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Milko the Lactomancer Solitary, Divine, Magical, Devious, Organized, Intelligent, Hoarder Putrid goat milk (d6+2 damage) 16 HP 0 armor Close, Reach, Ignores Armor, Far Milko the Lactomancer is the greatest cheese-based mage ever to live, or so he won't shut up about... Instinct: to fester
- Discern the quality of consumed cheese.
- Unleash a perfected spell of dairy domination.
- Transform a foe into a goat.
- Summon cheese golems.
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Tookar Group, Small, Stealthy, Organized, Construct, Terrifying Cudgel (d6 damage) 6 HP 1 armor Close Special Qualities: Flight, Excellent vision, Disease-ridden The Tookar is a strange cross between a Toucan and a Goblin, gaining the grace of a Toucan and the ferocity of a Goblin. Commonly found in the jungles of Aha, Tookar shelter within nearby trees, awaiting passersby to ambush with great aggression. Instinct: to spread
- Ambush from nearby cover.
- Toss an angered beehive.
- Squawk for assistance.
- Escape to the skies.
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Orobloid Solitary, Huge, Devious, Hoarder, Planar, Terrifying Barbed tendrils (d8+7 damage 2 piercing) 24 HP 1 armor Reach, Forceful Special Qualities: Glowing tendril tips, Vile stench The Orobloid is a fearsome, stationary lake predator. Also known as "Virimandt's Glove", the Orobloid preys upon terrestrial creatures by dangling its tendrils out of the lake it resides in and illuminating the tips with special organs. This tends to attract unsuspecting prey to be consumed with impunity. The lake that an Orobloid calls home is usually filled with trinkets, coins and shiny objects; remnants of past meals. Instinct: to encompass.
- Entangle with lashing tendrils.
- Coat prey in paralytic slime.
- Implant a mental suggestion to be activated later.
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Master Mordecai Solitary, Stealthy, Magical, Devious, Intelligent Blunt strike (w[2d6] damage) 12 HP 0 armor Close, Reach, Ignores Armor Master Mordecai, A.K.A. Puff Daddy, is a being of infinite dankness and the self-proclaimed demigod of pipeweed and festivals. Easily bored, Master Mordecai wanders the world in search of rad parties to corrupt and enslave the denizens for his own nefarious purposes. Blaze it. Instinct: to party.
- Infiltrate a wild party effortlessly.
- Offer a joint of mind control.
- Perform a lame magic trick.
- Exhale a cloud of mind-numbing vapor.
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Smegma Solitary, Magical, Divine, Construct, Terrifying, Amorphous Smother, wrap, spray (b[2d10+4] damage) 19 HP 5 armor Close, Near Special Qualities: Created by the most grotesque, uncouth, foul men ever to walk the lands., Men have died just by a mere sniff. The smell of cheese and rotten fish combined is enough to take down the fiercest of dragons. Instinct: To disgust and spread its seed.
- Engulfs enemies in its filth inducing sickness and disease.
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Gravity Elemental Solitary, Large, Magical, Divine, Cautious, Hoarder, Planar, Amorphous fling debris (d10+4 damage) 21 HP 6 armor Forceful, Far A black and purple figure cloaked in red and orange clouds and surrounded by debris which collects into little satellites around it's body. It's only purpose is to guard and defend the Gravity Well. It appears infected. Instinct: to defend the gravity vortex
- alter density
- create gravity trap
- phase shift
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Cursed Buzzards Horde, Small, Organized, Hoarder Gnarly Peck w[2d8] damage 1 piercing) 3 HP 0 armor Close, Reach The spies of the hag. She'll send these buggers out when she's feeling too lazy or busy to scrye for herself. Filthy animals, they circle above their marks intervening when necessary to keep an adventurer busy while the real threat arrives. Instinct: to waylay travellers
- watch and wait
- waylay
- caw for help
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Auntie Rootrot Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying Frost curse (d10 damage 1 piercing) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Ancient and aged, she looks like a corpse found in a blizzard "Oh Auntie's haunted these parts for forever! She's got one eye and a big pointy hat! I'm not really supposed to talk about her and I have to tell my brother she's make believe or he can't sleep. My grandmama even say she's so old that, uh she's so old was here even when there were giants! But I don't know really. Sometimes me and the others'll play Witches and Watchmen and one of us has to be Auntie and then they have to do all the sounds and everything to make a winter spell and then someone else has to be the wolf 'cause she always has her weird wolves! What? No, I don't think she's real either, who'd wanna live in a giant pumpkin?" -Isodier "Izzy" Smith, 8 Instinct: to bespoil
- Curse with frost
- Illusion and manipulation
- Summon cursed animals
- Fly on gnarled staff like a broom
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Bog Goblin Horde, Small, Stealthy, Organized, Intelligent Javelins and Spears (d6 damage 1 piercing) 3 HP 0 armor Close, Reach, Far A goblin from the bogs. Instinct: To drive interlopers out of the swamp
- Strike from ambush
- Shoot a poisoned dart
- Blow the swamp whistle for aid
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Resistance Officer Solitary, Intelligent, Cautious (b[2d10+4] damage 2 piercing) 16 HP 6 armor Close, Forceful Instinct: secure new weapons
- officer