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Abducter Solitary, Huge, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying Claws (d10+3 damage 2 piercing) 28 HP 0 armor Reach, Near Special Qualities: Ability to Contain, Quite large, grotesque-long limbs, short fur Huge long arms and legs, "hands" are bigger than what it should be (HUGE) grab someone by the torso, Large feet, black, No neck body just "ends", human like in appearance, very slender, short black hair everywhere except claws. Instinct: To take for food
- Capture, and Take
- Sneaks
- Invisibility
- Takes you away
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Alduin Solitary, Huge, Divine, Magical, Intelligent, Planar teeth and claws of a dragon (b[2d12+9] damage 3 piercing) 30 HP 5 armor Reach, Forceful, Ignores Armor, Near, Far Alduin, the World Eater, is one of the oldest of the elder dragons. Instinct: Alduin seek to bring about the return of the Dragons
- Alduin roars with the Unrelenting Force of a Dragon(1d8 Knockback 20 feet)
- Dragon's Breath (Frost/Fire)(If damage to enemy is even do fire, if odd frost)
- Alduin may call apon a Meteor Storm(Roll 2d6. If 10+ use this move, 7-9 Basic. -6 miss all
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Engineer Ferremesz Solitary, Stealthy, Devious, Inventive Iron Shard Pistol (2d6 damage) 12 HP 2 armor Ingenious, Reach Special Qualities: If undefeated in 3 minutes, Summon the Mechanical Hydra, (roll d6, on a 2-6 summon that number of Armoured rats, on a 1 he does nothing.) Engineer Ferremesz was imprisoned for treason after being discovered while constructing an 'ultimate weapon'. He was sentenced to death however mysteriously escaped two days prior to his execution.--- Hiding in a deep and unexplored part of the cities underground, Ferremesz created legions upon legions of mechanised minions to corrupt and destroy the city from within. Supplied with a large amount of materials by a corrupt sheriff, Ferremesz once more began to construct his 'ultimate weapon', a Mechanical Hydra.---If discovered in his hideout, Ferremesz plans to wipe out his opponents with wave upon wave of Mechanical beasts in order to complete his final plan.--- If his Mechanical hydra is completed then it will ravage the land. We must never let this happen. Instinct: To seize power
- Construct servants to attack
- He is cowardly and prefers to stand back as his Minions are decimated before his eyes
- Ferremesz will stop at nothing to secure his safety. He creates mechanical distractions to occupy his foes while working on a much larger and more dangerous Machine that will grant him immeasurable power
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Armoured Rat Horde, Tiny, Organized Razor sharp teeth (d6 damage) 3 HP 5 armor Bite, Swarm The armoured rats that plague our sewers have started appearing in numbers in the past few days. The normal rats were a pain enough, but not someone has been dressing them up in plated armour, its beginning to become a threat. There are rumours that the accursed Engineer Ferremesz has escaped from the city jail and has been constructing an army. These rats may be only the first wave of things to come. --- They gnaw at our grain and murder our livestock. We need a skilled fighter to rid us of this Armoured Plague. Whenever we manage to get past the armour of one and kill it, another two take its place. If we can't do something to stop them, our city will be over run with these metal vermin! Instinct: To thrive
- Gnaws and bites
- Piercing Screech
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Natcher Group, Small, Devious, Organized Tongue latch/grab (d6 damage 1 piercing) 6 HP 1 armor Close, Reach, Near, Far Special Qualities: Acid, Tongue Grapple Different shades of dark green frog like creature, big enough where it can swallow you and hold you in its skin flap located on the front of its neck. Instinct: Digests you for Offspring
- Steal you away
- Acid
- Croaks
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Corrupted Guardian Solitary, Huge, Intelligent, Construct, Amorphous A massive obsidian hammer (d12+5 damage) 31 HP 4 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Its poweredby the Titans Shadow Instinct: To kill interlopers
- Engages those who try to cross its bridge
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Frown Group, Terrifying Flaying claws (b[2d6] damage 1 piercing) 10 HP 1 armor Close Called Frown for the permanent grimace it has sewn for itself out of skins of intelligent beings,the monster is the sneakier of the team. Only attacking at night, Frown with its bulkier counterpart Smile, coordinate to kidnap and skin adventures. Frown doesn't like to be directly looked at until its ready to strike. So while Smile causes havoc, Frown chooses its victim. While most the adventures are driving away the hulking monster, one unlucky adventurer in the back may see the terrible scowl of Frown, just before his skin is peeled from his body. Instinct: To flay
- Sneaks up to steal your skin
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Smile Group, Large, Intelligent, Terrifying, Amorphous Rending Claws (d8+4 damage 1 piercing) 13 HP 2 armor Forceful, Ignores Armor Special Qualities: Its gelatinous body is contained by the skins of humans Called Smile for the gruesome smiling mask it has stitched for itself out of skins of intelligent beings,the monster is the larger of a team of 2. Only attacking at night, Smile, with its sneakier counterpart Frown, coordinate to kidnap and skin adventures. Smile takes the strong man role in their team and is always seen first, a hulking shadow, that lumbers into the light of the fire. Light glinting of its bony claws. Instinct: To cloth itself in skins
- Capture people for skinning
- To draw attention away from Frown
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Mage-Protector Cyllia Adeias Solitary, Magical, Organized, Intelligent, Cautious Icicle (b[2d10+2] damage 4 piercing) 12 HP 6 armor Close, Near, Far, Forceful, Reach Instinct: to gain magical power
- Channel the Storm
- Call on the Tides
- Divine the Future
- Cyllia's Cone of Cold
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Demonic Princess Solitary, Stealthy, Intelligent Meele with claws, Range with screams. (b[2d12] damage 1 piercing) 16 HP 1 armor Close, near Has the appearance of a beautiful princess, fooling the nobles, princes and kings for centuries while changing appearance now and then. Can be disguised by extraordinaire rage or mighty magic. Instinct: To pretend being a princess. To devour the unbelievers.
- Stunning screams from a few paces.
- Hide in the shadows.
- Vomit demonic-acid-ichor.
- Climbing steep walls and ceilings.
- Leaps over long distances.
- Flees and opens bloodportal, summon demons.