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  • Fish mutant Group, Divine, Terrifying, Amorphous
    (d8+2 damage) 15 HP 5 armor
    Close, Forceful, Reach
    Special Qualities: anfibio, mutante

    Instinct: Defender a su ama

    • Defender a su ama
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  • catfish Group, Small
    mordida (d6 damage 2 piercing) 6 HP 2 armor
    Close
    Special Qualities: anfibio

    Instinct: servir al profundo

    • Nadar y cazar
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  • Elaida Solitary, Divine, Organized, Intelligent
    golpe de ancla (b[2d10+6] damage 1 piercing) 22 HP 2 armor
    Close, Forceful, Near

    Instinct: Traer al profundo

    • Sacerdiotisa de las profundidades
    • llamar a los ciervos
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Triton cultista Group, Divine, Organized, Intelligent
    lanza de las prfundidades (b[2d6] damage) 10 HP 2 armor
    Close, Forceful
    Special Qualities: anfibio

    Instinct: Convocar horrores

    • Rituales a la profundidad
    • grito de guerra
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Key Serpent Solitary
    Constriction and Bite (d10+2 damage) 16 HP 2 armor
    Close, Forceful

    The key serpent is both the key and the monster. When held by someone living, the key transforms into the serpent and must be killed in order for it to transform back to a key. When in the form of the serpent it strives to kill the one who holds it. If released, it returns to the form of a key and heals all damage taken. Instinct: To kill interlopers

    • Constricts and Bites
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  • Swamp Yaga Solitary, Large, Stealthy, Magical, Intelligent, Terrifying
    Fetid Claw (d10 damage 2 piercing) 16 HP 1 armor
    Special Qualities: Needle Teeth and Gaping Smile

    The Swamp Yaga is a spindly, long limbed creature covered in tough leathery skin that dwells in the muck of a swamp and hungers for whatever flesh is youngest, most vulnerable, and most tender. The creature has eyes like bulbous balloons filled with oily swamp water, and its smile stretches from ear to ear and is filled with long needle like teeth. Despite its size, it can blend in perfectly in it's swampy home and easily hide from sight. Most often encountered when it ventures into nearby settlements, luring children into the darkness by mimicking their parent's voices. Instinct: To consume tender flesh

    • Lure a child into it's lair
    • Vanish Into the Swamp
    • Perfectly mimic the voice of a friend or loved one
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  • Myrmora Fellhammer Solitary, Organized, Intelligent, Cautious, Hoarder
    Fellhammer (b[2d10+4] damage 2 piercing) 16 HP 4 armor
    Close, Forceful, Messy

    "... and that is why I name you, Myrmora Fellhammer, my regent in Darkmoss. For your implacable will, you shall be the southern shield for this kingdom. For your indomitable might, you will be the King's justice. For your leadership and bravery, your word will carry the weight of my own. Tame the wilds of the Shifting Marsh, and stand as a bulwark against the slavering hordes that fill it." -- King Ga'el Anakalathai, the Skyrender! Instinct: Enforce order.

    • Use force to bring somone back in line.
    • Loudly place a bounty on the threat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Alda's Doll Solitary, Small, Magical, Construct
    Claw (d8 damage) 12 HP 0 armor
    Close
    Special Qualities: Built to watch and observe

    Deadly Doll. After hours, the curator enables her office's defense mechanism: a five-foot-tall doll with the name "Marigold" sewn onto its vintage dress. When a creature other than Alda enters the room, the doll animates and attacks. Marigold fights until destroyed. Instinct: Protect Alda's Office

    • Appear as a normal doll
    • Glare Terrifyingly
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  • Animated Armor Group, Stealthy, Construct
    Spear (d8 damage 1 piercing) 10 HP 5 armor
    Close, Reach
    Special Qualities: Appear as display armor

    It may look like a suit of armor, and that's because it is! Instinct: Follow orders and defend

    • Watch in plain sight
    • Attack when commanded
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  • Dark Harpy Group, Stealthy, Magical, Intelligent, Hoarder, Terrifying
    Vicious Claws (1d6+2) 6 HP 0 armor
    Hand
    Special Qualities: Corpse-like aspect

    In the shadowy lands of Paranyx, harpies emerge as winged creatures of nightmares, carrying with them an aura of malevolence and darkness. Created by the Titan Fox as a taunt to the proud Titan Falcon, these creatures are true masters of the dark arts, channeling corrupted spells into vile creations that resonate with fear and despair from their victms. The harpies of Paranyx have a nefarious and cadaverous appearance, as if they have been resurrected from the depths of a dark abyss. Their bodies are skeletal, covered in tangled, evil-blackened feathers. Their eyes gleam with a malevolent light, while their sharp claws are always ready to shred any creature daring to cross their path. Cultivating a distorted concept of culture and tradition, Paranyx's harpies live in isolated groups in the darkest regions of the world, where they cast curses and perform shadowy rituals. They are renowned for their sinister chants, used both to lure victims and to enliven their depraved pagan festivities featuring attractions such as outdoor torture and hunting games with their captives. Instinct: to Torment

    • Sing their requiem
    • Bait them with false hope
    • Conjure weapons and beasts made of despair
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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