Armor, Near

    Flind sorcerers often develop a nack for fire and in combat, serve as walking, chuckling flamethrowers to flush out enemies and reduce them to charcoal. Even other flinds find them a tad bit unnerving at times. Unlike many other combat mages, they do not focus on creating defensive shields to protect themselves, instead participating in actual combat training to improve their reflexes. Instinct: To lead the tribe

    • Laugh maniacally
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death Worm Solitary, Large, Stealthy, Devious
    Consuming maw (d8+2 damage) 16 HP 1 armor
    Forceful
    Special Qualities: Immune to Electricity, Acid and Poison, Acidic Blood, Burrows

    Death worms are desert dwelling relatives of the purple worm. They dig through the dunes, devouring herds of camels and other similar sized creatures, fending of more dangerous creatures with their breath weapons. Instinct: To eat

    • Breathes lightning or acid for D6/D4 damage, Electrical/Acid Elemental, Ignore Armou
    • Hides in sand and rock
    • Spreads a sickening venom through its bite and skin
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  • Gobogeg, the twice invoked Solitary, Huge, Magical, Divine, Amorphous, Planar
    Special Qualities: Ever rising

    The twice invoked pillar of the stars, with a single hollow eye to stare down the pests that try to tether it. This world is its egg, and all will crumble so it can return to its home outside the cosmos. Instinct: To rise

    • Open the way for the worthy
    • Tear up the world below
    • Rise towards the stars
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • 10 Solitary, Huge, Magical, Planar, Construct, Terrifying
    Tendrils of magic (d10+3 damage) 20 HP 4 armor
    Reach, Far
    Special Qualities: Rebuilding itself, Beacon of creation, Portray worst fear

    Instinct: Unleash dark energy

    • Enhance its allies
    • Cause fear
    • Cannot be harmed by mundane means
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  • Group, Small, Planar
    Tongue (d6 damage) 6 HP 0 armor
    Close
    Special Qualities:

    Cute companion to have around. Instinct:

    • Cuteness
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  • Nothic Solitary, Magical, Stealthy, Intelligent, Hoarder
    claws (d10 damage) 16 HP 4 armor
    Close, Ignores Armor, Near

    Instinct: to learn secrets

    • Inflict painful rotting with a gaze
    • Learn their darkest secret and use it against them
    • Make them hear telepathic voices
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fire Yeti Group, Large, Organized, Intelligent, Hoarder
    Fist, magma ball (d8+2 damage) 14 HP 1 armor
    Forceful, Reach, Near, Far
    Special Qualities: Resistance to fire

    'What are you playing at? You couldn't have seen a yeti out here. Yetis live on top of mountains, fool! It couldn't survive out here for heat. The lava alone wou.....LOOK OUT!' Instinct: Attack out of fear of civilization

    • Barge out of nowhere
    • Familial war-call
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  • Ice Troll Solitary, Huge, Intelligent
    Club (d10+5 damage) 24 HP 1 armor
    Reach, Forceful
    Special Qualities: Regenerate (1d6), Immune to Cold

    A troll from the frozen tundras. Treats anything smaller than itself as a potential meal, and is perpetually on the hunt for more food. It regenerates, although slower than its mainland bretheren. It is mottled grey and blue, an attempt at blending in with the icy landscape it hails from. It will throw chunks of ice or snow, but a normal boulder will suffice if none can be found. Instinct: Seek food

    • Hunt for food, throw boulders, swing club
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  • Snow Serpent Solitary, Large
    Bite (b[2d10] damage 2 piercing) 16 HP 2 armor
    Special Qualities: Icy venom, crushing coils, Immune to Cold, Weak to Fire

    A giant snake that lives inside a burrow made from icy tunnels. Its white/blue coloring allows it to blend in with the ice and snow in which it makes its home. The Snow Serpent will strike at prey, and drag the back to its tunnels once its icy venom has taken effect. Instinct: Drag prey back to its burrow.

    • Ambush from icy tunnels
    • Freeze with venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Reanimated Corpse Group, Construct
    Pummels (b[2d8] damage) 6 HP 0 armor
    Close
    Special Qualities: Electrical damage heals, Undead

    Stolen bits and pieces in the night. Graveyards stealthily uprooted and maybe tonight an arm, a leg, another head (the last one came apart too soon). Even the humblest alchemist can make do with what he can and, with a little electricity, well—it's not only the gods that can make unlife, hmm? Instinct: Smash

    • Obey creator
    • Longs for friend
    • Smash!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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