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The Butcher Solitary, Large, Terrifying Cleaver-hand (d10+2 damage) 16 HP 1 armor Special Qualities: Butcher's knives for hands, Bloody carnage incarnate, Weak against fire The Butcher of Mechenburg is a massive, bloody, stack of meat in roughly the shape of a man. His arms end in two oversize meat cleavers. When he isn't trying to cut something up, he's adding a victim to his collection of carcasses hanging from the ceiling by hooks. Instinct: Make meat products
- Hang them on a meat hook
- Patch wounds with meat
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Kraken Priest Solitary, Divine, Magical, Intelligent trident (d12+4 damage 1 piercing) 18 HP 3 armor Close, Reach, Near Special Qualities: amphibious Instinct: to seize control from the surface dwellers
- speak in a booming infernal voice that causes fear
- a spell of booming thunder
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Jupiter Beetle Group, Large Horns (d8+2 damage) 10 HP 5 armor Reach Looks like a huge Beetle the size of a Rhino. Has six legs and the back to are used to Jump. Instinct: to protect territory
- Jumps really far, Buries it self in the ground at night
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Go-Go Solitary, Hoarder Bite (d10+2 damage) 12 HP 1 armor Close Special Qualities: It is fast with its long legs This creature is a cross between cheeta and a boar, very fast ferocious and dumb Instinct: To Steal Kill and Destroy
- It is very fast. A cross between a Cheeta and a Boar. Long legs. They are Stupid. Dark skinned
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The Hell-Mad Group, Stealthy Claw or bite (d8 damage) 10 HP 0 armor Close The Hell-Mad are what remains of the "surviving" Mechenburgers. They have become a band of brutal, psychopathic prowlers who will do shocking things to bring the pain to visitors. Instinct: Share the suffering
- Do something unpredictable
- Use the environment
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Mold Shambler Solitary, Large, Divine, Amorphous Bash (d10+4 damage) 29 HP 1 armor Forceful A mold shambler looks like a grey-green mass of mold. They are vaguely humanoid in shape. They seek to spread mold spores into the lungs of living creatures so that they too can become mold shamblers. They are slow but strong. Instinct: Spead the wealth
- Spew mold spores
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Eye-Shine Skeleton Group, Undead Mining Pick (d8+2 damage) 10 HP 2 armor Close Special Qualities: Bright lights flash from the eyes The miners of Mechenburg were stripped of their flesh and remade into an amalgamation of their equipment and their bones. Instead of head lamps, their eyes shine directed beams of light bright enough to temporarily blind the living. Instinct: Kill
- Blind them with a look