-
-
Zombifying beetle Solitary, Tiny, Stealthy, Devious, Intelligent A deafening screech (d6-2 damage) 12 HP 0 armor Hand The Zombifying beetle is a smart cunning creature but with a primal erge to survive. It will normally find a stronger monster and inhabit its brain. It will most likely search for the leader of the pack so it can control more by controlling one. Instinct: To survive, to control.
- Control a stronger monster.
- Control mind.
- It controls stronger monsters.
-
MYIESS,THE LORD OF THE PIT Solitary, Huge, Magical (b[2d10+5] damage) 20 HP 4 armor Reach, Forceful Instinct: Freedom from the Pit
- Cleave: Strike at all near enemies.
- Flight
-
Molboro Solitary, Huge, Hoarder, Terrifying, Amorphous Bad breath (d8+2 damage) 20 HP 0 armor reach, ignores armor Special Qualities: Amphibious A large mouth with many tentacles lurking deep into the swamp, that's what the few lucky to survive describe what it looks like. Since this monster can't digest metal yet swallows anything attached to meat, the rumors saying you will find precious loot scattered across its territory may be true. Instinct: to swallow whole
- badly nauseate with breath
-
PiRats Horde, Tiny, Organized, Intelligent, Hoarder tiny weapons (b[1d4-2] damage 1 piercing) 3 HP 0 armor Hand Special Qualities: sailors Bet a gallon rum, ye never heard of 'em. Shipmates were chillin', water were still. Then we heard lots of 'thump', of a sudden a hundred o'em vicious rats were all around, yelling orders like me captain would, if him throat hadn't they cut already. Now here I'm, sold to slavers. Ye get me, chap? Rats, PiRats!! Instinct: to assault ships
- sorround ships with their large fleets
-
Jaletix Solitary, Large, Amorphous Battering ram (b[2d12+2] damage 2 piercing) 19 HP 4 armor Forceful, Ignores Armor This is a large boulder-like beast that is rampaging trough the brook-field waste on a path of destruction from a long forgotten war. Instinct: Ravage the land
- Tear structures asunder
-
Retriever Solitary, Huge, Magical, Planar, Construct Grasping Forelimps (d10+3 damage) 28 HP 3 armor Reach Special Qualities: Can walk on walls and water, Can see in the dark, Construct Retrievers are constructs crafted by the forces of hell, formed from the very same protomatter that demons and devils form their bodies out of. Unlike them, there is no soul guiding the massive spider-like creature, only its directive. Once set to capture a specific target, only destruction will impede its hunt. Instinct: To hunt down its target
- Fires elemental eyebeams
- Can scry on its targets location
- Regenerates 1 per die roll
-
Drow Show Fighter Solitary, Intelligent, Cautious, Evasive Twin Glaive (b2d10] damage) 12 HP 3 armor Close, Reach Drow Show Fighters are trained in the art of dazzling choreography and fascinating fighting styles. It is also one of the few combat proffesions that sees a large influx of men, as the training turns them both lithe and muscular, a popular look among drow women. Still, this fighting style is fully capable of being used for actual combat, and more than one drow assassin has been surprised by suddenly being carved open by what they thought was their target's boytoy. Gains +3 armour and +3 damage if only engaged in combat with a single target. Instinct: To secure revenge for the drow empire
- Create clouds of darkness
-
Drow Blackblade Solitary, Stealthy, Intelligent Flaying Dagger (d10 damage 4 piercing) 12 HP 2 armor Close There's no such thing as hiding in the dark for a species that can see through the heavy shadows, so drow stealth operatives have to compensate. Blackblades do so by being actually trained for a fight, combining evasive movement with vicious weaponry. Instinct: To secure revenge for teh drow empire
- Create clouds of darkness
- Move through shadows
-
Redcap Fungus Thrall Group Enhanced fists or fangs (d8+2 damage) 14 HP 1 armor Close The Toadstool or Redcap variety of fungus people are malevolent and expansionistic. The Queen is the absolute ruler of her domain. In addition to the weapons available to her Workers and Soldiers, the Queen may also douse an opponent with controlling spores. This fungus insinuates itself into the nervous system of the creature, and puts it under the telepathic control of the Queen. Queens often surround themselves with controlled monsters or unlucky humanoids. Those controlled by the Queen usually perish by violence or when the Queen forgets to have them eat and drink. These doomed creatures can be very dangerous, their every move controlled telepathically by the Queen. Instinct: to defend the Queen
- Attack unrelentingly and without fear
- Shrug off an attack that doesn't kill it outright
- Spread the controlling spores