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Druid Sage Solitary, Divine, Magical, Intelligent Oaken staff (w[2d10] damage) 18 HP 1 armor Close The most experienced of druids are sages, so perfectly attuned to nature that they feel every single living thing near them. At this stage, it is hard to say where they end and the natural world begin, the landscape around them shifting to do whatever needs to be done. Allied animals heal 3 per die roll. Instinct: To protect nature
- Communicate with nature
- Call upon the power of nature
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Druid Speaker Group, Divine, Magical, Intelligent Oaken staff (w[2d8] damage) 8 HP 1 armor Close The speakers are druids who have stabilized their connection with nature and can now fully speak on its behalf. They are fully attuned with the world around them, sensing both flora and fauna. Allied animals heal 2 per die roll. Instinct: To protect nature
- Communicate with nature
- Call upon the power of nature
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Druid Adept Horde, Divine, Magical, Intelligent Oaken Staff (w[2d6] damage) 5 HP 0 armor Close Initiates of the druidic faith, adepts have only recently learnt to tap into the natural world and communicate with it. Instinct: To protect nature
- Communicate with nature
- Call upon nature
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Nalfeshnee Solitary, Huge, Intelligent, Planar Meaty fist (d10+5 damage) 20 HP 1 armor Reach Special Qualities: Immune to illusions, electricity and poison, Resistant to acid, cold and fire Nalfeshnee demons are appointed among souls with druidic power and potential. Their understanding of the nature of Hell, the Abyss and any other place they are called to are second to none. As a result, they are not always aligned with various infernal factions, but instead act as neutral third parties. Instinct: To serve Hell itself
- Unleash a maddening light
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Bebilith Group, Huge, Devious, Planar Piercing Limbs (d6+3 damage 4 piercing) 14 HP 3 armor Reach Bebiliths are dangerously hellborn arachnid predators, who usually feast upon demons and other fiendish creatures. Instinct: To eat
- Rip off and rip apart target's armour
- Causes target to decay, causing the Sick debility
- Can warp between worlds, though it cannot bring anything with it
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Banshee Solitary, Magical, Devious, Intelligent, Amorphous Spiteful strike (d8 damage) 19 HP 5 armor Close, Ignores Armor Special Qualities: Incorporeal, Can sense the living, Undead Banshees are the spirits of those who have died due to betrayal. Their hatred, sorrow and grief binds them to the material world, calling them to have their bitter revenge. Strangely, their primary target can hear nothing but their screams, the spirit's mad ravings and call for revenge only audible to everyone else. Instinct: To have revenge
- Unleash a devastating scream. This attack has the Sound Elemental, Ignore Armour and Group tags.
- Strikes infect targets with terror
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Kobold Cheiftan Solitary, Small, Organized, Hoarder Glaive (b[2d10+2] damage) 12 HP 2 armor Close, Reach Instinct: Fame and Accord
- Send an Adventurer Sprawling
- Command Concubines
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Kobold Brawler Group, Small Jagged, Spikey Gauntlets (d8 damage) 6 HP 1 armor Close Instinct: To Protect its Tribe
- Steal a Loose Item
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Kobold Hunter Group, Small, Stealthy, Organized, Intelligent, Hoarder Spear Jab! (d8 damage) 6 HP 0 armor Close, Reach Instinct: To Protect the Tribe
- Throw a Spear!
- Throw grit in their eyes!
- Be warned by the Dinner Bell