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  • Bobby Group, Organized, Construct
    Baton Strike (b[2d8] damage) 6 HP 2 armor
    Close
    Special Qualities: It was constructed by a mysterious creator

    Bobbies are constructed out of human corpses crudely dismembered at the head, wrists, knees and elbows and re-assembled using simple industrial hinges and screws. The head is always wrapped in bandages. They are dressed in a uniform similar to Victorian-era police and are extremely hostile towards intruders, attacking them on sight with improvised weapons. These attacks are always preceded by bobbies emitting a noise similar to that of a policeman’s whistle, and all loudspeakers within one hundred meters emitting the audio recording "Police! Halt, criminal!". Instinct: Capture intruders

    • Patrol corridors and streets
    • Police Whistle: Calls other Bobbies with a police whistle built into its head
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  • Barry - Cafra Agent Group, Stealthy, Intelligent
    Bow and arrow (d8 damage 1 piercing) 6 HP 1 armor
    Close, Near, Far

    Poses as a traveler who sells furs and hunting gear. Loyal to Cafra and seeks to disrupt the trade and well-being of Corness. Instinct: To sabotage

    • Create bows, arrows, and other hunting tools.
    • Fire a blinding arrow
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  • Matthias - Cafra Agent Group, Intelligent, Cautious
    Battleaxe (d8 damage) 6 HP 5 armor
    Close

    Matthias is an undercover weapon and armorsmith from Cafra sent to Corness to help disrupt trade and production. He portrays himself as a traveling merchant. Instinct: To incapacitate enemies through blunt force

    • Build weapons and armor.
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  • The Vox Group, Stealthy, Magical, Organized, Terrifying
    Dagger (d6 damage 1 piercing) 10 HP 0 armor
    Close
    Special Qualities: No face. Just a giant mouth.

    The Vox is the voice of the Sleepless One in Mort Tanis. They march through the streets shrouded in purple cerements and utter ridiculous decrees that the Sleepless One conveys to them telepathically. Individually, they aren't strong, but they possess a psionic attack which causes incredible pain. They fight in groups, if they're backed into a corner, but they prefer to rely on soldiers to do the fighting for them. Instinct: Enforce

    • Enforce the Sleepless One's Decrees
    • Divide and Conquer
    • Psionic Attack
    • Legions
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  • Horror Group, Stealthy, Terrifying
    Claws (d8+4 damage) 6 HP 1 armor
    Close, Forceful
    Special Qualities: Stuff of Nightmares

    Nightmares incarnate, Horrors prowl the streets of Mort Tanis in small groups and attack its citizens. Larger Horrors are known to hunt on their own. Their sharp teeth and claws rend and tear. Although no one is certain where they come from, it is whispered that the Sleepless One devours dreams and turns them into walking nightmares. Instinct: To mutilate

    • Skulk and Terrify
    • Spring From Shadows
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  • Troglodyte Horde, Small, Organized, Intelligent...ish
    Crude spear (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: Hightened senses

    Blind and possessing only basic intelligence, troglodytes are relentless diggers and burrowers, carving new caves and tunnels as if following some unknown design. Instinct: to live underground

    • Stab with spears
    • Shout for more troglodytes
    • Escape! Return with more troglodytes
    • Move quickly like an eel
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • undead black dragon Solitary, Huge, Intelligent, Terrifying
    Snatch from above; breath weapons (b[2d12+7] damage 1 piercing) 28 HP 2 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Dragonfear, undead

    It hangs from the dome in the cathedral ready to dive on any intruders using its mass and claws. It snatch its prey with great force and go for the air. It can use its wings and tale to do sweeps. Acid spit is for distance. Cone or cloud of cold makes the floor icy, muscles stiff. Sometimes intruders are frozen to the ground. Instinct: Do as commanded: Protect Adelaya and her ritual

    • Fall from above; spit acid and breath cone of cold
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goat Man Group, Intelligent, Cautious, Planar, Terrifying
    Halbred Swipe (b[2d10+2] damage 1 piercing) 10 HP 4 armor
    Close, Forceful, Reach, Near
    Special Qualities: Man goat

    The Goat Men are the protectors and guards of the Goat God, Black Jack. They defend and protect him with their last breath. He is able to create them with his dark magic. They wear hide armor and carry weapons. Their touch burns their victims. Instinct: Protect the Goat God

    • Ram with horns
    • Hell fire touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Possessed Victim Horde, Intelligent, Planar, Terrifying
    Claw slash (b[2d6+4] damage 1 piercing) 11 HP 0 armor
    Close, Forceful, Near
    Special Qualities: Shredded skin

    These poor victims have been possessed by the demons on the Dark Realm. Their bodies and minds have bee warped. They will normally attack in groups to overwhelm their prey. Instinct: To kill

    • Claws and teeth
    • Poisonous Vomit
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  • Annika Solitary, Magical, Stealthy, Divine, Devious, Intelligent
    Bite (d8+2 damage) 18 HP 4 armor
    Close, Ignores Armor

    Annika is a dwarf vampire who was once a priestess. Instinct: to usher in darkness

    • Cause wounds with unholy magic
    • poison someone with Oil of Tagit
    • Cause magical darkness
    • Turn into mist and escape
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