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  • Cloud Spider Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Scuttle
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  • Zombifying beetle Solitary, Tiny, Stealthy, Devious, Intelligent
    A deafening screech (d6-2 damage) 12 HP 0 armor
    Hand

    The Zombifying beetle is a smart cunning creature but with a primal erge to survive. It will normally find a stronger monster and inhabit its brain. It will most likely search for the leader of the pack so it can control more by controlling one. Instinct: To survive, to control.

    • Control a stronger monster.
    • Control mind.
    • It controls stronger monsters.
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  • MYIESS,THE LORD OF THE PIT Solitary, Huge, Magical
    (b[2d10+5] damage) 20 HP 4 armor
    Reach, Forceful

    Instinct: Freedom from the Pit

    • Cleave: Strike at all near enemies.
    • Flight
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  • Molboro Solitary, Huge, Hoarder, Terrifying, Amorphous
    Bad breath (d8+2 damage) 20 HP 0 armor
    reach, ignores armor
    Special Qualities: Amphibious

    A large mouth with many tentacles lurking deep into the swamp, that's what the few lucky to survive describe what it looks like. Since this monster can't digest metal yet swallows anything attached to meat, the rumors saying you will find precious loot scattered across its territory may be true. Instinct: to swallow whole

    • badly nauseate with breath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • PiRats Horde, Tiny, Organized, Intelligent, Hoarder
    tiny weapons (b[1d4-2] damage 1 piercing) 3 HP 0 armor
    Hand
    Special Qualities: sailors

    Bet a gallon rum, ye never heard of 'em. Shipmates were chillin', water were still. Then we heard lots of 'thump', of a sudden a hundred o'em vicious rats were all around, yelling orders like me captain would, if him throat hadn't they cut already. Now here I'm, sold to slavers. Ye get me, chap? Rats, PiRats!! Instinct: to assault ships

    • sorround ships with their large fleets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jaletix Solitary, Large, Amorphous
    Battering ram (b[2d12+2] damage 2 piercing) 19 HP 4 armor
    Forceful, Ignores Armor

    This is a large boulder-like beast that is rampaging trough the brook-field waste on a path of destruction from a long forgotten war. Instinct: Ravage the land

    • Tear structures asunder
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  • Retriever Solitary, Huge, Magical, Planar, Construct
    Grasping Forelimps (d10+3 damage) 28 HP 3 armor
    Reach
    Special Qualities: Can walk on walls and water, Can see in the dark, Construct

    Retrievers are constructs crafted by the forces of hell, formed from the very same protomatter that demons and devils form their bodies out of. Unlike them, there is no soul guiding the massive spider-like creature, only its directive. Once set to capture a specific target, only destruction will impede its hunt. Instinct: To hunt down its target

    • Fires elemental eyebeams
    • Can scry on its targets location
    • Regenerates 1 per die roll
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  • Drow Show Fighter Solitary, Intelligent, Cautious, Evasive
    Twin Glaive (b2d10] damage) 12 HP 3 armor
    Close, Reach

    Drow Show Fighters are trained in the art of dazzling choreography and fascinating fighting styles. It is also one of the few combat proffesions that sees a large influx of men, as the training turns them both lithe and muscular, a popular look among drow women. Still, this fighting style is fully capable of being used for actual combat, and more than one drow assassin has been surprised by suddenly being carved open by what they thought was their target's boytoy. Gains +3 armour and +3 damage if only engaged in combat with a single target. Instinct: To secure revenge for the drow empire

    • Create clouds of darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drow Blackblade Solitary, Stealthy, Intelligent
    Flaying Dagger (d10 damage 4 piercing) 12 HP 2 armor
    Close

    There's no such thing as hiding in the dark for a species that can see through the heavy shadows, so drow stealth operatives have to compensate. Blackblades do so by being actually trained for a fight, combining evasive movement with vicious weaponry. Instinct: To secure revenge for teh drow empire

    • Create clouds of darkness
    • Move through shadows
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  • Redcap Fungus Thrall Group
    Enhanced fists or fangs (d8+2 damage) 14 HP 1 armor
    Close

    The Toadstool or Redcap variety of fungus people are malevolent and expansionistic. The Queen is the absolute ruler of her domain. In addition to the weapons available to her Workers and Soldiers, the Queen may also douse an opponent with controlling spores. This fungus insinuates itself into the nervous system of the creature, and puts it under the telepathic control of the Queen. Queens often surround themselves with controlled monsters or unlucky humanoids. Those controlled by the Queen usually perish by violence or when the Queen forgets to have them eat and drink. These doomed creatures can be very dangerous, their every move controlled telepathically by the Queen. Instinct: to defend the Queen

    • Attack unrelentingly and without fear
    • Shrug off an attack that doesn't kill it outright
    • Spread the controlling spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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