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  • Dark Elf Duelist Solitary, Stealthy, Devious, Intelligent, Cautious, Terrifying
    Bone rapier (b[2d8+2] damage 1 piercing) 12 HP 4 armor
    Close, Near
    Special Qualities: Eight eyes. Blood-dyed shadow skin armor. Malicious smile.

    Dark elven duelists graduate from one of the myriad fencing academies located in the Under. They generally affiliate with one of the seven baronies and engage in duels on their baron's behalf. These duelists fight with bone rapiers that are grown and cultivated within their bodies. There are few sights more chilling than a dark elven duelist, clad in blood-dyed shadow skin, and bearing a glowing rapier made of bone. Instinct: Kill

    • Challenge and kill
    • Hurl webs and egg sacks
    • Acrobatic slice
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  • Negadee Undead Merchant Group, Magical, Hoarder, Terrifying
    Batter with dead fists (d8+2 damage) 14 HP 1 armor
    Close, Forceful
    Special Qualities: Instill fear

    An ancient Negadee merchant, now raised from the dead. Mummified and terrifying. Instinct: To reacquire material possessions

    • Instill Terror
    • Generate influence for the Open Hand
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  • Minor Jinn Horde, Tiny, Organized, Planar
    Its flaming substance (d6-2 damage) 3 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Insubtantial, cannot be harmed by mundane weapons

    A minor jinn of the sort conjured by Roshanak Instinct: To burn

    • Light things on fire
    • Split into two
    • Dissipate and reform
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  • Roshanak, Priest of the Wisdom's Fire Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder
    Bolts of searing flame (d10+2 damage 2 piercing) 14 HP 4 armor
    Close, Far
    Special Qualities: Cannot be harmed by flame or heat

    Roshanak is the leader of the Kadima heretics, and an initiate into the ancient mystery cult of Incendio Sabedoria. Instinct: To subvert and rule

    • Preach and pontificate
    • Cloak in light and shadow
    • Conjour minor jinni
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  • Kadima Champion Solitary, Divine, Organized, Intelligent, Hoarder
    Wicked looking polearm (b[2d10+4] damage) 12 HP 2 armor
    Close, Near

    A champion of the Kadima, tougher than a run of the mill heretic. Instinct: To protect the believers

    • Charge into the fray
    • Call for support
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  • Kadima Prophet Group, Divine, Magical, Devious, Intelligent, Cautious, Hoarder
    Sword (d6+2 damage) 6 HP 1 armor
    Close

    A minor leader of the Kadima, an evangelist. Instinct: To smite down those that fight the Kadima

    • Stir up the faithful
    • Summon up the Incendio
    • Ward against bullets and arrows
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  • Kadima Heretic Horde, Divine, Organized, Intelligent, Cautious, Hoarder
    Shorts Swords, Staves, and Bows (d6+2 damage) 7 HP 1 armor
    Close, Near, Far

    Run of the mill heretics of the Kadima. Fanatical but not particularly competent. Instinct: To spread the word

    • Mount a fanatical assault
    • Call for more faithful
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  • King Legrand I Gautier Solitary, Stealthy, Divine, Intelligent
    Longsword (b[2d10+2] damage) 16 HP 3 armor
    Close, Ignores Armor

    Instinct: To reunite with a loved one

    • Divine Authority
    • Blame another
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  • Rift Priest Solitary, Magical, Intelligent, Terrifying
    mutant limbs (d10 damage 2 piercing) 16 HP 2 armor
    Close, Reach

    Instinct: to open wide the World Rift

    • weave a spell to confuse and terrify
    • mutate its form in strange, deadly ways
    • serve the will of the Rift-Beasts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist of the Rift Horde, Small, Magical, Organized, Intelligent, Hoarder
    wicked blades (d6 damage) 3 HP 0 armor
    Close

    A zealous believer that creatures that have climbed out of the World-Rift are godlings and that their true master lies deep beyond the rift, waiting to be awoken and called forth Instinct: open wide the worldrift

    • strike from the shadows
    • sacrifice life for strange power
    • swarm intruders in the temple
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