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Hulkamaniac Group, Divine, Organized, Intelligent, Hoarder, Terrifying Aggressive wrestling moves (b[2d8+6] damage) 12 HP 1 armor Close, Forceful, Reach Special Qualities: Gremlin-scaring Aura The Ascended Gremlin Catcher inflicts Hulkamaniac wherever he goes, and what becomes of those infected? Why they become him, lesser forms of him, but him nonetheless. Better start to be scared of him, brother! Instinct: To root out and destroy gremlins
- Sense gremlins with unerring ability
- Beckon forth other hulkamaniacs
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Medlyn Goth Solitary, Magical, Stealthy, Intelligent Flurry of fists (d10 damage) 16 HP 4 armor Close, Far A devotee of Skull Hat, recently reanimated and bent on revenge. Instinct: To ruin their day
- Shadow slash
- Vanish in a puff of smoke
- Smoke them out
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Cult Shaman Group, Magical, Organized, Intelligent, Hoarder Dagger (d6 damage) 6 HP 0 armor Close, Near, Far Instinct: To strengthen the cult
- Summon the Antlered King
- Cast a destructive spell
- Rely on cult members
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Cult Inquisitor Group, Stealthy, Organized, Intelligent, Hoarder Wicked Sword (d8 damage) 6 HP 0 armor Close Instinct: To reveal the truth
- Interrogate the populous
- Leverage information
- Summon cult members
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Corrupt Verdant Solitary, Intelligent, Hoarder Vines (b[2d10] damage 1 piercing) 12 HP 3 armor Close, Reach, Near Instinct: To destroy and corrupt
- Lash out indiscriminately
- Control flora
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Corrupt Boarbear Solitary, Large, Terrifying Claws (d10+4 damage 1 piercing) 20 HP 1 armor Forceful, Near Special Qualities: Terrify with claws and tusks Instinct: To destroy
- Rip with claws