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  • Hulkamaniac Group, Divine, Organized, Intelligent, Hoarder, Terrifying
    Aggressive wrestling moves (b[2d8+6] damage) 12 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Gremlin-scaring Aura

    The Ascended Gremlin Catcher inflicts Hulkamaniac wherever he goes, and what becomes of those infected? Why they become him, lesser forms of him, but him nonetheless. Better start to be scared of him, brother! Instinct: To root out and destroy gremlins

    • Sense gremlins with unerring ability
    • Beckon forth other hulkamaniacs
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  • Jeremy Solitary, Small
    Slice and dice (d10+4 damage 1 piercing) 16 HP 0 armor
    Close, Forceful

    Ah, shit. Who let Jeremy in? Instinct: To further his political agenda

    • Chainsaw massacre
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  • Murray Solitary, Devious
    The ol' one-two (d6 damage) 12 HP 0 armor
    Close

    Murray's going out in style. Instinct: Give 'em what for.

    • Fancy footwork
    • Respect your elders
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  • Aziz Solitary, Small, Stealthy, Intelligent, Cautious
    Shin kick (d10+2 damage) 12 HP 4 armor
    Close

    Tiny, furious, metal man. Instinct: Disrespect the rules

    • Release the rats!
    • Look over there!
    • Bullet Bill
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Broojo Solitary, Intelligent
    Meteor whip strike (b[2d10+2] damage) 12 HP 0 armor
    Close, Forceful, Reach, Far

    Broojo smash! Instinct: To wreck shit

    • Smash them to a pulp!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Medlyn Goth Solitary, Magical, Stealthy, Intelligent
    Flurry of fists (d10 damage) 16 HP 4 armor
    Close, Far

    A devotee of Skull Hat, recently reanimated and bent on revenge. Instinct: To ruin their day

    • Shadow slash
    • Vanish in a puff of smoke
    • Smoke them out
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  • Cult Shaman Group, Magical, Organized, Intelligent, Hoarder
    Dagger (d6 damage) 6 HP 0 armor
    Close, Near, Far

    Instinct: To strengthen the cult

    • Summon the Antlered King
    • Cast a destructive spell
    • Rely on cult members
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  • Cult Inquisitor Group, Stealthy, Organized, Intelligent, Hoarder
    Wicked Sword (d8 damage) 6 HP 0 armor
    Close

    Instinct: To reveal the truth

    • Interrogate the populous
    • Leverage information
    • Summon cult members
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  • Corrupt Verdant Solitary, Intelligent, Hoarder
    Vines (b[2d10] damage 1 piercing) 12 HP 3 armor
    Close, Reach, Near

    Instinct: To destroy and corrupt

    • Lash out indiscriminately
    • Control flora
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupt Boarbear Solitary, Large, Terrifying
    Claws (d10+4 damage 1 piercing) 20 HP 1 armor
    Forceful, Near
    Special Qualities: Terrify with claws and tusks

    Instinct: To destroy

    • Rip with claws
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