• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Abducter Solitary, Huge, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying
    Claws (d10+3 damage 2 piercing) 28 HP 0 armor
    Reach, Near
    Special Qualities: Ability to Contain, Quite large, grotesque-long limbs, short fur

    Huge long arms and legs, "hands" are bigger than what it should be (HUGE) grab someone by the torso, Large feet, black, No neck body just "ends", human like in appearance, very slender, short black hair everywhere except claws. Instinct: To take for food

    • Capture, and Take
    • Sneaks
    • Invisibility
    • Takes you away
    Tweet
  • Alduin Solitary, Huge, Divine, Magical, Intelligent, Planar
    teeth and claws of a dragon (b[2d12+9] damage 3 piercing) 30 HP 5 armor
    Reach, Forceful, Ignores Armor, Near, Far

    Alduin, the World Eater, is one of the oldest of the elder dragons. Instinct: Alduin seek to bring about the return of the Dragons

    • Alduin roars with the Unrelenting Force of a Dragon(1d8 Knockback 20 feet)
    • Dragon's Breath (Frost/Fire)(If damage to enemy is even do fire, if odd frost)
    • Alduin may call apon a Meteor Storm(Roll 2d6. If 10+ use this move, 7-9 Basic. -6 miss all
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Engineer Ferremesz Solitary, Stealthy, Devious, Inventive
    Iron Shard Pistol (2d6 damage) 12 HP 2 armor
    Ingenious, Reach
    Special Qualities: If undefeated in 3 minutes, Summon the Mechanical Hydra, (roll d6, on a 2-6 summon that number of Armoured rats, on a 1 he does nothing.)

    Engineer Ferremesz was imprisoned for treason after being discovered while constructing an 'ultimate weapon'. He was sentenced to death however mysteriously escaped two days prior to his execution.--- Hiding in a deep and unexplored part of the cities underground, Ferremesz created legions upon legions of mechanised minions to corrupt and destroy the city from within. Supplied with a large amount of materials by a corrupt sheriff, Ferremesz once more began to construct his 'ultimate weapon', a Mechanical Hydra.---If discovered in his hideout, Ferremesz plans to wipe out his opponents with wave upon wave of Mechanical beasts in order to complete his final plan.--- If his Mechanical hydra is completed then it will ravage the land. We must never let this happen. Instinct: To seize power

    • Construct servants to attack
    • He is cowardly and prefers to stand back as his Minions are decimated before his eyes
    • Ferremesz will stop at nothing to secure his safety. He creates mechanical distractions to occupy his foes while working on a much larger and more dangerous Machine that will grant him immeasurable power
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Armoured Rat Horde, Tiny, Organized
    Razor sharp teeth (d6 damage) 3 HP 5 armor
    Bite, Swarm

    The armoured rats that plague our sewers have started appearing in numbers in the past few days. The normal rats were a pain enough, but not someone has been dressing them up in plated armour, its beginning to become a threat. There are rumours that the accursed Engineer Ferremesz has escaped from the city jail and has been constructing an army. These rats may be only the first wave of things to come. --- They gnaw at our grain and murder our livestock. We need a skilled fighter to rid us of this Armoured Plague. Whenever we manage to get past the armour of one and kill it, another two take its place. If we can't do something to stop them, our city will be over run with these metal vermin! Instinct: To thrive

    • Gnaws and bites
    • Piercing Screech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Natcher Group, Small, Devious, Organized
    Tongue latch/grab (d6 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near, Far
    Special Qualities: Acid, Tongue Grapple

    Different shades of dark green frog like creature, big enough where it can swallow you and hold you in its skin flap located on the front of its neck. Instinct: Digests you for Offspring

    • Steal you away
    • Acid
    • Croaks
    Tweet
  • Corrupted Guardian Solitary, Huge, Intelligent, Construct, Amorphous
    A massive obsidian hammer (d12+5 damage) 31 HP 4 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Its poweredby the Titans Shadow

    Instinct: To kill interlopers

    • Engages those who try to cross its bridge
    Tweet
  • Frown Group, Terrifying
    Flaying claws (b[2d6] damage 1 piercing) 10 HP 1 armor
    Close

    Called Frown for the permanent grimace it has sewn for itself out of skins of intelligent beings,the monster is the sneakier of the team. Only attacking at night, Frown with its bulkier counterpart Smile, coordinate to kidnap and skin adventures. Frown doesn't like to be directly looked at until its ready to strike. So while Smile causes havoc, Frown chooses its victim. While most the adventures are driving away the hulking monster, one unlucky adventurer in the back may see the terrible scowl of Frown, just before his skin is peeled from his body. Instinct: To flay

    • Sneaks up to steal your skin
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Smile Group, Large, Intelligent, Terrifying, Amorphous
    Rending Claws (d8+4 damage 1 piercing) 13 HP 2 armor
    Forceful, Ignores Armor
    Special Qualities: Its gelatinous body is contained by the skins of humans

    Called Smile for the gruesome smiling mask it has stitched for itself out of skins of intelligent beings,the monster is the larger of a team of 2. Only attacking at night, Smile, with its sneakier counterpart Frown, coordinate to kidnap and skin adventures. Smile takes the strong man role in their team and is always seen first, a hulking shadow, that lumbers into the light of the fire. Light glinting of its bony claws. Instinct: To cloth itself in skins

    • Capture people for skinning
    • To draw attention away from Frown
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Mage-Protector Cyllia Adeias Solitary, Magical, Organized, Intelligent, Cautious
    Icicle (b[2d10+2] damage 4 piercing) 12 HP 6 armor
    Close, Near, Far, Forceful, Reach

    Instinct: to gain magical power

    • Channel the Storm
    • Call on the Tides
    • Divine the Future
    • Cyllia's Cone of Cold
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Demonic Princess Solitary, Stealthy, Intelligent
    Meele with claws, Range with screams. (b[2d12] damage 1 piercing) 16 HP 1 armor
    Close, near

    Has the appearance of a beautiful princess, fooling the nobles, princes and kings for centuries while changing appearance now and then. Can be disguised by extraordinaire rage or mighty magic. Instinct: To pretend being a princess. To devour the unbelievers.

    • Stunning screams from a few paces.
    • Hide in the shadows.
    • Vomit demonic-acid-ichor.
    • Climbing steep walls and ceilings.
    • Leaps over long distances.
    • Flees and opens bloodportal, summon demons.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next