• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Group, Large
    (b[2d8] damage) 10 HP 0 armor
    Ignores Armor

    Instinct:

    Tweet
  • Solitary, Huge
    (b[2d10+3] damage) 20 HP 0 armor
    Reach, Ignores Armor

    Instinct:

    Tweet
  • Solitary, Huge
    (b[2d10+5] damage 3 piercing) 20 HP 0 armor
    Reach, Ignores Armor

    Instinct:

    Tweet
  • Solitary, Huge
    (d10+5 damage 3 piercing) 20 HP 0 armor
    Reach, Ignores Armor

    Instinct:

    Tweet
  • Delayed Fireball Solitary, Huge
    (d10+5 damage) 20 HP 0 armor
    Reach, Ignores Armor

    Instinct:

    • explode
    Tweet
  • Forgotten hungry ghost Solitary, Devious, Terrifying
    Black hole mouth (b[2d8+4] damage) 20 HP 0 armor
    Close, Forceful, Ignores Armor
    Special Qualities: A gaunt spectre of long lost identity

    Instinct: To feed of souls

    • Chase and embrace prey
    • Utter consumption of all that lives
    Tweet
  • Wretched wraith Solitary, Magical, Devious, Intelligent, Terrifying
    Soul rending touch (d8+2 damage) 16 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Insubstantial existance, Pale figure of unending pain

    Instinct: Use pain as a whip unto other haunts

    • To howl in anger and pain
    • Separate the soul from the vessel
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Muck Lord Solitary, Huge, Divine
    Poison Needles (d10+5 damage) 24 HP 3 armor
    Reach, Far

    Lord of the Monster-Things. Driven to protect the Moor by the spirit of Finbaar the Cursed, and the hidden spirit of Kyume. Instinct: to Haunt the Moor

    • Rule the Rakers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Muck Raker Group
    Maw & Claws (b[2d8+2] damage) 10 HP 1 armor
    Close, Near

    Muck dwelling demon, born of the Shards, infused by the spirit of the dead one, Finbaar the Cursed. Instinct: to rip, tear, and digest

    • Haunt the Moor
    Tweet
  • Onix Panther Solitary, Magical
    Claws and Bite (1D8+2) 12 HP 0 armor
    Close
    Special Qualities: Its tail ends in a teethed sucker

    The Onyx Panthers are mystical creatures that inhabit the forests of Paranyx. They share a resemblance to black panthers, but what makes them distinct are their dark blue spots, which occasionally shine in shades of purple. These bright tones make their fur an impressive and enchanting sight for those who have the privilege of seeing them. However, their most striking feature is their tail, which ends in a suction cup with sharp teeth. This tail serves as a versatile and effective tool. In addition to being used as a weapon, Onyx Panthers have the unique ability to absorb magic from enchanted items or even from magic-users. This ability allows them to consume and store magic, making them formidable when it comes to facing magical beings or situations where magic plays a central role. An additional peculiarity is the ability to expel the magic they have consumed. However, this magic is released in a raw and unrefined form, often resulting in bursts of magical energy. Onyx Panthers use this ability as a defense mechanism against predators or intruders, creating surprising and unpredictable magical explosions. These creatures tend to be solitary, preferring the solitude of the dense forests of Paranyx. However, there are reports of rare specimens with two tails that can form temporary packs. Instinct: to consume magic energy

    • Deliver a deadly pounce
    • Unleash the magic it has consumed
    • Close its eyes to blend into the darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next