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Paladin Squire Horde, Divine, Intelligent, Cautious Holy Weapon (d6+2 damage) 5 HP 4 armor Close Paladin squires have just recently been admitted into the circles of paladins and invested with a measure of power. Decked out in heavy amour, they are hard to break. Their damage die upgrades by one step against enemies of the faith. Instinct: To champions its deity
- Call upon divine might
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Quasit Stalker Solitary, Tiny, Stealthy, Devious, Planar Silenced Uzi (d8-2 damage 1 piercing) 12 HP 0 armor Hand, Near Special Qualities: Immune to Electricity and Poison, Resistant to Acid, Cold and Fire, Flies Quasits whose masters survive for long times usually start developing something resembling their own personality, though one always wholly devoted to their bonded soul. Given their small stature and abilities, they often develop personalities that emphasize subtlety and finesse. Instinct: To bring its bonded soul to Hell
- Usher bonded soul to Hell
- Turn invisible
- Inflicts shakyness with its venom
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Barlgura Group, Large, Intelligent, Planar Brutal Fist (d8+3 damage 3 piercing) 14 HP 0 armor Forceful, Ignores Magical Armour, Construct Bane Special Qualities: Immune to electricity and poison, Resistant to aci, cold and fire Barlguras are massive, ape-like demonic brutes that work as living battering rams, pounding enemies into paste. They are often deployed against mages, as they can even smash apart magic. Instinct: To crush Hell's foes
- Uses smaller enemies as a weapon
- Smash magic apart
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Janni Elemental Stalker Solitary, Stealthy, Magical, Intelligent, Planar, Evasive Scimitar (d10 damage 1 piercing) 12 HP 2 armor Close Special Qualities: Resistant to elemental damage Janni Elemental Stalkers use their connection to all the elements to infiltrate, pursue and even assassinate. Their ability to blend in just about anywhere, making them hard to detect before they strike and nearly impossible to pin down. Their damage die is upgraded by one step when they attack from ambush. Instinct: To protect their home
- Grant wishes
- Stealthily follow targets
- Can transform into an elemental
- Take on the form of another
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Sand Maw Solitary, Large, Stealthy, Cautious Crushing Tentacles (b[2d10+3] damage 1 piercing) 16 HP 2 armor Near Sand maws, a more sedentary cousin species of the dust digger, lives most of their lives in one place, shoveling whatever gets close into their mouth. Their teeth are a lot more dangerous than their tentacles, allowing the to use D12 for damage. Instinct: To eat
- Grab people with its tentacles
- Hides in sand
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Swamp polyp Solitary, Small Bite (d10 damage 1 piercing) 12 HP 0 armor Close, Near Special Qualities: Aquatic, Immobile Swamp Polyps have a columnar body with the beak uppermost surrounded by a ring of tentacles. They will often develop valuable "black pearls" in their guts like oysters, but have a nasty bite. Instinct: Grab
- Creates black pearls
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Lady Mortinstend Solitary, Magical, Organized suffocation spell (d10 damage) 12 HP 4 armor Close, Reach, Ignores Armor, Near, Far Instinct: to secure immortality
- talk down to those of lesser station
- paralyze a target
- command cult underlings
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Lamp Wraith Horde, Magical, Construct, Terrifying, Evasive Elemental Claws (d6 damage) 7 HP 4 armor Close, Ignores Armor Special Qualities: Flight, Immune to its elemental, Rejuvenates, Weak to banishment, Undead, Terrifying Moaning Genies do not leave ghosts, their souls dissolving into the elemental plane upon death. But some bindings prevent this dissolution, trapping the genie in a state of horrid, painful unlife. Their existence is a tormented one, one they will gladly unleash on those who disturb them. When they die, they explode into a cloud of miasma, causing the sick debility. Instinct: To serve eternally
- Control its element
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Rast Horde, Devious, Planar Sucking Maw (d4 damage 1 piercing) 3 HP 0 armor Close Special Qualities: Immune to fire, Vulnerable to cold, Flies Rasts a parasites from the elemental plane, primarily the areas that are on fire. They hunt by first paralyzing prey, then moving in to sip their blood. Instinct: To eat
- Paralyze with a gaze
- Sucks blood, causing the sick debility
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Flind Mutagen Crafter Solitary, Intelligent Surgical Drill (d10 damage 3 piercing) 20 HP 1 armor Close Flinds who turn their intelligence towards the art of alchemy often seek ways to enhance the workings of the body, creating potions and poultices that boost the physical qualities of their fellow gnolls. Instinct: To lead the tribe
- Laugh