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Black Jack Follower Group, Divine, Magical, Intelligent, Terrifying Demonic Claws(d8+4 damage 2 piercing) 6 HP 0 armor Close, Ignores Armor Special Qualities: Goat skull mask The Black Jack Follower is a member of the Cult of the Goat God. Their goal is to summon Black Jack into the body of a goat and have him open a portal to the Dark Realm. They can alter their bodies with dark magic to change into demonic shapes. Instinct: To worship the Goat God
- Dark Realm Magic
- Death, Decay, Summoning
- Strangulation Cloud
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classic wizard Solitary, Huge, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous fireball (b[3w[3d8+9] damage 4 piercing) 33 HP 8 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: fireball, fireball, fireball wow what a wizard Instinct: to fireball
- fireball
- fireball
- fireball
- fireball
- fireball
- fireball
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Shadow Elves Group, Stealthy, Magical, Organized, Intelligent, Undead, Terrifying Elven Bow (b[2d8+2] damage 1 piercing) 9 HP 1 armor Close, Far Special Qualities: Ghostly appearance Since the War of the Gods the spirits of the elves have been left lingering to this world. Corrupted by the Shadow King they are doomed to hunt their mortal brethren. Instinct: Hunt down mortals
- Pierce with hunting spear
- Lure with pleads of helps
- Emerge from the shadows
- Sound the Calling Horn
- Ride the Skies
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Ki-rin Solitary, Large, Magical, Divine, Intelligent, Planar flaming hooves (d12+4 damage 1 piercing) 22 HP 4 armor Close Special Qualities: Flyer, Unnatural Agility, Holy The majestic and celestial ki-rin is truly a Lord of the Air. Mainly and rarely found upon the Dominions of Air, a handful of these terribly beautiful creatures have fallen to our plane as the result of baneful rituals. Others come to our realms in pursuit of major servants of Chaos and Darkness. In aspect, they appear as equine demigods, their hooves wreathed in holy flame, their long tails always perfectly flowing, each with a single horn that could cut the air itself. They have been known to grant the worthy a wish of their heart's desire, but only if the intent is pure and selfless. Instinct: to hunt evil, no matter where it dwells
- Smite the forces of chaos and evil
- Control the very air itself
- Ignore an attack made by a creature of darkness
- Summon a creature of the Air for assistance
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Lizard Centipede Solitary, Large, Devious Venomous bite (d6 damage) 16 HP 1 armor Lizard Centipedes are horrible mutants that lurk in the rocky terrains of Sylvan World. During the day the bask at the sun while at night the hunt and prey (usually elk and deer, though some are known to have developed a taste for elven flesh). Instinct: To eat
- Flee to where it cannot be reached
- Poison them
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Beta Solitary, Large, Planar, Terrifying claws, mandibles (b[2d12+4] damage 2 piercing) 16 HP 2 armor Forceful, Near Special Qualities: teeth, claws, mandibles, such strength The Betas are an ancient race. Evolved from the more intelligent Gammas, they seek only to eat, gain strength, and transform into the ultimate predator... the Alphas. Yes, those terrible beasts once walked the earth, their teeth now the bones of the mountains, their footprints-- the lakes, and their blood, the lava from inside the earth. Pray you never see one, my son. And prey one never sates its appetite. Instinct: to feed, to grow, to evolve
- Swallow something whole
- it ignores this world's rules of reality
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Blood Witch Solitary, Stealthy, Magical, Devious, Intelligent Blood Arrow (d8 damage) 16 HP 0 armor Close, Far The Blood Witch infiltrates settlements, posing as a human. When they are fully integrated, they start to infiltrate everyday life to get access to innocents -- perhaps they start an orphanage or a school. When the opportunity presents itself, they use their magic daggers to get to the delicious blood inside. They can manipulate blood drawn by their daggers through telekinesis, shaping it into any desired form or effect. Larger pools of blood mean more powerful spells. Instinct: To dominate
- Use the blood of the innocent to power spells
- Pass as a normal human
- Use the blood of the innocent to power spells
- More blood means more powerful spells
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Ravial Solitary, Magical Flurry of blows (b[1d10+2] damage 2 piercing) 12 HP 3 armor Close, Near The younger of the raggio twins. Ravial attacks using precise flurrys of unarmed strikes, disabling opponents and sometimes striking with the raw force of the elements. Instinct: to kill
- cause terror
- Elemental fists