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Puffboy Horde, Small, Devious, Organized, Amorphous Punch (d4 damage) 10 HP 2 armor Close, Reach Special Qualities: Mushroom body The Puffboy is the guardian of the jungle, silent and vigilant, awaiting any who dare intrude upon it's domain to punch them to death. Instinct: to grow
- Blind with toxic spores
- Camouflage into the surroundings
- Sprout minions
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Vampire Watermelon Group, Small Bite (d6-2 damage) 3 HP Hand Vampire pumpkins and watermelons are a folk legend from the Balkans, in southeastern Europe.The belief in vampire fruit is similar to the belief that any inanimate object left outside during the night of a full moon will become a vampire. One of the main indications that a pumpkin or melon is about to undergo a vampiric transformation (or has just completed one) is said to be the appearance of a drop of blood on its skin. Instinct: Drain the living
- Bite
- Limited mobility
- Tasty
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Hanging Tree Solitary, Huge Strangling Noose (d10+3 damage 1 piercing) 24 HP 1 armor Reach, Far Special Qualities: Undead, Vulnerable to fire, Moves Slowly Undead tree formed by the hanging of the innocent from its limbs. It will attempt to strangle its victim with rope and noose from it limbs and drain them of all life. Bodies that eventually fall from the tree often become undead monsters as well. Instinct: Strangles
- Haunts
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Undead hive Solitary, Large, Devious, Intelligent, Terrifying, Amorphous Hornet bites and stings (b[2d10+4] damage 3 piercing) 27 HP 6 armor Forceful, Far Special Qualities: Infested with hornets It's putrid visage hangs forward like the skeletal remains of a lost god, insects swarming around it's body like a disgusting hive of bone... Instinct: To spread it's children
- Plague the land with enormous hornets
- Inject an opponent with parasites
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Rakshasa Solitary, Stealthy, Magical claws (d12 damage 1 piercing) 12 HP 1 armor Close, Far The rakshasa is an evil spirit that cloaks itself in the guise of a humanoid creature that it might walk unseen among its prey. They embody what is taboo among most societies, and in the shape of those it seeks to defile, a rakshasa gorges itself on these hideous acts. Were they human, these acts of cannibalism, blasphemy, and worse would mark them as criminals condemned to the cruelest of hells. Instinct: hedonism
- encourage blasphemy
- change shape
- cast an illusion
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Giant space flea Solitary, Large, Devious, Planar, Terrifying Kick (d8 damage) 16 HP 2 armor Ignores Armor Special Qualities: Very light, Docile, Incredible stench The steed of champions. The leaper of starlight. Truly a legend... Instinct: to jump
- Leap a magnificent distance.
- Infect a foe with a wasting illness.
- Fill a mind with living nightmares.
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Night Knight Solitary, Magical, Divine, Devious, Intelligent, Cautious, Hoarder, Terrifying Ivory axe (b[2d10+4] damage 3 piercing) 18 HP 5 armor Close, Forceful Special Qualities: Shadowy form In the shadows of night, he awaits a true opponent... Instinct: to darken
- Drown the land in shadow.
- Slice something in half.
- Disarm an opponent.
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Bee king Solitary, Small, Magical, Divine, Devious, Terrifying Bee king scepter (d8+4 damage) 12 HP 4 armor Close Special Qualities: Flight, Mangy body All hail Buzzface, King of the Bee-ple! Instinct: to infest
- Command the swarms.
- Conjure a blast of sticky honey.
- Inject poison through its scepter.
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Floating skull Solitary, Tiny, Magical, Intelligent, Terrifying Bite (d8-2 damage) 12 HP 3 armor Hand Special Qualities: Flight, VERY loud "Shut up, shut up, SHUT UP!" ~ Grudam Havershil, Master Thief. Instinct: to annoy
- Chatter loudly and incessantly.
- Offer silence for a price.
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Brick Guard Group, Cautious, Construct Extendo punch (d8+4 damage 2 piercing) 10 HP 3 armor Close, Forceful, Near Special Qualities: Detach and reattach a limb, Built like an oak Strong and true, built of oak and magic. Cube guards are the cheapest vanguards magic can create. Just don't tread on them... Instinct: to guard
- Prevent passage through an entrance.
- Allow entrance with permission.
- Pin an opponent.