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Bobby Group, Organized, Construct Baton Strike (b[2d8] damage) 6 HP 2 armor Close Special Qualities: It was constructed by a mysterious creator Bobbies are constructed out of human corpses crudely dismembered at the head, wrists, knees and elbows and re-assembled using simple industrial hinges and screws. The head is always wrapped in bandages. They are dressed in a uniform similar to Victorian-era police and are extremely hostile towards intruders, attacking them on sight with improvised weapons. These attacks are always preceded by bobbies emitting a noise similar to that of a policeman’s whistle, and all loudspeakers within one hundred meters emitting the audio recording "Police! Halt, criminal!". Instinct: Capture intruders
- Patrol corridors and streets
- Police Whistle: Calls other Bobbies with a police whistle built into its head
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Barry - Cafra Agent Group, Stealthy, Intelligent Bow and arrow (d8 damage 1 piercing) 6 HP 1 armor Close, Near, Far Poses as a traveler who sells furs and hunting gear. Loyal to Cafra and seeks to disrupt the trade and well-being of Corness. Instinct: To sabotage
- Create bows, arrows, and other hunting tools.
- Fire a blinding arrow
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Matthias - Cafra Agent Group, Intelligent, Cautious Battleaxe (d8 damage) 6 HP 5 armor Close Matthias is an undercover weapon and armorsmith from Cafra sent to Corness to help disrupt trade and production. He portrays himself as a traveling merchant. Instinct: To incapacitate enemies through blunt force
- Build weapons and armor.
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The Vox Group, Stealthy, Magical, Organized, Terrifying Dagger (d6 damage 1 piercing) 10 HP 0 armor Close Special Qualities: No face. Just a giant mouth. The Vox is the voice of the Sleepless One in Mort Tanis. They march through the streets shrouded in purple cerements and utter ridiculous decrees that the Sleepless One conveys to them telepathically. Individually, they aren't strong, but they possess a psionic attack which causes incredible pain. They fight in groups, if they're backed into a corner, but they prefer to rely on soldiers to do the fighting for them. Instinct: Enforce
- Enforce the Sleepless One's Decrees
- Divide and Conquer
- Psionic Attack
- Legions
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Horror Group, Stealthy, Terrifying Claws (d8+4 damage) 6 HP 1 armor Close, Forceful Special Qualities: Stuff of Nightmares Nightmares incarnate, Horrors prowl the streets of Mort Tanis in small groups and attack its citizens. Larger Horrors are known to hunt on their own. Their sharp teeth and claws rend and tear. Although no one is certain where they come from, it is whispered that the Sleepless One devours dreams and turns them into walking nightmares. Instinct: To mutilate
- Skulk and Terrify
- Spring From Shadows
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Troglodyte Horde, Small, Organized, Intelligent...ish Crude spear (d6 damage) 3 HP 0 armor Close Special Qualities: Hightened senses Blind and possessing only basic intelligence, troglodytes are relentless diggers and burrowers, carving new caves and tunnels as if following some unknown design. Instinct: to live underground
- Stab with spears
- Shout for more troglodytes
- Escape! Return with more troglodytes
- Move quickly like an eel
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undead black dragon Solitary, Huge, Intelligent, Terrifying Snatch from above; breath weapons (b[2d12+7] damage 1 piercing) 28 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Dragonfear, undead It hangs from the dome in the cathedral ready to dive on any intruders using its mass and claws. It snatch its prey with great force and go for the air. It can use its wings and tale to do sweeps. Acid spit is for distance. Cone or cloud of cold makes the floor icy, muscles stiff. Sometimes intruders are frozen to the ground. Instinct: Do as commanded: Protect Adelaya and her ritual
- Fall from above; spit acid and breath cone of cold
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Goat Man Group, Intelligent, Cautious, Planar, Terrifying Halbred Swipe (b[2d10+2] damage 1 piercing) 10 HP 4 armor Close, Forceful, Reach, Near Special Qualities: Man goat The Goat Men are the protectors and guards of the Goat God, Black Jack. They defend and protect him with their last breath. He is able to create them with his dark magic. They wear hide armor and carry weapons. Their touch burns their victims. Instinct: Protect the Goat God
- Ram with horns
- Hell fire touch
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Possessed Victim Horde, Intelligent, Planar, Terrifying Claw slash (b[2d6+4] damage 1 piercing) 11 HP 0 armor Close, Forceful, Near Special Qualities: Shredded skin These poor victims have been possessed by the demons on the Dark Realm. Their bodies and minds have bee warped. They will normally attack in groups to overwhelm their prey. Instinct: To kill
- Claws and teeth
- Poisonous Vomit
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Annika Solitary, Magical, Stealthy, Divine, Devious, Intelligent Bite (d8+2 damage) 18 HP 4 armor Close, Ignores Armor Annika is a dwarf vampire who was once a priestess. Instinct: to usher in darkness
- Cause wounds with unholy magic
- poison someone with Oil of Tagit
- Cause magical darkness
- Turn into mist and escape