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  • Skeleton Horde
    Whatever weapon it died holding (d6 damage) 3 HP 3 armor
    Close

    Instinct: Kill anyone that disturbs its eternal resting place

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  • Bog Giant Group, Huge, Hoarder
    Various makeshift weapons, hands, feet and teeth (d8+3 damage) 10 HP 1 armor
    Reach, Near

    " As big as a tree, and dumb as an ox...but don't let that fool you. They can hold their breath for a long time, and are more then willing to sit under the brackish water, in the muck and slime, just waiting for a tasty treat to wander by. And they are strong as Hell! I've seen one snap a gators neck like a twig...imagine what it would do to you! And even if you manage to get away from one, there's always a few more nearby...waiting to cave your head in with a club, or drown you like an ant." Pither Moore-Swamp Ranger Instinct: Hide under water, hunt and gather, protect territory

    • bash with club, squash in hands, drown the puny human
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bog Giant Group, Huge, Hoarder
    Various makeshift weapons, hands, feet and teeth (d8+3 damage) 14 HP 1 armor
    Reach, Near

    " As big as a tree, and dumb as an ox...but don't let that fool you. They can hold their breath for a long time, and are more then willing to sit under the brackish water, in the muck and slime, just waiting for a tasty treat to wander by. And they are strong as Hell! I've seen one snap a gators neck like a twig...imagine what it would do to you! And even if you manage to get away from one, there's always a few more nearby...waiting to cave your head in with a club, or drown you like an ant." Pither Moore-Swamp Ranger Instinct: Hide under water, hunt and gather, protect territory

    • bash with club, squash in hands, drown the puny human
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  • Street Urchin Group, Small, Stealthy
    Bite (w[2d6] damage) 3 HP 0 armor
    Close

    Homeless children organized into a gang by a ruthless "Fagin" to pickpocket on his or her behalf. Pickpocket (Move by Jeremy Strandberg) When you stand idly about in the bustling city streets, roll +Wis. On a 10+, you catch the pickpocket in the act or see him coming. On a 7-9, they only got away with trifles: 1d6 rations, uses of adventuring gear, or coin. On a miss, you'll miss whatever's gone. Instinct: Obey your gang leader

    • Steal
    • Distract
    • Run Away!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serpent-man Group, Magical
    Talons (d10+2 damage) 6 HP 1 armor
    Close, Forceful

    Serpent men are a fictional race created by Robert E. Howard for his King Kull tales. They first appeared in "The Shadow Kingdom," published in Weird Tales in August 1929. Serpent men are humanoids with scaled skin and snake-like heads. Some possess magical abilities, the most common of which is the use of illusion to disguise themselves as a human.In Robert E. Howard's King Kull stories, the serpent people worship a god known as the Great Serpent. Later writers would identify the Great Serpent with the Great Old One Yig and with the Stygian serpent god Set from Howard's Conan stories.They built subterranean cities, of which only ruins remain in the modern age. Instinct: Corrupts

    • Enslaves
    • Often appears human
    • Blackmail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Metal Spider Horde, Tiny, Organized, Hoarder, Construct
    Appendage Pierce (d6-2 damage 2 piercing) 3 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: Metal, Weakspot, Nimble

    Metal Spiders inhabit dark corners of civilization, driven by their desire to collect and build their web of treasure and secrets. These spiders have 8 blade-like appendages that they walk with, generally stabbing into whatever surface they're on, and they're never alone. If you ever hear the screeching skitter in the night, it may be best to stay put and let them take whatever they want. Additionally, they can be controlled by their creator, and will even present their webs to him. But who is this creator, and why would he unleash these "spiders" into the world? Instinct: To steal / To defend its web

    • Leg/Sensor Coordination --- May steal an item, even if it is in a bag
    • Swarm --- if any Metal Spiders are near, they join the fight
    • Steals Your Secrets --- Can record snippets of a conversation, if juicy enough
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sentient Artifact Solitary, Tiny, Magical, Stealthy, Intelligent
    Telekinetic Strike (d6+3 damage) 10HP to disable 0, 1 or 2 armor, depending on material made from
    reach, close, medium range, Ignores Armor
    Special Qualities: telepathy, telekinesis, move self(artifact) or other item small distance

    The Abbott of the Order was a great teacher and kind man. Thus it was a great shock to all when he was found dead in his room killed by a single bloodless blow. No sign of resistance or trespass. Alone in his room with the artifacts he studies. He had been complaining of headaches lately and seemed more and more distracted almost like he was confused by the thoughts in his own mind. A sentient artifact that communicates and interacts with the world through telepathy and telekinesis. remains alive until artifact is destroyed by any means (melt, smash to bits, vaporize, etc). Instinct: To destroy false religions and their followers

    • to find a worthy wielder - enslavement
    • Confuse mind of other
    • Bend other to will
    • escape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sentient Artifact Solitary, Tiny, Magical, Stealthy
    Telekinetic Strike (d10-2 damage) 12 HP 4 armor
    Hand

    Instinct: to destroy those who follow false religions

    • Find a worthy wielder - enslavement
    • confuse mind of other
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  • Purifying Sprite Solitary, Tiny, Magical, Intelligent, Amorphous
    purifying (d10-2 damage) 15 HP 1 armor
    Hand, Ignores Armor

    cannot be harmed by impure metals. Instinct: to purify

    • Seek out nearby sources of impurity and cleanse them
    • Painfully cleanse impurities
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  • Giant Spider Solitary, Devious
    Bite (d8 damage) 12 HP
    Close, Reach

    Mutated by strange magics, this spider has grown a large as a man. In order to sustain itself, it has shifted from making its webs to catch flying creatures, to those who traverse the land. Covering large areas of land with an almost invisible glue like substance, anyone who treads it it gets inevitably stuck. Instinct: To Devour

    • Groundweb
    • Paralyzing venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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