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Narcissus Peacock Solitary, Small Peck (d4 damage 1 piercing) 4 HP 0 armor Close Special Qualities: Dazzling Tailfeathers It resembles an ordinary peacock – until it spreads its fan. If it is not slain here, it will continue to roam the halls randomly. Upon seeing any creature, the peacock will spread its fan. Creatures seeing it must save or stand immobile and transfixed. (Theories differ as to what, exactly, a victim sees when it gazes into the tailfeathers – when a PC is frozen, ask the player what s/he sees). The peacock will then begin to eat the victim(s), causing d4 pecking damage. Victims may make defy dangers with their wisdom every time they take damage to stop the effect. The effect ends permanently if the beast is slain. Instinct: to eat
- Paralyze them using its dazzling tailfeathers
- Peck out their eyes
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Xortoise Horde, Large, Cautious, Planar, Terrifying Bite (d8+2 damage) 18 HP 4 armor Special Qualities: Immune to earth magic, 5 mouths The four-headed, radially symmetrical xortoise’s turtle-like shell is crisscrossed by a great x-shaped, spiketoothed mouth. It is 15’ (4.6m) in diameter. Cage is 25’ x 25’.(7.6 x 7.6m) The markings on its shell comprise a text of great philosophical importance in an ancient language (GM’s choice). Any wizard, cleric, or monk who learns the language (or uses magic to read it) and studies the intact shell for one month will gain enough experience to advance one level. Anyone braving the central mouth of the xortoise (bites for double normal damage) will find a pearl the size and weight of a small boulder worth 10,000 gp. It is impossible to flank or backstab the xortoise. As it is part earth elemental, spells controlling the earth have unpredictable effects when cast upon the xortoise. It’s too large to fit through the tunnels surrounding its room by ordinary means. HOWEVER: if the Xortoise is uncaged and attempts to chase the PCs out of the room, its thrashings will cause the ceilings to weaken. If this happens there is a 50% chance per round that the ceiling in the hallway the xortoise is trying to get into will collapse, causing 3d10 damage to anyone anywhere in that hallway and completely blocking the archways on either end (i.e. anyone inside is trapped and the hallway’s no longer usable until cleared out, which will take 300 minutes minus 1 per strength point of each creature helping clear the rubble). This will not produce a passable exit to the surface through the ceiling. Instinct: to bite
- Cause a ceiling collapse
- Bite 'em all
- Turn earth magic around on them
- Reveal knowledge
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Vampire Monkey Group, Small, Stealthy, Devious, Intelligent Fangs (b2d6 damage 1 piercing) 8 HP 0 armor Close Special Qualities: Immune to poison This colobus monkey is intelligent and can speak but remains quiet because it’s afraid someone will force it to work. It is hungry for blood. If reduced to zero hit points within the zoo, Parnival will turn into a mobile pool of black blood and escape, regenerating 1hp per hour. A drop of blood from another vampire is sufficient to revive him fully. Sunlight or a stake through the heart will slay him permanently. Holy water causes 1d6+1 hp damage. He is immune to poison. Turns as a vampire. Instinct: to feed
- Grapple the enemy
- Drain a level
- Turn someone and make them a thrall
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Mutant Snail Solitary, Tiny, Devious Sucker (w[2d6-2] damage) 4 HP 0 armor Hand It is a foot tall (30 cm) and eerily beautiful, with a spiral shell of rich yellow and deep blue. It is harmless. If unmolested, it will continue to roam the halls. Worth 500 gp. It will eat only printed words beginning with the letter “S”. Instinct: to crawl
- Eat printed words starting with the letter
- Enchant with its beauty
- Crawl on walls
- Hide in its shell
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Bandit Group, Cautious, Hoarder Battle Axe (d8+2 damage 1 piercing) 10 HP 2 armor Close, Forceful Highwaymen. Ruffians. Vandals. We go by many names, but we know one thing's for sure; everyone's got to eat. Out in the thick of this dangerous world, far beyond beyond the reach of law, is where we reign supreme. Instinct: To relieve others of their possessions by extreme force.
- Plunder
- Pillage
- Rape
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Nehwon Hate Cloud Solitary, Large, Stealthy, Divine, Construct Tentacle with weapon (d10 damage) 18 HP 0 armor Far Special Qualities: Incorporeal, Avatar of Newhon's God of Hate Hate manifests itself as a thick grey fog with a few red orbs resembling eyes in the density. This fog is able to control up to 6 beings or manipulate up to 6 weapons in its tentacles as a set of 6 fighters. The manifestation of the god must be generated at night by a high priest and 100 worshipers. The fog will appear from the worshipers and is able to travel a distance of 5 miles. Its only function is to do harm. Hate's physical form is attached to its area of generation by a long, extremely tough silver-red cord, which is spun out behind it as it hunts for prey. The only way Hate can be killed is by cutting this pulsing cord (which cannot be seen from in front of the Hate-cloud). Hit with a sharp weapon, or a spell , will cut it, dispelling Hate's physical form until the next night it can be summoned. Instinct: Destroy
- Collect Weapons
- Charm minons
- Tear infidels apart
- Spread hate
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Nehwon Salt Spider Solitary, Small, Devious Bite (d8 damage) 12 HP 0 armor Close Special Qualities: Poisonous bite This is a huge ugly spider about the size of a large pig. It has large suction pads on its feet allowing it to travel over any non-slippery surface. It lives in great salty swamps, where it makes complicated sticky web traps. It has a deadly poisonous bite. Custom Move: When first bitten by by the Salt Spider the player must roll +CON: On 10+ the player is immune; 7-9 the player takes -1 on all rolls until magically healed. On a fail the player will fall into a coma until magically healed or death. Instinct: Hunt
- Spin Webs
- Bite prey
- Lurk in Salt Marsh
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Lovecraft Ghoul Group, Intelligent Claws (w[2d8+2] damage) 10 HP 0 armor Close, Forceful Special Qualities: Undead "Lovecraft" or "Mythos" Ghouls are a species of cannibalistic nocturnal creatures from the Cthulhu Mythos. They are first described in the Cthulhu Mythos by Lovecraft's story "Pickman's Model". Lovecraftian Ghouls are usually described as white or green-skinned humanoid hairless creatures with long canine muzzles, pointed ears, and clawed feet that have almost become hooves. They inhabit networks of underground tunnels and crypts, and eat the corpses of dead humans. Despite their favored food and reclusive habits, Ghouls are usually not hostile creatures, and in The Dream-Quest of Unknown Kadath the protagonist gains the aid of a group of Ghouls and travels with them for a period of time. Ghouls communicate using a "meeping" or gibbering vocalization called Ghoul Speech or Pnathic. Ghouls are found through the underworld of the Dreamlands as well, and it seems that they can navigate between the waking world and the dreamlands through the use of special tunnels. The universal center of ghoul activity seems to be the bone-filled Vale of Pnath in the Dreamland underworld, were the world's ghouls dump cleaned bones. This dumping is done from the Crag of the Ghouls, a cliff jutting off from the Mountains of Thok over the vale. Ghouls appear to be a separate species from humans, breeding and living as their own society, but it also seems that some humans can slowly become ghouls, though the exact means are unknown, and the Changeling aspect of some of Pickman's paintings suggests that human and ghoul infants are routinely exchanged, and it might be inferred that, similarly to other aspects of Changeling myths, humans and ghouls might be able to interbreed. Instinct: Hungers
- Devours the dead
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The Candlestick Maker Solitary, Large, Amorphous Splash of scalding wax (d10+2 damage) 30 HP 2 armor Special Qualities: Body of melting wax The Candlestick Maker of Mechenburg is a huge blob of dripping wax with a flaming wick at the top. He is very difficult to kill but if the flame goes out, he will soon become solid and stuck. He will make every effort to re-light himself with his vast collection of candles. Instinct: Wax for you, wax for you and wax for you!
- Slow them down with hot wax
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The Baker Solitary, Large, Magical Crusty fist (d10 damage) 16 HP 2 armor The Baker of Mechenburg looks like a seven foot tall loaf of human-shaped bread. He has a thick hide of incredibly tough crust. The room will become hotter and hotter as he defends himself from attackers. Instinct: Bake everything
- Turn up the HEAT
- The room is an oven at his command