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  • Skeleton Knight of the Ebony Princess Solitary, Intelligent
    Attack with the 2handed ancient rune-sword. (d10+4 damage 1 piercing) 12 HP 3 armor
    Close, Forceful, Reach

    Once a mighty knight, gaining fame and great combatskills in his carrier, wandering through the lands, exploring and protecting the world at the side of the Ebony Princess he was lost in an ancient ruin and for a long time he wandered and finally died there, alone and flawed by the ancient spirits of the ruins. Now a silent guard, obeying greater powers. His mistress long gone and never found by him he rests in silent, dark places, along with other of its sorts. His call of duty hits him, when someone lesser enters his realm. Instinct: To guard.

    • Slashing with an ancient large sword.
    • Shoulder-bash.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Fire Mage Solitary, Magical, Intelligent, Hoarder
    Fire-spells, bone-claws (d10 damage) 12 HP 3 armor
    Close, Near, Far

    Once a pyromancer, no long dead. Old magic brought him back, only a shadow of its former self. Most times he only reacts, if someone enters its domain, seeking for the quiet darkness - collecting the belongings of intruders, hoping for interesting magical artefact, based on its former interests as a mortal. Serves an occult cause, if directed by a greater, more powerfull being. Instinct: To guard.

    • Slash with bone-claws.
    • Cast Fireball.
    • Can hover above the ground.
    • Can enchant an ally/its weapon with fire-magic.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mage of the Red Sun Solitary, Magical, Intelligent
    Ruby lightmagic of the Red Sun (b[2d10] damage) 16 HP 2 armor
    Close, Ignores Armor, Near

    The order of the Red Sun is long forgotten. Only here and there someone can find one disciple of the once mighty order of mages which learned to use the powers of the setting sun, channeling the dusk-suns power, tought by the First Scholar Zarall. Mentally stuck in the everlasting fight against the darkness where the demons lurk, they will never stop to pursue this honorable quest, no matter the cost. Instinct: To banish demons.

    • Summon a Red Phantom.
    • Cast blinding Red Light.
    • Summon Red Light Barrier.
    • Cast a barrage of ruby fire.
    • Bind someone with chains of ruby light.
    • Replenish his limited powers by absorbing suncrystals.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serpent Abomination Solitary, Huge, Terrifying
    Bite (d10+5 damage 2 piercing) 20 HP 1 armor
    Reach, Forceful
    Special Qualities: A horrific totem of body parts

    A large, serpent-like abomination that has grown larger than any flesh beast and defends the site of its birth. Instinct: To Defend

    • Lash out: the creature lashes out with it's head or tail, pushing the target back as well as dealing damage
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  • Flesh Beast/Abomination Horde, Terrifying
    Strike (d6 damage) 3 HP 2 armor
    Close
    Special Qualities: It's horrific fleshy form that seems to serve no evolutionary purpose

    Seemingly birthed from the mountains, these amorphous creatures flood the streets in swarms, or hide in the shadows. They let out other worldly screams. Are they friend or foe? Where did they come from? Who do they serve? Instinct: To defend

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • The King in Yellow Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying, Amorphous
      Spells of unmaking (b[2d12+7] damage 1 piercing) 33 HP 7 armor
      Reach, Forceful, Ignores Armor, Far
      Special Qualities: Drive those who see it insane

      Camilla: You, sir, should unmask. Stranger: Indeed? Cassilda: Indeed it's time. We have all laid aside disguise but you. Stranger: I wear no mask. Camilla: (Terrified, aside to Cassilda.) No mask? No mask! Instinct: to unmake reality

      • Terrify
      • Unmake reality
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    • Citizen of Carcosa Horde, Devious, Organized, Planar, Terrifying, Amorphous
      tentacle (d6 damage) 14 HP 1 armor
      Close
      Special Qualities: humanoid tentacle monster

      Perhaps Carcosa was once a city of humanoid creatures, now transformed into these monstrosities. Perhaps these are simply those humanoids who found their way here, and were warped by the King in Yellow. Instinct: to unmake reality

      • Whisper madness
      • Remind you of your greatest shame
      • Attack in hordes
      • Whisper terrifying secrets of the void
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    • Slave of Aung-Gootepp Horde, Tiny, Terrifying
      Headbutt (d4-2 damage) 3 HP 0 armor
      Hand
      Special Qualities: Wriggling, sentient, flesh pile that can walk around with the multitude of fingers on its underside.

      The slaves of Aung-Gootepp are servants to whoever summons them, but there are mostly known to be tied to dark beings who study the dark arts. They are simple-minded abominations, made up of only rotted flesh and fingers, that only live to survive. The slaves are not dangerous on their own, but provide their masters with valuable cannon fodder and distraction against their victims. Instinct: Does whatever its owner wills it to do

      • Follows whoever summons it mindlessly
      • Grabs onto victims and wrestle them to the ground
      • Jump and ram into victims
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • The Cleric of Ravlcooc Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Cautious
      Cosmic Light Strike: A blast of cosmic power that strikes single victims (d10+2 damage) 14 HP 5 armor
      Close, Reach, Ignores Armor, Far
      Special Qualities: Cosmic Resonance: Uses the power of the cosmos to regenerate his body

      Only a few can handle the writings of Ravlcooc's scrolls of madness. Those who can take up the mantle of one of his cleric's. After countless years of devotion and studying for prolonged weeks without sleep, isolated with only scraps of food, their minds are fully opened to the cosmic powers that Ravlcooc wrote about. They are granted a red cloak that covers there face and after their arduous fasting and meditation, they have lost their grip on reality. The cleric seeks to follow Ralcooc and destroy any "heretics" that wander into his presence. Instinct: To destroy the Church of Raspin and all others who oppose Ravlcooc

      • Further the understanding of cosmic beings.
      • Descent into Madness: Cause hallucinations and fear towards victims. Last resort attack.
      • Mind Flaying Wave: Mental attack that harms both mentally and physically all who are near him.
      • Malevolent Portal: Rips holes out of reality to summon the Slaves of Aung-Goottep
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    • Servant of Sog-Googeth Solitary, Large, Planar, Terrifying
      Bite 16 HP 1 armor
      Near
      Special Qualities: A horrible amalgamation of corpse, octopus, and reptile.

      The Servants of Sog-Googeth are experiments from scientists who foolishly attempted to merge humans with creatures from beyond our dimension. Mindlessly violent, they only seek to destroy whatever they can get their dagger coated appendages on. They have the appearance of a human corpse, an octopus-like specimen, and reptilian extremities. They will devour others with their raptor like mouths. Instinct: Serve Sog-Googeth Eat Outsiders

      • Toothy Tentacle: Grabs an outsider with its viciously sharp tentacle
      • Mind Missile: Shoots psychic energy from its head
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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