-
Stegopede Solitary, Gargantuan, Devious Venomous Bite (d8+5 damage 3 piercing) 24 HP 5 armor Stegopedes are named for the rows of sharpened plates on their back, which the massive insect used both to deflect attacks and eviscerate opponents. Instinct: To eat
- Ward of damage with its plates
- Injects venom that causes shaky
-
Flind Chosen Warlord Solitary, Divine, Intelligent Holy Weapon (d10+6 damage) 14 HP 3 armor Close, Forceful Chosen Warlords have been directly appointed to their role by their deity or a high ranking servitor of said deity, filling them not only with great strength but also great conviction. Instinct: To lead the tribe
- Laugh
-
Gnoll Battle Preacher Group, Divine, Intelligent Holy Weapon (b[2d8+2] damage) 8 HP 2 armor Close Gnoll battle preachers are as much priests as they are warriors, chopping enemies to bits while proselytizing to everyone in the vicinity. Once per battle, they can heal an ally for 8 HP. Instinct: To protect the tribe
- Laugh
-
Ogrekin Crusher Solitary, Large, Intelligent Shotgun (b[2d10+3] damage 3 piercing) 16 HP 1 armor Forceful, Near Special Qualities: Severe Mutations Truly deadly ogrekin combine an inborn physical strength that is beyond compare with both great skill and confusing strategies, a deadly fusion of madness and experience. Instinct: To serve the family
- Hurl Stuff
-
Unflind Horde, Large, Cautious, Evasive Furious Fists (d6+3 damage 1 piercing) 11 HP 3 armor Forceful Special Qualities: Death attack Common gnolls and flinds are of the same species, yet the latter are not only stronger and more powerful, they are also much rarer. Some have attempted to unlock this potential in the common gnoll, aiming at alchemically releasing the strength locked away by their genes. The unflind is the result of these experiments, a hulking, mutated brute whose intellect has been snuffed out by a constant raging torrent of testosterone that makes them prone to going berserk at the slightest provocation. Even more frighteningly, this development has unlocked mild psychic powers, allowing them to sense where their opponents are going to attack from, making them very skilled at defense. Instinct: To smash
- Sense the living
-
Deadfall Scorpion Solitary, Huge, Devious Stinger Tail (d8+5 damage 3 piercing) 20 HP 3 armor Reach Deadfall scorpions are large ambush predators, hiding in areas featuring plenty of plants to obscure them. They strike quickly, aiming to overrun their prey. Instinct: To eat
- Strike quickly
- Injects weakening venom
-
Dire Hyena Group, Large Bite (d8+1 damage 1 piercing) 10 HP 0 armor Dire hyenas, also known as hyaenodons, are larger relatives of the common hyena, and even more aggressive to boot. Instinct: To eat
- Laughs
-
Gnoll Outrider Group, Devious, Intelligent Hunter's Bow (d6 damage 2 piercing) 6 HP 1 armor Close, Near, Far Trained in archery on hyena back, gnoll outriders a chosen from hunters who excel at their jobs, tasked with patrolling the outskirts and taking down threats with merciless hit and run attacks. Allied animals deal +2 damage and gain +2 amour. Instinct: To protect the tribe
- Chuck grenades
- Arrows are dipped in sickening venom
- Throw a grenade full of bees
-
Street Urchin Leader Solitary, Stealthy, Hoarder Shiv (w[2d4] damage) 6 HP 0 armor Close Lord or Lady of a group of steal urchins; this elderly ruffian enslaves children to pickpocket and steal on his or her behalf. Think of "Fagin" in Oliver Twist. This hardened elderly criminal can still steal and bite! Instinct: Steal
- Enslaves homeless children
- Liar
-