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  • Kobold Sous Chef Group, Small, Stealthy, Organized, Intelligent, Cautious
    Kitchen Knife (d8 damage) 6 HP 2 armor
    Close

    Instinct: To serve the Chef

    • Cower behind its Dish/Sheild
    • Trigger a Spike Trap
    • Pull the Dinner Bell
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  • Big Kobold Chef Group, Magical, Organized, Cautious
    Kobold Cleaver (d8 damage) 6 HP 2 armor
    Close

    Instinct: To Feed its Tribe

    • Set Fire to the Kitchen
    • Spit Fire
    • Pull the Dinner Bell
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  • Garbage Pudding Solitary, Amorphous
    (d10 damage) 23 HP 1 armor
    Close, Ignores Armor

    Instinct: To Consume

    • Melt Armour with Acid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Turtle with Orange Bandanna Group, Stealthy, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying
    Strike with Nunchaku (b[2d6] damage) 6 HP 6 armor
    Close
    Special Qualities: Hard Shell

    The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapons - dual nunchaku - and an orange bandanna. The creature seems to be intelligent, and above all desires to have a good time, and let nothing impede that. Instinct: to party, at any cost

    • Nunchaku
    • Laughing Gas
    • Turtle Power - Bring the rest of the gang to help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Turtle with Purple Bandanna Group, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying
    BO Staff (b[2d4] damage) 6 HP 6 armor
    Close, Reach, Near
    Special Qualities: Hard Shell

    The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapon - a BO staff - and a purple bandanna. The creature is obviously intelligent, and above all desires to understand why things work - animal and machine alike. Instinct: to discover, at any cost

    • Hit with BO Staff
    • BO Staff Kick
    • Release an Invention
    • Turtle Power - Bring the rest of the gang to help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Turtle with Blue Bandanna Group, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying
    Katana (3w[3d8+2] damage 2 piercing) 6 HP 6 armor
    Close, Reach, Near
    Special Qualities: Hard Shell

    The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapons - two katana blades - and a blue bandanna. The creature seems to be intelligent, but above all desires to protect its home, and its treasures that it has collected over the many decades that it has lived in the sewers. Instinct: To protect his master and home

    • Stab with Katana
    • Whirlwind of Blades
    • Turtle Power - Bring the rest of the gang to help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Turtle with Red Bandanna Group, Organized, Intelligent, Cautious, Hoarder, Construct, Terrifying
    Pierce with Sai (b[2d8+2] damage 2 piercing) 6 HP 6 armor
    Close
    Special Qualities: Hard Shell

    The giant man-shaped turtle stands before you, on two legs, wearing nothing but a belt to hold its weapons - two sais - and a red bandanna. The creature seems to be intelligent, but above all desires to protect its home, and its treasures that it has collected over the many decades that it has lived in the sewers. Instinct: To protect the sewers and treasures

    • Stab with sai
    • Grapple
    • Turtle Power - Bring the rest of the gang to help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Old Knight of Storms Solitary, Large, Magical, Intelligent
    huge runed broadsword (b[2d10+4] damage 1 piercing) 16 HP 3 armor
    Forceful, Near

    A huge, broad-shouldered knight in platemail and a heavy cloak of scales and fur, wielding a huge broadsword, inscribed with ancient runes. Hailing to the gods of the skys he can call for a mighty thunderstorm, giving him the possibility to command lightningstrikes and charge his weapon against those who are too curious and to stupid to stay in the knights spot he chose to worships its ancient gods in the stormy sky. Instinct: to face intruders & turn them away

    • Praises the weather, holds its place.
    • Calling for thunderstorm, using lightingstrikes.
    • Whirling 3-hit-attack in cold rage.
    • Exhaling stormy cold wind. 1d6+knockback.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Void Dragon Solitary, Huge, Intelligent, Planar, Amorphous
    Void Fire Breath, Titanium Claws. (d10+5 damage) 23 HP 3 armor
    Reach, Forceful, Far

    It is slightly bigger than a fire dragon, its body seems to be almost transparent purple glowing scales that can only be pierced by enchanted weapons. Its Void Breath is strong enough to burn through the strongest of metals and even paralyze a mortal being. The Void Dragon absorbs souls of the fallen to gain power. Instinct: Take Over The World

    • Searches for big prey.
    • It is from the deep void.
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  • Solitary, Divine, Magical
    (d10+4 damage) 12 HP 0 armor
    Close, Forceful, Reach, Ignores Armor, Far

    Instinct:

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