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  • Juggernaut Construct Solitary, Large, Construct, Amorphous
    Large, metallic plates (d12+2 damage) 27 HP 6 armor
    Forceful
    Special Qualities: It was created to guard something

    A large metallic humanoid-looking construct with large shields for arms, magically enchanted to guard objects, persons or places. Immune to most physical forms of damage, unless the force is absolutely overpowering. Can be harmed by magical attacks, but they are ineffective. Said to be operated by a magical crystal residing in their back. Instinct: To guard

    • Protect
    • Crush
    • Trample
    • Smash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead Adamant Soldiers Group, Devious, Intelligent, Cautious, Hoarder, Terrifying
    Pikes and Short Swords (b[2d6] damage) 10 HP 3 armor
    Close
    Special Qualities: Ancient Flesh Strangely Preserved

    Soldiers that fled their gods when the gods came to eat them. The gods left them in a small room to starve to death as a bit of a joke. Now, with the new energies in Alruhaa Alshaytan, they have come back to life, hopeless and helpless, to terrified to move from their cave. Instinct: To Avoid Being Eaten by Their Gods

    • Attack in Formation
    • Instill Dread and Hopelessness
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  • Automaton Dancer Group, Intelligent, Amorphous
    Kicks and slicing punches (b[2d8] damage 1 piercing) 13 HP 3 armor
    Close

    Automaton Dancers, gone mad from not performing for so long. Instinct: To dance others to death

    • Acrobatic Mayhem
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  • Ossan Solitary, Magical, Devious, Intelligent, Hoarder
    Magic (d8 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    Instinct: To persist

    • Drain their youth
    • Paralyze someone
    • Sow discord
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frogman Horde, Devious, Intelligent, Hoarder
    Barbed spear (d4 damage 2 piercing) 3 HP 1 armor
    Close
    Special Qualities: A sticky tongue

    With bulging, outward-looking eyes and a vacant, lipless expression one might almost think the Frogmen of the Bogmire are exceedingly stupid. They are, to a point, but they are matched in dull wits with exceptional trickery, nefarious poisons, a fervent belief in their dark gods and clan-kings, and a long, sticky tongue which can snap the weapon out of your hand faster than you'd blink. Instinct: To appease its dark gods

    • Ambush trespassers
    • poisoned weapons
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  • BOSS: Evil Ogre Jailer Solitary, Large, Magical, Intelligent, Hoarder
    Large mace, long, spiky chain. (b[2d10+4] damage 1 piercing) 26 HP 2 armor
    Forceful, Reach, Near

    The chief of the Old Prison. Given basic magic powers and impressive strange by its lord it leads the halfogre-jailer with cruel hand and the long, burning chain-whip. Could be that more of the jailers died by his hand then actual prisoners... Instinct: To command.

    • Commands the Half-ogre-jailers of the Old Prison.
    • Evoke flames on his weapons. +1d4dmg
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half-Ogre Jailer Group, Large, Hoarder
    Club/mace and whip. (d8+2 damage) 10 HP 1 armor
    Forceful, Near
    Special Qualities: Very fat!

    Big 10-feet, very fat and smelly ogres, guarding the old prisons of the Fallen City. Where once neat city-guard-soldiers patrolled , now those ragged figures watch over the pityful lot in there. Instinct: to prevent anybody escaping.

    • Guards the old prisons.
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  • Mithril-Golem Group, Magical, Intelligent, Amorphous
    Long mithril claws & blades (b[2d8] damage 2 piercing) 13 HP 5 armor
    Close
    Special Qualities: Gain strength by absorbing liquid mithril of a companion.

    Behaving like a T1000, its normal form looks mostly humanoid, but not gaining humanlike textures. Its a figure of luqid, shiny mithril, mixed with other precious metals which it is able to absorb and gain advantages from them. Blind their foes, if bright light is shining on them. because they are sooo shiny. Instinct: To slice sb./sth. into pieces, to absorb precious metal.

    • Liquid-metal-shapeshifter.
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  • Murgo, the Dwarven Merchant Group, Small, Stealthy, Devious, Intelligent, Hoarder
    Zap cannon (d6 damage) 6 HP 1 armor
    Close, Ignores Armor, Near

    Murgo Melthier McMarus III is a fine, upstanding gentlemen of noble upbringing, who has traveled to these far0off lands to spread the joy and majesty of Dwarven engineering to the masses of the world. ...pity that he's as likely to sell you a bridge as a mechanised crossbow. Instinct: Cold, hard coin

    • Make deals of a questionable nature
    • Retrieve a concealed weapon
    • Worm his was into the grace of others
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  • Cloud Spider Group, Large, Stealthy, Terrifying
    Fangs (d8 damage 1 piercing) 10 HP 3 armor
    Near, Far
    Special Qualities: Giant Spider. Blue Carapace.

    Instinct: Scuttle and attack

    • Scuttle
    • Ensnare with webs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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