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  • Stegopede Solitary, Gargantuan, Devious
    Venomous Bite (d8+5 damage 3 piercing) 24 HP 5 armor

    Stegopedes are named for the rows of sharpened plates on their back, which the massive insect used both to deflect attacks and eviscerate opponents. Instinct: To eat

    • Ward of damage with its plates
    • Injects venom that causes shaky
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Chosen Warlord Solitary, Divine, Intelligent
    Holy Weapon (d10+6 damage) 14 HP 3 armor
    Close, Forceful

    Chosen Warlords have been directly appointed to their role by their deity or a high ranking servitor of said deity, filling them not only with great strength but also great conviction. Instinct: To lead the tribe

    • Laugh
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  • Gnoll Battle Preacher Group, Divine, Intelligent
    Holy Weapon (b[2d8+2] damage) 8 HP 2 armor
    Close

    Gnoll battle preachers are as much priests as they are warriors, chopping enemies to bits while proselytizing to everyone in the vicinity. Once per battle, they can heal an ally for 8 HP. Instinct: To protect the tribe

    • Laugh
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  • Ogrekin Crusher Solitary, Large, Intelligent
    Shotgun (b[2d10+3] damage 3 piercing) 16 HP 1 armor
    Forceful, Near
    Special Qualities: Severe Mutations

    Truly deadly ogrekin combine an inborn physical strength that is beyond compare with both great skill and confusing strategies, a deadly fusion of madness and experience. Instinct: To serve the family

    • Hurl Stuff
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unflind Horde, Large, Cautious, Evasive
    Furious Fists (d6+3 damage 1 piercing) 11 HP 3 armor
    Forceful
    Special Qualities: Death attack

    Common gnolls and flinds are of the same species, yet the latter are not only stronger and more powerful, they are also much rarer. Some have attempted to unlock this potential in the common gnoll, aiming at alchemically releasing the strength locked away by their genes. The unflind is the result of these experiments, a hulking, mutated brute whose intellect has been snuffed out by a constant raging torrent of testosterone that makes them prone to going berserk at the slightest provocation. Even more frighteningly, this development has unlocked mild psychic powers, allowing them to sense where their opponents are going to attack from, making them very skilled at defense. Instinct: To smash

    • Sense the living
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deadfall Scorpion Solitary, Huge, Devious
    Stinger Tail (d8+5 damage 3 piercing) 20 HP 3 armor
    Reach

    Deadfall scorpions are large ambush predators, hiding in areas featuring plenty of plants to obscure them. They strike quickly, aiming to overrun their prey. Instinct: To eat

    • Strike quickly
    • Injects weakening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Hyena Group, Large
    Bite (d8+1 damage 1 piercing) 10 HP 0 armor

    Dire hyenas, also known as hyaenodons, are larger relatives of the common hyena, and even more aggressive to boot. Instinct: To eat

    • Laughs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Outrider Group, Devious, Intelligent
    Hunter's Bow (d6 damage 2 piercing) 6 HP 1 armor
    Close, Near, Far

    Trained in archery on hyena back, gnoll outriders a chosen from hunters who excel at their jobs, tasked with patrolling the outskirts and taking down threats with merciless hit and run attacks. Allied animals deal +2 damage and gain +2 amour. Instinct: To protect the tribe

    • Chuck grenades
    • Arrows are dipped in sickening venom
    • Throw a grenade full of bees
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Street Urchin Leader Solitary, Stealthy, Hoarder
    Shiv (w[2d4] damage) 6 HP 0 armor
    Close

    Lord or Lady of a group of steal urchins; this elderly ruffian enslaves children to pickpocket and steal on his or her behalf. Think of "Fagin" in Oliver Twist. This hardened elderly criminal can still steal and bite! Instinct: Steal

    • Enslaves homeless children
    • Liar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Construct
    (d10+2 damage) 16 HP 2 armor
    Forceful, Near
    Special Qualities:

    Instinct:

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