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Spider Queen Solitary, Large, Stealthy, Devious, Intelligent, Cautious, Hoarder, Terrifying Claws (d8+2 damage 1 piercing) 20 HP 2 armor Reach, Near, Far Special Qualities: Barbed spindly legs The Spider Queen is not your average giant spider. She loves trinkets - jewelry, rubies, emeralds, gold, armor - anything that shines, she must possess. She also has a lot of cunning for a spider - she will create web shields, or capture one enemy to gain leverage on the others. Beware the Swarm of Spiders she can send flying at you - this can escalate quickly! Instinct: to collect treasure
- Swing Claws
- Capture someone for leverage
- Release Swarm of Spiders
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Swarm of Spiders Horde, Tiny, Devious, Hoarder, Terrifying Fangs (d4-2 damage 1 piercing) 7 HP 1 armor Hand, Far Special Qualities: Spindly legs with barbs The Swarm of Spiders can be deadly. They exist simply to feed on whatever they find, and can easily wrap even the most hulking warrior in a strong web, immobilizing their prey while they continually bite and claw at them, until death. Instinct: to ensnare
- Bite
- Ensnare in web
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Swarm of Rats Horde, Tiny, Devious, Hoarder biting (d4-2 damage 1 piercing) 3 HP 0 armor Hand The Swarm of Rats attempts to consume anything in its path, and often is ridden with disease. Instinct: to feed
- Overwhelm and consume
- Infect with disease
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Helder's Chosen Cultist Leader Group, Stealthy, Magical, Intelligent Dagger (d6 damage) 6 HP 1 armor Close A leader of the cult of Helder's Chosen, these men and women have been given some light armor and trained in some spells that help break a persons mental fortitude, either to allow easy escape or easy abduction. Instinct: to bring about Helder, the Dark Lord
- Summon pestilence
- Hide in the shadows
- Conjure an illusion of a character's worst fear
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Helder's Chosen Cultist Group, Stealthy, Intelligent Dagger (d6 damage) 6 HP 0 armor Close Wearing dark black robes, Helder's Chosen devote all of their being to simply bring others into the cult. Few know the true reason for the cults existence; most are brainwashed by malnutrition and abuse to the point of servitude. They are not particularly strong, relying on a few leaders to handle most dangerous situations. Instead, when faced with more physical tasks, the cultist will fall to the depths of the shadows to make sneak attacks. Instinct: to convert
- Stab
- Hide in shadows
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Giant Rat Solitary, Devious Biting (d8+2 damage) 12 HP 1 armor Close Special Qualities: Mutated and deformed bones act as amor A hulking Giant rat. Mutated and deformed, no one is sure how it could be so large Instinct: To consume
- Most rats try and devour, but this one is different. It is better and wants to be the only rat so it can consume everything for itself
- It can poison or infect those who it bites
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Fallen Pharaoh Knathi Solitary, Magical, Intelligent, Hoarder Useless scepter (d10 damage) 16 HP 0 armor Close, Near The result of the Pharaoh killing non-combatants. Their immortality and most of their power has been stripped by Ra. Instinct: Command undead
- Uses other undead as shield
- Command Undead
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Simple Servant Automaton Horde, Organized, Intelligent, Amorphous (d4 damage) 6 HP 3 armor Close Instinct: To ensure everything is just right for the masters
- Get in the way
- Summon additional staff
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Ancient Assault Automaton Group, Divine, Amorphous Whirling Blades (b[2d8+2] damage) 11 HP 3 armor Close Instinct: Vanquish the foe
- Charge the Enemy
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"Saint Kamaria" Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous Afflict with Illness (d10+2 damage) 25 HP 5 armor Ignores Armor Special Qualities: Send out its consciousness, A woman floating in horrible sludge "Saint Kamaria" is a foul and hideous spirit that lives in the depths of Rubrum Spelunca Gloria. It has been called out by the growing power in that place. It masqueraded as the heretic Saint to some bandits, but that ruse has been seen through. Instinct: Make all filthy and foul
- Poison and Contaminate
- Hide in water
- Sickness and Wasting
- Poison minds and hearts
- Immune to normal weaponry